import AssociativeArray from '../Core/AssociativeArray.js';
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import Cartesian3 from '../Core/Cartesian3.js';
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import Color from '../Core/Color.js';
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import ColorGeometryInstanceAttribute from '../Core/ColorGeometryInstanceAttribute.js';
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import defined from '../Core/defined.js';
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import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
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import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js';
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import OffsetGeometryInstanceAttribute from '../Core/OffsetGeometryInstanceAttribute.js';
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import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js';
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import Primitive from '../Scene/Primitive.js';
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import BoundingSphereState from './BoundingSphereState.js';
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import ColorMaterialProperty from './ColorMaterialProperty.js';
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import MaterialProperty from './MaterialProperty.js';
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import Property from './Property.js';
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var distanceDisplayConditionScratch = new DistanceDisplayCondition();
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var defaultDistanceDisplayCondition = new DistanceDisplayCondition();
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var defaultOffset = Cartesian3.ZERO;
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var offsetScratch = new Cartesian3();
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function Batch(primitives, appearanceType, materialProperty, depthFailAppearanceType, depthFailMaterialProperty, closed, shadows) {
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this.primitives = primitives;
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this.appearanceType = appearanceType;
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this.materialProperty = materialProperty;
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this.depthFailAppearanceType = depthFailAppearanceType;
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this.depthFailMaterialProperty = depthFailMaterialProperty;
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this.closed = closed;
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this.shadows = shadows;
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this.updaters = new AssociativeArray();
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this.createPrimitive = true;
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this.primitive = undefined;
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this.oldPrimitive = undefined;
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this.geometry = new AssociativeArray();
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this.material = undefined;
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this.depthFailMaterial = undefined;
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this.updatersWithAttributes = new AssociativeArray();
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this.attributes = new AssociativeArray();
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this.invalidated = false;
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this.removeMaterialSubscription = materialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this);
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this.subscriptions = new AssociativeArray();
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this.showsUpdated = new AssociativeArray();
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}
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Batch.prototype.onMaterialChanged = function() {
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this.invalidated = true;
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};
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Batch.prototype.isMaterial = function(updater) {
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var material = this.materialProperty;
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var updaterMaterial = updater.fillMaterialProperty;
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var depthFailMaterial = this.depthFailMaterialProperty;
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var updaterDepthFailMaterial = updater.depthFailMaterialProperty;
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if (updaterMaterial === material && updaterDepthFailMaterial === depthFailMaterial) {
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return true;
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}
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var equals = defined(material) && material.equals(updaterMaterial);
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equals = ((!defined(depthFailMaterial) && !defined(updaterDepthFailMaterial)) || (defined(depthFailMaterial) && depthFailMaterial.equals(updaterDepthFailMaterial))) && equals;
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return equals;
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};
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Batch.prototype.add = function(time, updater) {
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var id = updater.id;
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this.updaters.set(id, updater);
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this.geometry.set(id, updater.createFillGeometryInstance(time));
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if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty) || !Property.isConstant(updater.terrainOffsetProperty)) {
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this.updatersWithAttributes.set(id, updater);
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} else {
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var that = this;
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this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) {
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if (propertyName === 'isShowing') {
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that.showsUpdated.set(updater.id, updater);
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}
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}));
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}
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this.createPrimitive = true;
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};
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Batch.prototype.remove = function(updater) {
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var id = updater.id;
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this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
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if (this.updaters.remove(id)) {
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this.updatersWithAttributes.remove(id);
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var unsubscribe = this.subscriptions.get(id);
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if (defined(unsubscribe)) {
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unsubscribe();
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this.subscriptions.remove(id);
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this.showsUpdated.remove(id);
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}
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return true;
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}
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return false;
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};
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var colorScratch = new Color();
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Batch.prototype.update = function(time) {
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var isUpdated = true;
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var primitive = this.primitive;
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var primitives = this.primitives;
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var geometries = this.geometry.values;
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var i;
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if (this.createPrimitive) {
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var geometriesLength = geometries.length;
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if (geometriesLength > 0) {
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if (defined(primitive)) {
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if (!defined(this.oldPrimitive)) {
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this.oldPrimitive = primitive;
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} else {
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primitives.remove(primitive);
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}
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}
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this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
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var depthFailAppearance;
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if (defined(this.depthFailMaterialProperty)) {
