import AttributeCompression from './AttributeCompression.js';
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import Cartesian2 from './Cartesian2.js';
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import Cartesian3 from './Cartesian3.js';
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import ComponentDatatype from './ComponentDatatype.js';
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import defaultValue from './defaultValue.js';
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import defined from './defined.js';
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import CesiumMath from './Math.js';
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import Matrix4 from './Matrix4.js';
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import TerrainQuantization from './TerrainQuantization.js';
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var cartesian3Scratch = new Cartesian3();
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var cartesian3DimScratch = new Cartesian3();
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var cartesian2Scratch = new Cartesian2();
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var matrix4Scratch = new Matrix4();
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var matrix4Scratch2 = new Matrix4();
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var SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
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/**
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* Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes
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* are unpacked in the vertex shader.
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*
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* @alias TerrainEncoding
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* @constructor
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*
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* @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center.
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* @param {Number} minimumHeight The minimum height.
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* @param {Number} maximumHeight The maximum height.
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* @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh.
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* @param {Boolean} hasVertexNormals If the mesh has vertex normals.
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* @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false.
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*
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* @private
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*/
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function TerrainEncoding(axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT) {
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var quantization = TerrainQuantization.NONE;
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var center;
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var toENU;
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var matrix;
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if (defined(axisAlignedBoundingBox) && defined(minimumHeight) && defined(maximumHeight) && defined(fromENU)) {
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var minimum = axisAlignedBoundingBox.minimum;
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var maximum = axisAlignedBoundingBox.maximum;
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var dimensions = Cartesian3.subtract(maximum, minimum, cartesian3DimScratch);
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var hDim = maximumHeight - minimumHeight;
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var maxDim = Math.max(Cartesian3.maximumComponent(dimensions), hDim);
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if (maxDim < SHIFT_LEFT_12 - 1.0) {
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quantization = TerrainQuantization.BITS12;
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} else {
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quantization = TerrainQuantization.NONE;
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}
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center = axisAlignedBoundingBox.center;
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toENU = Matrix4.inverseTransformation(fromENU, new Matrix4());
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var translation = Cartesian3.negate(minimum, cartesian3Scratch);
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Matrix4.multiply(Matrix4.fromTranslation(translation, matrix4Scratch), toENU, toENU);
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var scale = cartesian3Scratch;
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scale.x = 1.0 / dimensions.x;
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scale.y = 1.0 / dimensions.y;
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scale.z = 1.0 / dimensions.z;
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Matrix4.multiply(Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU);
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matrix = Matrix4.clone(fromENU);
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Matrix4.setTranslation(matrix, Cartesian3.ZERO, matrix);
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fromENU = Matrix4.clone(fromENU, new Matrix4());
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var translationMatrix = Matrix4.fromTranslation(minimum, matrix4Scratch);
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var scaleMatrix = Matrix4.fromScale(dimensions, matrix4Scratch2);
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var st = Matrix4.multiply(translationMatrix, scaleMatrix,matrix4Scratch);
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Matrix4.multiply(fromENU, st, fromENU);
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Matrix4.multiply(matrix, st, matrix);
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}
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/**
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* How the vertices of the mesh were compressed.
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* @type {TerrainQuantization}
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*/
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this.quantization = quantization;
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/**
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* The minimum height of the tile including the skirts.
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* @type {Number}
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*/
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this.minimumHeight = minimumHeight;
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/**
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* The maximum height of the tile.
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* @type {Number}
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*/
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this.maximumHeight = maximumHeight;
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/**
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* The center of the tile.
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* @type {Cartesian3}
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*/
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this.center = center;
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/**
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* A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales
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* it so each component is in the [0, 1] range.
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* @type {Matrix4}
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*/
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this.toScaledENU = toENU;
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/**
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* A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame
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* @type {Matrix4}
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*/
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this.fromScaledENU = fromENU;
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/**
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* The matrix used to decompress the terrain vertices in the shader for RTE rendering.
