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赣州市洪水风险预警系统三维版本
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洪水淹没-样式调整
guoshilong
2023-02-17
fb25aba37a8c3cf5f63f83dd4de6cbf568bd5fa5
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
PassThrough.glsl
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uniform sampler2D colorTexture;
varying vec2 v_textureCoordinates;
void main()
{
gl_FragColor = texture2D(colorTexture, v_textureCoordinates);
}