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this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial);
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depthFailAppearance = new this.depthFailAppearanceType({
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material : this.depthFailMaterial,
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translucent : this.depthFailMaterial.isTranslucent(),
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closed : this.closed
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});
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}
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primitive = new Primitive({
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show : false,
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asynchronous : true,
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geometryInstances : geometries.slice(),
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appearance : new this.appearanceType({
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material : this.material,
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translucent : this.material.isTranslucent(),
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closed : this.closed
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}),
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depthFailAppearance : depthFailAppearance,
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shadows : this.shadows
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});
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primitives.add(primitive);
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isUpdated = false;
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} else {
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if (defined(primitive)) {
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primitives.remove(primitive);
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primitive = undefined;
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}
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var oldPrimitive = this.oldPrimitive;
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if (defined(oldPrimitive)) {
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primitives.remove(oldPrimitive);
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this.oldPrimitive = undefined;
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}
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}
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this.attributes.removeAll();
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this.primitive = primitive;
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this.createPrimitive = false;
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} else if (defined(primitive) && primitive.ready) {
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primitive.show = true;
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if (defined(this.oldPrimitive)) {
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primitives.remove(this.oldPrimitive);
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this.oldPrimitive = undefined;
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}
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this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
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this.primitive.appearance.material = this.material;
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if (defined(this.depthFailAppearanceType) && !(this.depthFailMaterialProperty instanceof ColorMaterialProperty)) {
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this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial);
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this.primitive.depthFailAppearance.material = this.depthFailMaterial;
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}
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var updatersWithAttributes = this.updatersWithAttributes.values;
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var length = updatersWithAttributes.length;
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for (i = 0; i < length; i++) {
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var updater = updatersWithAttributes[i];
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var entity = updater.entity;
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var instance = this.geometry.get(updater.id);
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var attributes = this.attributes.get(instance.id.id);
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if (!defined(attributes)) {
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attributes = primitive.getGeometryInstanceAttributes(instance.id);
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this.attributes.set(instance.id.id, attributes);
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}
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if (defined(this.depthFailAppearanceType) && this.depthFailMaterialProperty instanceof ColorMaterialProperty && !updater.depthFailMaterialProperty.isConstant) {
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var depthFailColorProperty = updater.depthFailMaterialProperty.color;
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var depthFailColor = Property.getValueOrDefault(depthFailColorProperty, time, Color.WHITE, colorScratch);
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if (!Color.equals(attributes._lastDepthFailColor, depthFailColor)) {
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attributes._lastDepthFailColor = Color.clone(depthFailColor, attributes._lastDepthFailColor);
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attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue(depthFailColor, attributes.depthFailColor);
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}
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}
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var show = entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
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var currentShow = attributes.show[0] === 1;
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if (show !== currentShow) {
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attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
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}
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var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty;
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if (!Property.isConstant(distanceDisplayConditionProperty)) {
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var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch);
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if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) {
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attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition);
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attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
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}
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}
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var offsetProperty = updater.terrainOffsetProperty;
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if (!Property.isConstant(offsetProperty)) {
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var offset = Property.getValueOrDefault(offsetProperty, time, defaultOffset, offsetScratch);
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if (!Cartesian3.equals(offset, attributes._lastOffset)) {
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attributes._lastOffset = Cartesian3.clone(offset, attributes._lastOffset);
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attributes.offset = OffsetGeometryInstanceAttribute.toValue(offset, attributes.offset);
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}
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}
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}
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this.updateShows(primitive);
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} else if (defined(primitive) && !primitive.ready) {
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isUpdated = false;
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}
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return isUpdated;
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};
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Batch.prototype.updateShows = function(primitive) {
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var showsUpdated = this.showsUpdated.values;
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var length = showsUpdated.length;
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for (var i = 0; i < length; i++) {
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var updater = showsUpdated[i];
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var entity = updater.entity;
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var instance = this.geometry.get(updater.id);
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var attributes = this.attributes.get(instance.id.id);
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if (!defined(attributes)) {
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attributes = primitive.getGeometryInstanceAttributes(instance.id);
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this.attributes.set(instance.id.id, attributes);
