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赣州市洪水风险预警系统三维版本
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洪水淹没-修复当选择河段无数据时,还残留上一个河段的数据渲染点的问题
guoshilong
2023-02-27
31777eebd9fcab94a26a583b96de8a1b110e75c6
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
PassThrough.glsl
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uniform sampler2D colorTexture;
varying vec2 v_textureCoordinates;
void main()
{
gl_FragColor = texture2D(colorTexture, v_textureCoordinates);
}