import BoundingSphere from './BoundingSphere.js';
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import Cartesian3 from './Cartesian3.js';
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import Check from './Check.js';
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import defaultValue from './defaultValue.js';
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import defined from './defined.js';
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import Ellipsoid from './Ellipsoid.js';
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import Rectangle from './Rectangle.js';
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/**
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* Determine whether or not other objects are visible or hidden behind the visible horizon defined by
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* an {@link Ellipsoid} and a camera position. The ellipsoid is assumed to be located at the
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* origin of the coordinate system. This class uses the algorithm described in the
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* {@link https://cesium.com/blog/2013/04/25/Horizon-culling/|Horizon Culling} blog post.
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*
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* @alias EllipsoidalOccluder
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*
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* @param {Ellipsoid} ellipsoid The ellipsoid to use as an occluder.
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* @param {Cartesian3} [cameraPosition] The coordinate of the viewer/camera. If this parameter is not
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* specified, {@link EllipsoidalOccluder#cameraPosition} must be called before
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* testing visibility.
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*
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* @constructor
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*
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* @example
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* // Construct an ellipsoidal occluder with radii 1.0, 1.1, and 0.9.
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* var cameraPosition = new Cesium.Cartesian3(5.0, 6.0, 7.0);
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* var occluderEllipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
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* var occluder = new Cesium.EllipsoidalOccluder(occluderEllipsoid, cameraPosition);
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*
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* @private
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*/
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function EllipsoidalOccluder(ellipsoid, cameraPosition) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object('ellipsoid', ellipsoid);
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//>>includeEnd('debug');
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this._ellipsoid = ellipsoid;
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this._cameraPosition = new Cartesian3();
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this._cameraPositionInScaledSpace = new Cartesian3();
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this._distanceToLimbInScaledSpaceSquared = 0.0;
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// cameraPosition fills in the above values
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if (defined(cameraPosition)) {
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this.cameraPosition = cameraPosition;
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}
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}
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Object.defineProperties(EllipsoidalOccluder.prototype, {
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/**
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* Gets the occluding ellipsoid.
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* @memberof EllipsoidalOccluder.prototype
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* @type {Ellipsoid}
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*/
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ellipsoid : {
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get: function() {
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return this._ellipsoid;
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}
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},
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/**
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* Gets or sets the position of the camera.
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* @memberof EllipsoidalOccluder.prototype
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* @type {Cartesian3}
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*/
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cameraPosition : {
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get : function() {
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return this._cameraPosition;
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},
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set : function(cameraPosition) {
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// See https://cesium.com/blog/2013/04/25/Horizon-culling/
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var ellipsoid = this._ellipsoid;
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var cv = ellipsoid.transformPositionToScaledSpace(cameraPosition, this._cameraPositionInScaledSpace);
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var vhMagnitudeSquared = Cartesian3.magnitudeSquared(cv) - 1.0;
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Cartesian3.clone(cameraPosition, this._cameraPosition);
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this._cameraPositionInScaledSpace = cv;
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this._distanceToLimbInScaledSpaceSquared = vhMagnitudeSquared;
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}
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}
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});
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var scratchCartesian = new Cartesian3();
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/**
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* Determines whether or not a point, the <code>occludee</code>, is hidden from view by the occluder.
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*
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* @param {Cartesian3} occludee The point to test for visibility.
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* @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
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*
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* @example
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* var cameraPosition = new Cesium.Cartesian3(0, 0, 2.5);
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* var ellipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
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* var occluder = new Cesium.EllipsoidalOccluder(ellipsoid, cameraPosition);
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* var point = new Cesium.Cartesian3(0, -3, -3);
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* occluder.isPointVisible(point); //returns true
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*/
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EllipsoidalOccluder.prototype.isPointVisible = function(occludee) {
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var ellipsoid = this._ellipsoid;
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var occludeeScaledSpacePosition = ellipsoid.transformPositionToScaledSpace(occludee, scratchCartesian);
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return isScaledSpacePointVisible(occludeeScaledSpacePosition, this._cameraPositionInScaledSpace, this._distanceToLimbInScaledSpaceSquared);
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};
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/**
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* Determines whether or not a point expressed in the ellipsoid scaled space, is hidden from view by the
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* occluder. To transform a Cartesian X, Y, Z position in the coordinate system aligned with the ellipsoid
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* into the scaled space, call {@link Ellipsoid#transformPositionToScaledSpace}.
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*
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* @param {Cartesian3} occludeeScaledSpacePosition The point to test for visibility, represented in the scaled space.
