import PixelDatatype from '../Renderer/PixelDatatype.js';
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import WebGLConstants from './WebGLConstants.js';
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/**
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* The format of a pixel, i.e., the number of components it has and what they represent.
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*
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* @exports PixelFormat
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*/
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var PixelFormat = {
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/**
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* A pixel format containing a depth value.
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*
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* @type {Number}
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* @constant
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*/
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DEPTH_COMPONENT : WebGLConstants.DEPTH_COMPONENT,
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/**
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* A pixel format containing a depth and stencil value, most often used with {@link PixelDatatype.UNSIGNED_INT_24_8}.
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*
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* @type {Number}
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* @constant
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*/
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DEPTH_STENCIL : WebGLConstants.DEPTH_STENCIL,
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/**
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* A pixel format containing an alpha channel.
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*
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* @type {Number}
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* @constant
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*/
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ALPHA : WebGLConstants.ALPHA,
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/**
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* A pixel format containing red, green, and blue channels.
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*
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* @type {Number}
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* @constant
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*/
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RGB : WebGLConstants.RGB,
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/**
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* A pixel format containing red, green, blue, and alpha channels.
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*
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* @type {Number}
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* @constant
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*/
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RGBA : WebGLConstants.RGBA,
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/**
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* A pixel format containing a luminance (intensity) channel.
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*
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* @type {Number}
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* @constant
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*/
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LUMINANCE : WebGLConstants.LUMINANCE,
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/**
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* A pixel format containing luminance (intensity) and alpha channels.
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*
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* @type {Number}
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* @constant
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*/
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LUMINANCE_ALPHA : WebGLConstants.LUMINANCE_ALPHA,
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/**
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* A pixel format containing red, green, and blue channels that is DXT1 compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGB_DXT1 : WebGLConstants.COMPRESSED_RGB_S3TC_DXT1_EXT,
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/**
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* A pixel format containing red, green, blue, and alpha channels that is DXT1 compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGBA_DXT1 : WebGLConstants.COMPRESSED_RGBA_S3TC_DXT1_EXT,
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/**
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* A pixel format containing red, green, blue, and alpha channels that is DXT3 compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGBA_DXT3 : WebGLConstants.COMPRESSED_RGBA_S3TC_DXT3_EXT,
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/**
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* A pixel format containing red, green, blue, and alpha channels that is DXT5 compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGBA_DXT5 : WebGLConstants.COMPRESSED_RGBA_S3TC_DXT5_EXT,
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/**
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* A pixel format containing red, green, and blue channels that is PVR 4bpp compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGB_PVRTC_4BPPV1 : WebGLConstants.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,
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/**
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* A pixel format containing red, green, and blue channels that is PVR 2bpp compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGB_PVRTC_2BPPV1 : WebGLConstants.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,
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/**
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* A pixel format containing red, green, blue, and alpha channels that is PVR 4bpp compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGBA_PVRTC_4BPPV1 : WebGLConstants.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,
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/**
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* A pixel format containing red, green, blue, and alpha channels that is PVR 2bpp compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGBA_PVRTC_2BPPV1 : WebGLConstants.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,
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/**
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* A pixel format containing red, green, and blue channels that is ETC1 compressed.
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*
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* @type {Number}
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* @constant
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*/
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RGB_ETC1 : WebGLConstants.COMPRESSED_RGB_ETC1_WEBGL,
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/**
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* @private
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*/
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componentsLength : function(pixelFormat) {
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switch (pixelFormat) {
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case PixelFormat.RGB:
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return 3;
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case PixelFormat.RGBA:
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return 4;
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case PixelFormat.LUMINANCE_ALPHA:
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return 2;
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case PixelFormat.ALPHA:
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case PixelFormat.LUMINANCE:
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return 1;
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default:
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return 1;
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}
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},
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/**
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* @private
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*/
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validate : function(pixelFormat) {
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return pixelFormat === PixelFormat.DEPTH_COMPONENT ||
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pixelFormat === PixelFormat.DEPTH_STENCIL ||
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pixelFormat === PixelFormat.ALPHA ||
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pixelFormat === PixelFormat.RGB ||
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pixelFormat === PixelFormat.RGBA ||
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pixelFormat === PixelFormat.LUMINANCE ||
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pixelFormat === PixelFormat.LUMINANCE_ALPHA ||
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pixelFormat === PixelFormat.RGB_DXT1 ||
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pixelFormat === PixelFormat.RGBA_DXT1 ||
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pixelFormat === PixelFormat.RGBA_DXT3 ||
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pixelFormat === PixelFormat.RGBA_DXT5 ||
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pixelFormat === PixelFormat.RGB_PVRTC_4BPPV1 ||
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pixelFormat === PixelFormat.RGB_PVRTC_2BPPV1 ||
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pixelFormat === PixelFormat.RGBA_PVRTC_4BPPV1 ||
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pixelFormat === PixelFormat.RGBA_PVRTC_2BPPV1 ||
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pixelFormat === PixelFormat.RGB_ETC1;
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},
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/**
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* @private
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*/
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isColorFormat : function(pixelFormat) {
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return pixelFormat === PixelFormat.ALPHA ||
