赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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import Cartographic from './Cartographic.js';
import defined from './defined.js';
import EllipsoidTangentPlane from './EllipsoidTangentPlane.js';
import CesiumMath from './Math.js';
import PolygonPipeline from './PolygonPipeline.js';
import PolylinePipeline from './PolylinePipeline.js';
import WindingOrder from './WindingOrder.js';
 
    /**
     * private
     */
    var WallGeometryLibrary = {};
 
    function latLonEquals(c0, c1) {
        return ((CesiumMath.equalsEpsilon(c0.latitude, c1.latitude, CesiumMath.EPSILON14)) && (CesiumMath.equalsEpsilon(c0.longitude, c1.longitude, CesiumMath.EPSILON14)));
    }
 
    var scratchCartographic1 = new Cartographic();
    var scratchCartographic2 = new Cartographic();
    function removeDuplicates(ellipsoid, positions, topHeights, bottomHeights) {
        var length = positions.length;
        if (length < 2) {
            return;
        }
 
        var hasBottomHeights = defined(bottomHeights);
        var hasTopHeights = defined(topHeights);
        var hasAllZeroHeights = true;
 
        var cleanedPositions = new Array(length);
        var cleanedTopHeights = new Array(length);
        var cleanedBottomHeights = new Array(length);
 
        var v0 = positions[0];
        cleanedPositions[0] = v0;
 
        var c0 = ellipsoid.cartesianToCartographic(v0, scratchCartographic1);
        if (hasTopHeights) {
            c0.height = topHeights[0];
        }
 
        hasAllZeroHeights = hasAllZeroHeights && c0.height <= 0;
 
        cleanedTopHeights[0] = c0.height;
 
        if (hasBottomHeights) {
            cleanedBottomHeights[0] = bottomHeights[0];
        } else {
            cleanedBottomHeights[0] = 0.0;
        }
 
        var index = 1;
        for (var i = 1; i < length; ++i) {
            var v1 = positions[i];
            var c1 = ellipsoid.cartesianToCartographic(v1, scratchCartographic2);
            if (hasTopHeights) {
                c1.height = topHeights[i];
            }
            hasAllZeroHeights = hasAllZeroHeights && c1.height <= 0;
 
            if (!latLonEquals(c0, c1)) {
                cleanedPositions[index] = v1; // Shallow copy!
                cleanedTopHeights[index] = c1.height;
 
                if (hasBottomHeights) {
                    cleanedBottomHeights[index] = bottomHeights[i];
                } else {
                    cleanedBottomHeights[index] = 0.0;
                }
 
                Cartographic.clone(c1, c0);
                ++index;
            } else if (c0.height < c1.height) {
                cleanedTopHeights[index - 1] = c1.height;
            }
        }
 
        if (hasAllZeroHeights || index < 2) {
            return;
        }
 
        cleanedPositions.length = index;
        cleanedTopHeights.length = index;
        cleanedBottomHeights.length = index;
 
        return {
            positions: cleanedPositions,
            topHeights: cleanedTopHeights,
            bottomHeights: cleanedBottomHeights
        };
    }
 
    var positionsArrayScratch = new Array(2);
    var heightsArrayScratch = new Array(2);
    var generateArcOptionsScratch = {
        positions : undefined,
        height : undefined,
        granularity : undefined,
        ellipsoid : undefined
    };
 
    /**
     * @private
     */
    WallGeometryLibrary.computePositions = function(ellipsoid, wallPositions, maximumHeights, minimumHeights, granularity, duplicateCorners) {
        var o = removeDuplicates(ellipsoid, wallPositions, maximumHeights, minimumHeights);
 
        if (!defined(o)) {
            return;
        }
 
        wallPositions = o.positions;
        maximumHeights = o.topHeights;
        minimumHeights = o.bottomHeights;
 
        if (wallPositions.length >= 3) {
            // Order positions counter-clockwise
            var tangentPlane = EllipsoidTangentPlane.fromPoints(wallPositions, ellipsoid);
            var positions2D = tangentPlane.projectPointsOntoPlane(wallPositions);
 
            if (PolygonPipeline.computeWindingOrder2D(positions2D) === WindingOrder.CLOCKWISE) {
                wallPositions.reverse();
                maximumHeights.reverse();
                minimumHeights.reverse();
            }
        }
 
        var length = wallPositions.length;
        var numCorners = length - 2;
        var topPositions;
        var bottomPositions;
 
        var minDistance = CesiumMath.chordLength(granularity, ellipsoid.maximumRadius);
 
        var generateArcOptions = generateArcOptionsScratch;
        generateArcOptions.minDistance = minDistance;
        generateArcOptions.ellipsoid = ellipsoid;
 
        if (duplicateCorners) {
            var count = 0;
            var i;
 
            for (i = 0; i < length - 1; i++) {
                count += PolylinePipeline.numberOfPoints(wallPositions[i], wallPositions[i+1], minDistance) + 1;
            }
 
            topPositions = new Float64Array(count * 3);
            bottomPositions = new Float64Array(count * 3);
 
            var generateArcPositions = positionsArrayScratch;
            var generateArcHeights = heightsArrayScratch;
            generateArcOptions.positions = generateArcPositions;
            generateArcOptions.height = generateArcHeights;
 
            var offset = 0;
            for (i = 0; i < length - 1; i++) {
                generateArcPositions[0] = wallPositions[i];
                generateArcPositions[1] = wallPositions[i + 1];
 
                generateArcHeights[0] = maximumHeights[i];
                generateArcHeights[1] = maximumHeights[i + 1];
 
                var pos = PolylinePipeline.generateArc(generateArcOptions);
                topPositions.set(pos, offset);
 
                generateArcHeights[0] = minimumHeights[i];
                generateArcHeights[1] = minimumHeights[i + 1];
 
                bottomPositions.set(PolylinePipeline.generateArc(generateArcOptions), offset);
 
                offset += pos.length;
            }
        } else {
            generateArcOptions.positions = wallPositions;
            generateArcOptions.height = maximumHeights;
            topPositions = new Float64Array(PolylinePipeline.generateArc(generateArcOptions));
 
            generateArcOptions.height = minimumHeights;
            bottomPositions = new Float64Array(PolylinePipeline.generateArc(generateArcOptions));
        }
 
        return {
            bottomPositions: bottomPositions,
            topPositions: topPositions,
            numCorners: numCorners
        };
    };
export default WallGeometryLibrary;