赣州市洪水风险预警系统三维版本
xiebin
2023-01-03 1564af719d697e95aacdba0cb9917964632ada38
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uniform sampler2D u_texture;
 
varying vec2 v_textureCoordinates;
 
void main()
{
    gl_FragColor = texture2D(u_texture, v_textureCoordinates);
}