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}
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var show = entity.isShowing;
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var currentShow = attributes.show[0] === 1;
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if (show !== currentShow) {
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attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
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instance.attributes.show.value[0] = attributes.show[0];
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}
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}
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this.showsUpdated.removeAll();
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};
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Batch.prototype.contains = function(updater) {
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return this.updaters.contains(updater.id);
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};
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Batch.prototype.getBoundingSphere = function(updater, result) {
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var primitive = this.primitive;
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if (!primitive.ready) {
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return BoundingSphereState.PENDING;
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}
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var attributes = primitive.getGeometryInstanceAttributes(updater.entity);
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if (!defined(attributes) || !defined(attributes.boundingSphere) ||
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(defined(attributes.show) && attributes.show[0] === 0)) {
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return BoundingSphereState.FAILED;
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}
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attributes.boundingSphere.clone(result);
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return BoundingSphereState.DONE;
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};
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Batch.prototype.destroy = function() {
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var primitive = this.primitive;
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var primitives = this.primitives;
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if (defined(primitive)) {
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primitives.remove(primitive);
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}
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var oldPrimitive = this.oldPrimitive;
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if (defined(oldPrimitive)) {
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primitives.remove(oldPrimitive);
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}
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this.removeMaterialSubscription();
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};
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/**
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* @private
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*/
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function StaticGeometryPerMaterialBatch(primitives, appearanceType, depthFailAppearanceType, closed, shadows) {
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this._items = [];
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this._primitives = primitives;
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this._appearanceType = appearanceType;
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this._depthFailAppearanceType = depthFailAppearanceType;
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this._closed = closed;
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this._shadows = shadows;
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}
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StaticGeometryPerMaterialBatch.prototype.add = function(time, updater) {
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var items = this._items;
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var length = items.length;
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for (var i = 0; i < length; i++) {
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var item = items[i];
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if (item.isMaterial(updater)) {
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item.add(time, updater);
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return;
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}
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}
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var batch = new Batch(this._primitives, this._appearanceType, updater.fillMaterialProperty, this._depthFailAppearanceType, updater.depthFailMaterialProperty, this._closed, this._shadows);
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batch.add(time, updater);
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items.push(batch);
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};
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StaticGeometryPerMaterialBatch.prototype.remove = function(updater) {
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var items = this._items;
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var length = items.length;
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for (var i = length - 1; i >= 0; i--) {
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var item = items[i];
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if (item.remove(updater)) {
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if (item.updaters.length === 0) {
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items.splice(i, 1);
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item.destroy();
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}
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break;
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}
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}
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};
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StaticGeometryPerMaterialBatch.prototype.update = function(time) {
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var i;
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var items = this._items;
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var length = items.length;
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for (i = length - 1; i >= 0; i--) {
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var item = items[i];
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if (item.invalidated) {
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items.splice(i, 1);
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var updaters = item.updaters.values;
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var updatersLength = updaters.length;
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for (var h = 0; h < updatersLength; h++) {
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this.add(time, updaters[h]);
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}
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item.destroy();
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}
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}
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var isUpdated = true;
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for (i = 0; i < items.length; i++) {
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isUpdated = items[i].update(time) && isUpdated;
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}
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return isUpdated;
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};
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StaticGeometryPerMaterialBatch.prototype.getBoundingSphere = function(updater, result) {
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var items = this._items;
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var length = items.length;
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for (var i = 0; i < length; i++) {
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var item = items[i];
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if (item.contains(updater)){
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return item.getBoundingSphere(updater, result);
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}
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}
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return BoundingSphereState.FAILED;
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};
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StaticGeometryPerMaterialBatch.prototype.removeAllPrimitives = function() {
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var items = this._items;
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var length = items.length;
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for (var i = 0; i < length; i++) {
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items[i].destroy();
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}
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this._items.length = 0;
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};
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export default StaticGeometryPerMaterialBatch;
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