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pixelFormat === PixelFormat.RGB ||
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pixelFormat === PixelFormat.RGBA ||
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pixelFormat === PixelFormat.LUMINANCE ||
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pixelFormat === PixelFormat.LUMINANCE_ALPHA;
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},
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/**
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* @private
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*/
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isDepthFormat : function(pixelFormat) {
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return pixelFormat === PixelFormat.DEPTH_COMPONENT ||
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pixelFormat === PixelFormat.DEPTH_STENCIL;
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},
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/**
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* @private
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*/
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isCompressedFormat : function(pixelFormat) {
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return pixelFormat === PixelFormat.RGB_DXT1 ||
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pixelFormat === PixelFormat.RGBA_DXT1 ||
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pixelFormat === PixelFormat.RGBA_DXT3 ||
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pixelFormat === PixelFormat.RGBA_DXT5 ||
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pixelFormat === PixelFormat.RGB_PVRTC_4BPPV1 ||
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pixelFormat === PixelFormat.RGB_PVRTC_2BPPV1 ||
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pixelFormat === PixelFormat.RGBA_PVRTC_4BPPV1 ||
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pixelFormat === PixelFormat.RGBA_PVRTC_2BPPV1 ||
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pixelFormat === PixelFormat.RGB_ETC1;
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},
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/**
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* @private
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*/
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isDXTFormat : function(pixelFormat) {
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return pixelFormat === PixelFormat.RGB_DXT1 ||
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pixelFormat === PixelFormat.RGBA_DXT1 ||
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pixelFormat === PixelFormat.RGBA_DXT3 ||
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pixelFormat === PixelFormat.RGBA_DXT5;
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},
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/**
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* @private
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*/
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isPVRTCFormat : function(pixelFormat) {
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return pixelFormat === PixelFormat.RGB_PVRTC_4BPPV1 ||
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pixelFormat === PixelFormat.RGB_PVRTC_2BPPV1 ||
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pixelFormat === PixelFormat.RGBA_PVRTC_4BPPV1 ||
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pixelFormat === PixelFormat.RGBA_PVRTC_2BPPV1;
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},
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/**
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* @private
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*/
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isETC1Format : function(pixelFormat) {
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return pixelFormat === PixelFormat.RGB_ETC1;
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},
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/**
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* @private
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*/
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compressedTextureSizeInBytes : function(pixelFormat, width, height) {
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switch (pixelFormat) {
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case PixelFormat.RGB_DXT1:
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case PixelFormat.RGBA_DXT1:
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case PixelFormat.RGB_ETC1:
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return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8;
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case PixelFormat.RGBA_DXT3:
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case PixelFormat.RGBA_DXT5:
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return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16;
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case PixelFormat.RGB_PVRTC_4BPPV1:
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case PixelFormat.RGBA_PVRTC_4BPPV1:
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return Math.floor((Math.max(width, 8) * Math.max(height, 8) * 4 + 7) / 8);
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case PixelFormat.RGB_PVRTC_2BPPV1:
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case PixelFormat.RGBA_PVRTC_2BPPV1:
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return Math.floor((Math.max(width, 16) * Math.max(height, 8) * 2 + 7) / 8);
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default:
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return 0;
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}
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},
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/**
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* @private
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*/
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textureSizeInBytes : function(pixelFormat, pixelDatatype, width, height) {
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var componentsLength = PixelFormat.componentsLength(pixelFormat);
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if (PixelDatatype.isPacked(pixelDatatype)) {
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componentsLength = 1;
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}
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return componentsLength * PixelDatatype.sizeInBytes(pixelDatatype) * width * height;
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},
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/**
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* @private
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*/
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alignmentInBytes : function(pixelFormat, pixelDatatype, width) {
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var mod = PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, width, 1) % 4;
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return mod === 0 ? 4 : (mod === 2 ? 2 : 1);
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},
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/**
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* @private
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*/
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createTypedArray : function(pixelFormat, pixelDatatype, width, height) {
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var constructor;
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var sizeInBytes = PixelDatatype.sizeInBytes(pixelDatatype);
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if (sizeInBytes === Uint8Array.BYTES_PER_ELEMENT) {
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constructor = Uint8Array;
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} else if (sizeInBytes === Uint16Array.BYTES_PER_ELEMENT) {
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constructor = Uint16Array;
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} else if (sizeInBytes === Float32Array.BYTES_PER_ELEMENT && pixelDatatype === PixelDatatype.FLOAT) {
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constructor = Float32Array;
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} else {
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constructor = Uint32Array;
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}
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var size = PixelFormat.componentsLength(pixelFormat) * width * height;
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return new constructor(size);
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},
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/**
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* @private
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*/
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flipY : function(bufferView, pixelFormat, pixelDatatype, width, height) {
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if (height === 1) {
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return bufferView;
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}
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var flipped = PixelFormat.createTypedArray(pixelFormat, pixelDatatype, width, height);
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var numberOfComponents = PixelFormat.componentsLength(pixelFormat);
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var textureWidth = width * numberOfComponents;
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for (var i = 0; i < height; ++i) {
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var row = i * height * numberOfComponents;
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var flippedRow = (height - i - 1) * height * numberOfComponents;
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for (var j = 0; j < textureWidth; ++j) {
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flipped[flippedRow + j] = bufferView[row + j];
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}
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}
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return flipped;
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}
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};
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export default Object.freeze(PixelFormat);
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