import AssociativeArray from '../Core/AssociativeArray.js';
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import Cartesian3 from '../Core/Cartesian3.js';
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import Color from '../Core/Color.js';
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import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import DeveloperError from '../Core/DeveloperError.js';
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import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
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import NearFarScalar from '../Core/NearFarScalar.js';
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import createBillboardPointCallback from '../Scene/createBillboardPointCallback.js';
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import HeightReference from '../Scene/HeightReference.js';
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import BoundingSphereState from './BoundingSphereState.js';
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import Property from './Property.js';
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var defaultColor = Color.WHITE;
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var defaultOutlineColor = Color.BLACK;
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var defaultOutlineWidth = 0.0;
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var defaultPixelSize = 1.0;
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var defaultDisableDepthTestDistance = 0.0;
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var colorScratch = new Color();
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var positionScratch = new Cartesian3();
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var outlineColorScratch = new Color();
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var scaleByDistanceScratch = new NearFarScalar();
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var translucencyByDistanceScratch = new NearFarScalar();
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var distanceDisplayConditionScratch = new DistanceDisplayCondition();
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function EntityData(entity) {
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this.entity = entity;
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this.pointPrimitive = undefined;
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this.billboard = undefined;
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this.color = undefined;
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this.outlineColor = undefined;
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this.pixelSize = undefined;
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this.outlineWidth = undefined;
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}
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/**
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* A {@link Visualizer} which maps {@link Entity#point} to a {@link PointPrimitive}.
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* @alias PointVisualizer
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* @constructor
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*
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* @param {EntityCluster} entityCluster The entity cluster to manage the collection of billboards and optionally cluster with other entities.
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* @param {EntityCollection} entityCollection The entityCollection to visualize.
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*/
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function PointVisualizer(entityCluster, entityCollection) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(entityCluster)) {
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throw new DeveloperError('entityCluster is required.');
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}
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if (!defined(entityCollection)) {
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throw new DeveloperError('entityCollection is required.');
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}
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//>>includeEnd('debug');
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entityCollection.collectionChanged.addEventListener(PointVisualizer.prototype._onCollectionChanged, this);
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this._cluster = entityCluster;
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this._entityCollection = entityCollection;
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this._items = new AssociativeArray();
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this._onCollectionChanged(entityCollection, entityCollection.values, [], []);
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}
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/**
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* Updates the primitives created by this visualizer to match their
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* Entity counterpart at the given time.
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*
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* @param {JulianDate} time The time to update to.
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* @returns {Boolean} This function always returns true.
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*/
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PointVisualizer.prototype.update = function(time) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(time)) {
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throw new DeveloperError('time is required.');
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}
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//>>includeEnd('debug');
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var items = this._items.values;
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var cluster = this._cluster;
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for (var i = 0, len = items.length; i < len; i++) {
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var item = items[i];
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var entity = item.entity;
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var pointGraphics = entity._point;
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var pointPrimitive = item.pointPrimitive;
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var billboard = item.billboard;
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var heightReference = Property.getValueOrDefault(pointGraphics._heightReference, time, HeightReference.NONE);
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var show = entity.isShowing && entity.isAvailable(time) && Property.getValueOrDefault(pointGraphics._show, time, true);
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var position;
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if (show) {
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position = Property.getValueOrUndefined(entity._position, time, positionScratch);
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show = defined(position);
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}
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if (!show) {
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returnPrimitive(item, entity, cluster);
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continue;
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}
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if (!Property.isConstant(entity._position)) {
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cluster._clusterDirty = true;
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}
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var needsRedraw = false;
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var updateClamping = false;
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if ((heightReference !== HeightReference.NONE) && !defined(billboard)) {
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if (defined(pointPrimitive)) {
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returnPrimitive(item, entity, cluster);
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pointPrimitive = undefined;
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}
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billboard = cluster.getBillboard(entity);
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billboard.id = entity;
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billboard.image = undefined;
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item.billboard = billboard;
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needsRedraw = true;
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// If this new billboard happens to have a position and height reference that match our new values,
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// billboard._updateClamping will not be called automatically. That's a problem because the clamped
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// height may be based on different terrain than is now loaded. So we'll manually call
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// _updateClamping below.