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* @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
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*
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* @example
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* var cameraPosition = new Cesium.Cartesian3(0, 0, 2.5);
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* var ellipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
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* var occluder = new Cesium.EllipsoidalOccluder(ellipsoid, cameraPosition);
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* var point = new Cesium.Cartesian3(0, -3, -3);
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* var scaledSpacePoint = ellipsoid.transformPositionToScaledSpace(point);
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* occluder.isScaledSpacePointVisible(scaledSpacePoint); //returns true
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*/
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EllipsoidalOccluder.prototype.isScaledSpacePointVisible = function(occludeeScaledSpacePosition) {
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return isScaledSpacePointVisible(occludeeScaledSpacePosition, this._cameraPositionInScaledSpace, this._distanceToLimbInScaledSpaceSquared);
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};
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var scratchCameraPositionInScaledSpaceShrunk = new Cartesian3();
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/**
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* Similar to {@link EllipsoidalOccluder#isScaledSpacePointVisible} except tests against an
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* ellipsoid that has been shrunk by the minimum height when the minimum height is below
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* the ellipsoid. This is intended to be used with points generated by
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* {@link EllipsoidalOccluder#computeHorizonCullingPointPossiblyUnderEllipsoid} or
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* {@link EllipsoidalOccluder#computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid}.
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*
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* @param {Cartesian3} occludeeScaledSpacePosition The point to test for visibility, represented in the scaled space of the possibly-shrunk ellipsoid.
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* @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
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*/
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EllipsoidalOccluder.prototype.isScaledSpacePointVisiblePossiblyUnderEllipsoid = function(occludeeScaledSpacePosition, minimumHeight) {
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var ellipsoid = this._ellipsoid;
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var vhMagnitudeSquared;
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var cv;
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if (defined(minimumHeight) && minimumHeight < 0.0 && ellipsoid.minimumRadius > -minimumHeight) {
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// This code is similar to the cameraPosition setter, but unrolled for performance because it will be called a lot.
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cv = scratchCameraPositionInScaledSpaceShrunk;
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cv.x = this._cameraPosition.x / (ellipsoid.radii.x + minimumHeight);
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cv.y = this._cameraPosition.y / (ellipsoid.radii.y + minimumHeight);
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cv.z = this._cameraPosition.z / (ellipsoid.radii.z + minimumHeight);
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vhMagnitudeSquared = cv.x * cv.x + cv.y * cv.y + cv.z * cv.z - 1.0;
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} else {
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cv = this._cameraPositionInScaledSpace;
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vhMagnitudeSquared = this._distanceToLimbInScaledSpaceSquared;
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}
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return isScaledSpacePointVisible(occludeeScaledSpacePosition, cv, vhMagnitudeSquared);
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};
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/**
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* Computes a point that can be used for horizon culling from a list of positions. If the point is below
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* the horizon, all of the positions are guaranteed to be below the horizon as well. The returned point
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* is expressed in the ellipsoid-scaled space and is suitable for use with
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* {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
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*
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* @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
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* A reasonable direction to use is the direction from the center of the ellipsoid to
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* the center of the bounding sphere computed from the positions. The direction need not
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* be normalized.
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* @param {Cartesian3[]} positions The positions from which to compute the horizon culling point. The positions
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* must be expressed in a reference frame centered at the ellipsoid and aligned with the
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* ellipsoid's axes.
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* @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
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* @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
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*/
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EllipsoidalOccluder.prototype.computeHorizonCullingPoint = function(directionToPoint, positions, result) {
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return computeHorizonCullingPointFromPositions(this._ellipsoid, directionToPoint, positions, result);
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};
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var scratchEllipsoidShrunk = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
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/**
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* Similar to {@link EllipsoidalOccluder#computeHorizonCullingPoint} except computes the culling
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* point relative to an ellipsoid that has been shrunk by the minimum height when the minimum height is below
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* the ellipsoid. The returned point is expressed in the possibly-shrunk ellipsoid-scaled space and is suitable
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* for use with {@link EllipsoidalOccluder#isScaledSpacePointVisiblePossiblyUnderEllipsoid}.
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*
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* @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
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* A reasonable direction to use is the direction from the center of the ellipsoid to
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* the center of the bounding sphere computed from the positions. The direction need not
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* be normalized.
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* @param {Cartesian3[]} positions The positions from which to compute the horizon culling point. The positions
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* must be expressed in a reference frame centered at the ellipsoid and aligned with the
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* ellipsoid's axes.
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* @param {Number} [minimumHeight] The minimum height of all positions. If this value is undefined, all positions are assumed to be above the ellipsoid.
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* @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
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* @returns {Cartesian3} The computed horizon culling point, expressed in the possibly-shrunk ellipsoid-scaled space.