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* @type {Matrix4}
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*/
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this.matrix = matrix;
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/**
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* The terrain mesh contains normals.
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* @type {Boolean}
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*/
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this.hasVertexNormals = hasVertexNormals;
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/**
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* The terrain mesh contains a vertical texture coordinate following the Web Mercator projection.
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* @type {Boolean}
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*/
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this.hasWebMercatorT = defaultValue(hasWebMercatorT, false);
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}
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TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT) {
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var u = uv.x;
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var v = uv.y;
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if (this.quantization === TerrainQuantization.BITS12) {
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position = Matrix4.multiplyByPoint(this.toScaledENU, position, cartesian3Scratch);
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position.x = CesiumMath.clamp(position.x, 0.0, 1.0);
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position.y = CesiumMath.clamp(position.y, 0.0, 1.0);
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position.z = CesiumMath.clamp(position.z, 0.0, 1.0);
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var hDim = this.maximumHeight - this.minimumHeight;
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var h = CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0);
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Cartesian2.fromElements(position.x, position.y, cartesian2Scratch);
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var compressed0 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
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Cartesian2.fromElements(position.z, h, cartesian2Scratch);
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var compressed1 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
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Cartesian2.fromElements(u, v, cartesian2Scratch);
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var compressed2 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
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vertexBuffer[bufferIndex++] = compressed0;
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vertexBuffer[bufferIndex++] = compressed1;
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vertexBuffer[bufferIndex++] = compressed2;
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if (this.hasWebMercatorT) {
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Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch);
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var compressed3 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
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vertexBuffer[bufferIndex++] = compressed3;
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}
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} else {
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Cartesian3.subtract(position, this.center, cartesian3Scratch);
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vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
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vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
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vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
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vertexBuffer[bufferIndex++] = height;
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vertexBuffer[bufferIndex++] = u;
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vertexBuffer[bufferIndex++] = v;
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if (this.hasWebMercatorT) {
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vertexBuffer[bufferIndex++] = webMercatorT;
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}
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}
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if (this.hasVertexNormals) {
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vertexBuffer[bufferIndex++] = AttributeCompression.octPackFloat(normalToPack);
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}
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return bufferIndex;
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};
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TerrainEncoding.prototype.decodePosition = function(buffer, index, result) {
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if (!defined(result)) {
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result = new Cartesian3();
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}
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index *= this.getStride();
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if (this.quantization === TerrainQuantization.BITS12) {
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var xy = AttributeCompression.decompressTextureCoordinates(buffer[index], cartesian2Scratch);
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result.x = xy.x;
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result.y = xy.y;
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var zh = AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch);
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result.z = zh.x;
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return Matrix4.multiplyByPoint(this.fromScaledENU, result, result);
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}
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result.x = buffer[index];
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result.y = buffer[index + 1];
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result.z = buffer[index + 2];
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return Cartesian3.add(result, this.center, result);
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};
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TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) {
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if (!defined(result)) {
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result = new Cartesian2();
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}
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index *= this.getStride();
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if (this.quantization === TerrainQuantization.BITS12) {
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return AttributeCompression.decompressTextureCoordinates(buffer[index + 2], result);
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}
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return Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result);
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};
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TerrainEncoding.prototype.decodeHeight = function(buffer, index) {
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index *= this.getStride();
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if (this.quantization === TerrainQuantization.BITS12) {
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var zh = AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch);
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return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight;
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}
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return buffer[index + 3];
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};
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TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) {
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index *= this.getStride();
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if (this.quantization === TerrainQuantization.BITS12) {
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return AttributeCompression.decompressTextureCoordinates(buffer[index + 3], cartesian2Scratch).x;
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}
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return buffer[index + 6];
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};
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TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) {
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var stride = this.getStride();
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index = (index + 1) * stride - 1;
