zhongrj
2025-11-25 b89962006164a462404b79a738bee8cbb6d7fe7e
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/**
 * @author WestLangley / http://github.com/WestLangley
 *
 */
 
THREE.Wireframe = function ( geometry, material ) {
 
    THREE.Mesh.call( this );
 
    this.type = 'Wireframe';
 
    this.geometry = geometry !== undefined ? geometry : new THREE.LineSegmentsGeometry();
    this.material = material !== undefined ? material : new THREE.LineMaterial( { color: Math.random() * 0xffffff } );
 
};
 
THREE.Wireframe.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
 
    constructor: THREE.Wireframe,
 
    isWireframe: true,
 
    computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry...
 
        var start = new THREE.Vector3();
        var end = new THREE.Vector3();
 
        return function computeLineDistances() {
 
            var geometry = this.geometry;
 
            var instanceStart = geometry.attributes.instanceStart;
            var instanceEnd = geometry.attributes.instanceEnd;
            var lineDistances = new Float32Array( 2 * instanceStart.data.count );
 
            for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) {
 
                start.fromBufferAttribute( instanceStart, i );
                end.fromBufferAttribute( instanceEnd, i );
 
                lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
                lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end );
 
            }
 
            var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
 
            geometry.setAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
            geometry.setAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
 
            return this;
 
        };
 
    }() ),
 
    copy: function ( /* source */ ) {
 
        // todo
 
        return this;
 
    }
 
} );