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*/
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EllipsoidalOccluder.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid = function(directionToPoint, positions, minimumHeight, result) {
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var possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(this._ellipsoid, minimumHeight, scratchEllipsoidShrunk);
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return computeHorizonCullingPointFromPositions(possiblyShrunkEllipsoid, directionToPoint, positions, result);
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};
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/**
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* Computes a point that can be used for horizon culling from a list of positions. If the point is below
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* the horizon, all of the positions are guaranteed to be below the horizon as well. The returned point
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* is expressed in the ellipsoid-scaled space and is suitable for use with
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* {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
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*
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* @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
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* A reasonable direction to use is the direction from the center of the ellipsoid to
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* the center of the bounding sphere computed from the positions. The direction need not
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* be normalized.
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* @param {Number[]} vertices The vertices from which to compute the horizon culling point. The positions
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* must be expressed in a reference frame centered at the ellipsoid and aligned with the
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* ellipsoid's axes.
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* @param {Number} [stride=3]
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* @param {Cartesian3} [center=Cartesian3.ZERO]
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* @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
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* @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
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*/
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EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVertices = function(directionToPoint, vertices, stride, center, result) {
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return computeHorizonCullingPointFromVertices(this._ellipsoid, directionToPoint, vertices, stride, center, result);
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};
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/**
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* Similar to {@link EllipsoidalOccluder#computeHorizonCullingPointFromVertices} except computes the culling
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* point relative to an ellipsoid that has been shrunk by the minimum height when the minimum height is below
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* the ellipsoid. The returned point is expressed in the possibly-shrunk ellipsoid-scaled space and is suitable
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* for use with {@link EllipsoidalOccluder#isScaledSpacePointVisiblePossiblyUnderEllipsoid}.
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*
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* @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
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* A reasonable direction to use is the direction from the center of the ellipsoid to
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* the center of the bounding sphere computed from the positions. The direction need not
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* be normalized.
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* @param {Number[]} vertices The vertices from which to compute the horizon culling point. The positions
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* must be expressed in a reference frame centered at the ellipsoid and aligned with the
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* ellipsoid's axes.
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* @param {Number} [stride=3]
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* @param {Cartesian3} [center=Cartesian3.ZERO]
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* @param {Number} [minimumHeight] The minimum height of all vertices. If this value is undefined, all vertices are assumed to be above the ellipsoid.
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* @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
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* @returns {Cartesian3} The computed horizon culling point, expressed in the possibly-shrunk ellipsoid-scaled space.
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*/
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EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid = function(directionToPoint, vertices, stride, center, minimumHeight, result) {
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var possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(this._ellipsoid, minimumHeight, scratchEllipsoidShrunk);
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return computeHorizonCullingPointFromVertices(possiblyShrunkEllipsoid, directionToPoint, vertices, stride, center, result);
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};
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var subsampleScratch = [];
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/**
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* Computes a point that can be used for horizon culling of a rectangle. If the point is below
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* the horizon, the ellipsoid-conforming rectangle is guaranteed to be below the horizon as well.
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* The returned point is expressed in the ellipsoid-scaled space and is suitable for use with
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* {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
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*
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* @param {Rectangle} rectangle The rectangle for which to compute the horizon culling point.
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* @param {Ellipsoid} ellipsoid The ellipsoid on which the rectangle is defined. This may be different from
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* the ellipsoid used by this instance for occlusion testing.
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* @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
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* @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
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*/
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EllipsoidalOccluder.prototype.computeHorizonCullingPointFromRectangle = function(rectangle, ellipsoid, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object('rectangle', rectangle);
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//>>includeEnd('debug');
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var positions = Rectangle.subsample(rectangle, ellipsoid, 0.0, subsampleScratch);
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var bs = BoundingSphere.fromPoints(positions);
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// If the bounding sphere center is too close to the center of the occluder, it doesn't make
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// sense to try to horizon cull it.
