dashboard
repositories
filestore
activity
search
login
main
/
hsyjv2
赣州市洪水风险预警系统三维版本
summary
reflog
commits
tree
docs
forks
compare
blame
|
history
|
raw
洪水淹没-修复点位渲染过小的问题(颜色问题未解决)
guoshilong
2023-02-22
650c96db3d8bd4a3fdcde7a0b80112e45e352146
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
CheckFloatTexturePrecisionFS.glsl
1
2
3
4
5
6
7
8
uniform sampler2D u_floatTexture;
void main()
{
float actual = texture2D(u_floatTexture, vec2(0.5, 0.5)).r;
float expected = 123456.0;
gl_FragColor = vec4(abs(actual - expected), 0.0, 0.0, 1.0);
}