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updateClamping = Cartesian3.equals(billboard.position, position) && billboard.heightReference === heightReference;
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} else if ((heightReference === HeightReference.NONE) && !defined(pointPrimitive)) {
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if (defined(billboard)) {
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returnPrimitive(item, entity, cluster);
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billboard = undefined;
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}
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pointPrimitive = cluster.getPoint(entity);
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pointPrimitive.id = entity;
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item.pointPrimitive = pointPrimitive;
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}
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if (defined(pointPrimitive)) {
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pointPrimitive.show = true;
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pointPrimitive.position = position;
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pointPrimitive.scaleByDistance = Property.getValueOrUndefined(pointGraphics._scaleByDistance, time, scaleByDistanceScratch);
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pointPrimitive.translucencyByDistance = Property.getValueOrUndefined(pointGraphics._translucencyByDistance, time, translucencyByDistanceScratch);
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pointPrimitive.color = Property.getValueOrDefault(pointGraphics._color, time, defaultColor, colorScratch);
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pointPrimitive.outlineColor = Property.getValueOrDefault(pointGraphics._outlineColor, time, defaultOutlineColor, outlineColorScratch);
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pointPrimitive.outlineWidth = Property.getValueOrDefault(pointGraphics._outlineWidth, time, defaultOutlineWidth);
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pointPrimitive.pixelSize = Property.getValueOrDefault(pointGraphics._pixelSize, time, defaultPixelSize);
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pointPrimitive.distanceDisplayCondition = Property.getValueOrUndefined(pointGraphics._distanceDisplayCondition, time, distanceDisplayConditionScratch);
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pointPrimitive.disableDepthTestDistance = Property.getValueOrDefault(pointGraphics._disableDepthTestDistance, time, defaultDisableDepthTestDistance);
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} else if (defined(billboard)) {
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billboard.show = true;
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billboard.position = position;
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billboard.scaleByDistance = Property.getValueOrUndefined(pointGraphics._scaleByDistance, time, scaleByDistanceScratch);
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billboard.translucencyByDistance = Property.getValueOrUndefined(pointGraphics._translucencyByDistance, time, translucencyByDistanceScratch);
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billboard.distanceDisplayCondition = Property.getValueOrUndefined(pointGraphics._distanceDisplayCondition, time, distanceDisplayConditionScratch);
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billboard.disableDepthTestDistance = Property.getValueOrDefault(pointGraphics._disableDepthTestDistance, time, defaultDisableDepthTestDistance);
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billboard.heightReference = heightReference;
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var newColor = Property.getValueOrDefault(pointGraphics._color, time, defaultColor, colorScratch);
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var newOutlineColor = Property.getValueOrDefault(pointGraphics._outlineColor, time, defaultOutlineColor, outlineColorScratch);
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var newOutlineWidth = Math.round(Property.getValueOrDefault(pointGraphics._outlineWidth, time, defaultOutlineWidth));
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var newPixelSize = Math.max(1, Math.round(Property.getValueOrDefault(pointGraphics._pixelSize, time, defaultPixelSize)));
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if (newOutlineWidth > 0) {
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billboard.scale = 1.0;
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needsRedraw = needsRedraw || //
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newOutlineWidth !== item.outlineWidth || //
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newPixelSize !== item.pixelSize || //
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!Color.equals(newColor, item.color) || //
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!Color.equals(newOutlineColor, item.outlineColor);
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} else {
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billboard.scale = newPixelSize / 50.0;
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newPixelSize = 50.0;
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needsRedraw = needsRedraw || //
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newOutlineWidth !== item.outlineWidth || //
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!Color.equals(newColor, item.color) || //
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!Color.equals(newOutlineColor, item.outlineColor);
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}
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if (needsRedraw) {
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item.color = Color.clone(newColor, item.color);
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item.outlineColor = Color.clone(newOutlineColor, item.outlineColor);
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item.pixelSize = newPixelSize;
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item.outlineWidth = newOutlineWidth;
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var centerAlpha = newColor.alpha;
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var cssColor = newColor.toCssColorString();
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var cssOutlineColor = newOutlineColor.toCssColorString();
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var textureId = JSON.stringify([cssColor, newPixelSize, cssOutlineColor, newOutlineWidth]);
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billboard.setImage(textureId, createBillboardPointCallback(centerAlpha, cssColor, cssOutlineColor, newOutlineWidth, newPixelSize));
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}
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if (updateClamping) {
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billboard._updateClamping();
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}
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}
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}
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return true;
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};
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/**
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* Computes a bounding sphere which encloses the visualization produced for the specified entity.