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if (Cartesian3.magnitude(bs.center) < 0.1 * ellipsoid.minimumRadius) {
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return undefined;
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}
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return this.computeHorizonCullingPoint(bs.center, positions, result);
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};
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var scratchEllipsoidShrunkRadii = new Cartesian3();
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function getPossiblyShrunkEllipsoid(ellipsoid, minimumHeight, result) {
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if (defined(minimumHeight) && minimumHeight < 0.0 && ellipsoid.minimumRadius > -minimumHeight) {
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var ellipsoidShrunkRadii = Cartesian3.fromElements(
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ellipsoid.radii.x + minimumHeight,
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ellipsoid.radii.y + minimumHeight,
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ellipsoid.radii.z + minimumHeight,
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scratchEllipsoidShrunkRadii
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);
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ellipsoid = Ellipsoid.fromCartesian3(ellipsoidShrunkRadii, result);
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}
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return ellipsoid;
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}
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function computeHorizonCullingPointFromPositions(ellipsoid, directionToPoint, positions, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object('directionToPoint', directionToPoint);
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Check.defined('positions', positions);
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//>>includeEnd('debug');
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if (!defined(result)) {
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result = new Cartesian3();
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}
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var scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint);
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var resultMagnitude = 0.0;
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for (var i = 0, len = positions.length; i < len; ++i) {
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var position = positions[i];
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var candidateMagnitude = computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint);
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if (candidateMagnitude < 0.0) {
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// all points should face the same direction, but this one doesn't, so return undefined
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return undefined;
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}
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resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
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}
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return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
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}
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var positionScratch = new Cartesian3();
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function computeHorizonCullingPointFromVertices(ellipsoid, directionToPoint, vertices, stride, center, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object('directionToPoint', directionToPoint);
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Check.defined('vertices', vertices);
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Check.typeOf.number('stride', stride);
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//>>includeEnd('debug');
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if (!defined(result)) {
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result = new Cartesian3();
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}
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stride = defaultValue(stride, 3);
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center = defaultValue(center, Cartesian3.ZERO);
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var scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint);
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var resultMagnitude = 0.0;
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for (var i = 0, len = vertices.length; i < len; i += stride) {
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positionScratch.x = vertices[i] + center.x;
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positionScratch.y = vertices[i + 1] + center.y;
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positionScratch.z = vertices[i + 2] + center.z;
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var candidateMagnitude = computeMagnitude(ellipsoid, positionScratch, scaledSpaceDirectionToPoint);
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if (candidateMagnitude < 0.0) {
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// all points should face the same direction, but this one doesn't, so return undefined
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return undefined;
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}
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resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
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}
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return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
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}
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function isScaledSpacePointVisible(occludeeScaledSpacePosition, cameraPositionInScaledSpace, distanceToLimbInScaledSpaceSquared) {
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// See https://cesium.com/blog/2013/04/25/Horizon-culling/
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var cv = cameraPositionInScaledSpace;
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var vhMagnitudeSquared = distanceToLimbInScaledSpaceSquared;
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var vt = Cartesian3.subtract(occludeeScaledSpacePosition, cv, scratchCartesian);
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var vtDotVc = -Cartesian3.dot(vt, cv);
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// If vhMagnitudeSquared < 0 then we are below the surface of the ellipsoid and
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// in this case, set the culling plane to be on V.
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var isOccluded = vhMagnitudeSquared < 0 ? vtDotVc > 0 : (vtDotVc > vhMagnitudeSquared &&
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vtDotVc * vtDotVc / Cartesian3.magnitudeSquared(vt) > vhMagnitudeSquared);
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return !isOccluded;
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}
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var scaledSpaceScratch = new Cartesian3();
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var directionScratch = new Cartesian3();
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function computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint) {
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var scaledSpacePosition = ellipsoid.transformPositionToScaledSpace(position, scaledSpaceScratch);
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var magnitudeSquared = Cartesian3.magnitudeSquared(scaledSpacePosition);
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var magnitude = Math.sqrt(magnitudeSquared);
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var direction = Cartesian3.divideByScalar(scaledSpacePosition, magnitude, directionScratch);
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// For the purpose of this computation, points below the ellipsoid are consider to be on it instead.
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magnitudeSquared = Math.max(1.0, magnitudeSquared);
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magnitude = Math.max(1.0, magnitude);
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var cosAlpha = Cartesian3.dot(direction, scaledSpaceDirectionToPoint);
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var sinAlpha = Cartesian3.magnitude(Cartesian3.cross(direction, scaledSpaceDirectionToPoint, direction));
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var cosBeta = 1.0 / magnitude;
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var sinBeta = Math.sqrt(magnitudeSquared - 1.0) * cosBeta;
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return 1.0 / (cosAlpha * cosBeta - sinAlpha * sinBeta);
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}
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function magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result) {
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// The horizon culling point is undefined if there were no positions from which to compute it,
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// the directionToPoint is pointing opposite all of the positions, or if we computed NaN or infinity.
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if (resultMagnitude <= 0.0 || resultMagnitude === 1.0 / 0.0 || resultMagnitude !== resultMagnitude) {
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return undefined;
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}
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return Cartesian3.multiplyByScalar(scaledSpaceDirectionToPoint, resultMagnitude, result);
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}
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var directionToPointScratch = new Cartesian3();
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function computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint) {
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if (Cartesian3.equals(directionToPoint, Cartesian3.ZERO)) {
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return directionToPoint;
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}
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ellipsoid.transformPositionToScaledSpace(directionToPoint, directionToPointScratch);
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return Cartesian3.normalize(directionToPointScratch, directionToPointScratch);
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}
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export default EllipsoidalOccluder;
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