dashboard
repositories
filestore
activity
search
login
main
/
hsyjv2
赣州市洪水风险预警系统三维版本
summary
reflog
commits
tree
docs
forks
compare
blame
|
history
|
raw
洪水淹没-修复当选择河段无数据时,还残留上一个河段的数据渲染点的问题
guoshilong
2023-02-27
31777eebd9fcab94a26a583b96de8a1b110e75c6
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
PassThroughDepth.glsl
1
2
3
4
5
6
7
8
uniform sampler2D u_depthTexture;
varying vec2 v_textureCoordinates;
void main()
{
gl_FragColor = czm_packDepth(texture2D(u_depthTexture, v_textureCoordinates).r);
}