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* The bounding sphere is in the fixed frame of the scene's globe.
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*
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* @param {Entity} entity The entity whose bounding sphere to compute.
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* @param {BoundingSphere} result The bounding sphere onto which to store the result.
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* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
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* BoundingSphereState.PENDING if the result is still being computed, or
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* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
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* @private
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*/
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PointVisualizer.prototype.getBoundingSphere = function(entity, result) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(entity)) {
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throw new DeveloperError('entity is required.');
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}
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if (!defined(result)) {
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throw new DeveloperError('result is required.');
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}
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//>>includeEnd('debug');
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var item = this._items.get(entity.id);
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if (!defined(item) || !(defined(item.pointPrimitive) || defined(item.billboard))) {
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return BoundingSphereState.FAILED;
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}
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if (defined(item.pointPrimitive)) {
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result.center = Cartesian3.clone(item.pointPrimitive.position, result.center);
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} else {
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var billboard = item.billboard;
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if (!defined(billboard._clampedPosition)) {
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return BoundingSphereState.PENDING;
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}
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result.center = Cartesian3.clone(billboard._clampedPosition, result.center);
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}
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result.radius = 0;
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return BoundingSphereState.DONE;
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};
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/**
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* Returns true if this object was destroyed; otherwise, false.
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*
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* @returns {Boolean} True if this object was destroyed; otherwise, false.
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*/
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PointVisualizer.prototype.isDestroyed = function() {
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return false;
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};
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/**
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* Removes and destroys all primitives created by this instance.
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*/
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PointVisualizer.prototype.destroy = function() {
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this._entityCollection.collectionChanged.removeEventListener(PointVisualizer.prototype._onCollectionChanged, this);
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var entities = this._entityCollection.values;
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for (var i = 0; i < entities.length; i++) {
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this._cluster.removePoint(entities[i]);
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}
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return destroyObject(this);
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};
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PointVisualizer.prototype._onCollectionChanged = function(entityCollection, added, removed, changed) {
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var i;
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var entity;
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var items = this._items;
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var cluster = this._cluster;
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for (i = added.length - 1; i > -1; i--) {
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entity = added[i];
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if (defined(entity._point) && defined(entity._position)) {
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items.set(entity.id, new EntityData(entity));
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}
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}
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for (i = changed.length - 1; i > -1; i--) {
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entity = changed[i];
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if (defined(entity._point) && defined(entity._position)) {
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if (!items.contains(entity.id)) {
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items.set(entity.id, new EntityData(entity));
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}
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} else {
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returnPrimitive(items.get(entity.id), entity, cluster);
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items.remove(entity.id);
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}
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}
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for (i = removed.length - 1; i > -1; i--) {
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entity = removed[i];
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returnPrimitive(items.get(entity.id), entity, cluster);
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items.remove(entity.id);
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}
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};
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function returnPrimitive(item, entity, cluster) {
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if (defined(item)) {
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var pointPrimitive = item.pointPrimitive;
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if (defined(pointPrimitive)) {
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item.pointPrimitive = undefined;
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cluster.removePoint(entity);
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return;
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}
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var billboard = item.billboard;
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if (defined(billboard)) {
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item.billboard = undefined;
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cluster.removeBillboard(entity);
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}
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}
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}
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export default PointVisualizer;
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