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赣州市洪水风险预警系统三维版本
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UI修改
xiebin
2023-02-21
4062c04655d19366ca5e4c772d8a8e9c5690ef7d
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
PassThrough.glsl
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uniform sampler2D colorTexture;
varying vec2 v_textureCoordinates;
void main()
{
gl_FragColor = texture2D(colorTexture, v_textureCoordinates);
}