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赣州市洪水风险预警系统三维版本
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洪水淹没-修复点位渲染过小的问题(颜色问题未解决)
guoshilong
2023-02-22
650c96db3d8bd4a3fdcde7a0b80112e45e352146
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
VectorTileVS.glsl
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attribute vec3 position;
attribute float a_batchId;
uniform mat4 u_modifiedModelViewProjection;
void main()
{
gl_Position = czm_depthClampFarPlane(u_modifiedModelViewProjection * vec4(position, 1.0));
}