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赣州市洪水风险预警系统三维版本
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三维模型部件点位清空
xiebin
2023-02-23
210bca4e717b4a8c3aa6269ecc2f5160a13d81a6
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
DepthView.glsl
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uniform sampler2D depthTexture;
varying vec2 v_textureCoordinates;
void main(void)
{
float depth = czm_readDepth(depthTexture, v_textureCoordinates);
gl_FragColor = vec4(vec3(depth), 1.0);
}