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赣州市洪水风险预警系统三维版本
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修改系统切换样式
xiebin
2023-02-17
f46809e0c7b8d78f681f17deec7c3bd8b472575a
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
PassThroughDepth.glsl
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uniform sampler2D u_depthTexture;
varying vec2 v_textureCoordinates;
void main()
{
gl_FragColor = czm_packDepth(texture2D(u_depthTexture, v_textureCoordinates).r);
}