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var temp = buffer[index] / 256.0;
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var x = Math.floor(temp);
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var y = (temp - x) * 256.0;
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return Cartesian2.fromElements(x, y, result);
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};
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TerrainEncoding.prototype.getStride = function() {
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var vertexStride;
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switch (this.quantization) {
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case TerrainQuantization.BITS12:
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vertexStride = 3;
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break;
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default:
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vertexStride = 6;
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}
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if (this.hasWebMercatorT) {
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++vertexStride;
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}
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if (this.hasVertexNormals) {
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++vertexStride;
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}
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return vertexStride;
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};
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var attributesNone = {
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position3DAndHeight : 0,
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textureCoordAndEncodedNormals : 1
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};
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var attributes = {
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compressed0 : 0,
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compressed1 : 1
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};
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TerrainEncoding.prototype.getAttributes = function(buffer) {
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var datatype = ComponentDatatype.FLOAT;
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var sizeInBytes = ComponentDatatype.getSizeInBytes(datatype);
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var stride;
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if (this.quantization === TerrainQuantization.NONE) {
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var position3DAndHeightLength = 4;
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var numTexCoordComponents = 2;
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if (this.hasWebMercatorT) {
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++numTexCoordComponents;
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}
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if (this.hasVertexNormals) {
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++numTexCoordComponents;
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}
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stride = (position3DAndHeightLength + numTexCoordComponents) * sizeInBytes;
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return [{
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index : attributesNone.position3DAndHeight,
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vertexBuffer : buffer,
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componentDatatype : datatype,
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componentsPerAttribute : position3DAndHeightLength,
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offsetInBytes : 0,
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strideInBytes : stride
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}, {
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index : attributesNone.textureCoordAndEncodedNormals,
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vertexBuffer : buffer,
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componentDatatype : datatype,
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componentsPerAttribute : numTexCoordComponents,
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offsetInBytes : position3DAndHeightLength * sizeInBytes,
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strideInBytes : stride
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}];
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}
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var numCompressed0 = 3;
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var numCompressed1 = 0;
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if (this.hasWebMercatorT || this.hasVertexNormals) {
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++numCompressed0;
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}
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if (this.hasWebMercatorT && this.hasVertexNormals) {
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++numCompressed1;
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stride = (numCompressed0 + numCompressed1) * sizeInBytes;
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return [{
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index : attributes.compressed0,
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vertexBuffer : buffer,
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componentDatatype : datatype,
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componentsPerAttribute : numCompressed0,
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offsetInBytes : 0,
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strideInBytes : stride
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}, {
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index : attributes.compressed1,
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vertexBuffer : buffer,
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componentDatatype : datatype,
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componentsPerAttribute : numCompressed1,
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offsetInBytes : numCompressed0 * sizeInBytes,
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strideInBytes : stride
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}];
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}
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return [{
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index : attributes.compressed0,
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vertexBuffer : buffer,
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componentDatatype : datatype,
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componentsPerAttribute : numCompressed0
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}];
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};
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TerrainEncoding.prototype.getAttributeLocations = function() {
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if (this.quantization === TerrainQuantization.NONE) {
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return attributesNone;
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}
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return attributes;
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};
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TerrainEncoding.clone = function(encoding, result) {
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if (!defined(result)) {
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result = new TerrainEncoding();
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}
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result.quantization = encoding.quantization;
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result.minimumHeight = encoding.minimumHeight;
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result.maximumHeight = encoding.maximumHeight;
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result.center = Cartesian3.clone(encoding.center);
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result.toScaledENU = Matrix4.clone(encoding.toScaledENU);
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result.fromScaledENU = Matrix4.clone(encoding.fromScaledENU);
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result.matrix = Matrix4.clone(encoding.matrix);
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result.hasVertexNormals = encoding.hasVertexNormals;
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result.hasWebMercatorT = encoding.hasWebMercatorT;
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return result;
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};
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export default TerrainEncoding;
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