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赣州市洪水风险预警系统三维版本
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UI修改
xiebin
2023-02-21
4062c04655d19366ca5e4c772d8a8e9c5690ef7d
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
CheckFloatTexturePrecisionFS.glsl
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uniform sampler2D u_floatTexture;
void main()
{
float actual = texture2D(u_floatTexture, vec2(0.5, 0.5)).r;
float expected = 123456.0;
gl_FragColor = vec4(abs(actual - expected), 0.0, 0.0, 1.0);
}