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赣州市洪水风险预警系统三维版本
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洪水淹没-修复点位渲染过小的问题(颜色问题未解决)
guoshilong
2023-02-22
650c96db3d8bd4a3fdcde7a0b80112e45e352146
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
SkyBoxFS.glsl
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uniform samplerCube u_cubeMap;
varying vec3 v_texCoord;
void main()
{
vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));
gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
}