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赣州市洪水风险预警系统三维版本
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洪水淹没-修改渲染点位的颜色
guoshilong
2023-02-22
55ef61385a92d48d7add64e1c3f01e4b7bad1a7a
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
DepthView.glsl
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uniform sampler2D depthTexture;
varying vec2 v_textureCoordinates;
void main(void)
{
float depth = czm_readDepth(depthTexture, v_textureCoordinates);
gl_FragColor = vec4(vec3(depth), 1.0);
}