赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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import Cartesian3 from '../Core/Cartesian3.js';
import Cartographic from '../Core/Cartographic.js';
import Check from '../Core/Check.js';
import defined from '../Core/defined.js';
import destroyObject from '../Core/destroyObject.js';
import Event from '../Core/Event.js';
import Iso8601 from '../Core/Iso8601.js';
import CesiumMath from '../Core/Math.js';
import HeightReference from '../Scene/HeightReference.js';
import SceneMode from '../Scene/SceneMode.js';
import Property from './Property.js';
 
    var scratchPosition = new Cartesian3();
    var scratchCarto = new Cartographic();
 
    /**
     * @private
     */
    function TerrainOffsetProperty(scene, positionProperty, heightReferenceProperty, extrudedHeightReferenceProperty) {
        //>>includeStart('debug', pragmas.debug);
        Check.defined('scene', scene);
        Check.defined('positionProperty', positionProperty);
        //>>includeEnd('debug');
 
        this._scene = scene;
        this._heightReference = heightReferenceProperty;
        this._extrudedHeightReference = extrudedHeightReferenceProperty;
        this._positionProperty = positionProperty;
 
        this._position = new Cartesian3();
        this._cartographicPosition = new Cartographic();
        this._normal = new Cartesian3();
 
        this._definitionChanged = new Event();
        this._terrainHeight = 0;
        this._removeCallbackFunc = undefined;
        this._removeEventListener = undefined;
        this._removeModeListener = undefined;
 
        var that = this;
        if (defined(scene.globe)) {
            this._removeEventListener = scene.terrainProviderChanged.addEventListener(function() {
                that._updateClamping();
            });
            this._removeModeListener = scene.morphComplete.addEventListener(function() {
                that._updateClamping();
            });
        }
 
        if (positionProperty.isConstant) {
            var position = positionProperty.getValue(Iso8601.MINIMUM_VALUE, scratchPosition);
            if (!defined(position) || Cartesian3.equals(position, Cartesian3.ZERO) || !defined(scene.globe)) {
                return;
            }
            this._position = Cartesian3.clone(position, this._position);
 
            this._updateClamping();
 
            this._normal = scene.globe.ellipsoid.geodeticSurfaceNormal(position, this._normal);
        }
    }
 
    Object.defineProperties(TerrainOffsetProperty.prototype, {
        /**
         * Gets a value indicating if this property is constant.
         * @memberof TerrainOffsetProperty.prototype
         *
         * @type {Boolean}
         * @readonly
         */
        isConstant : {
            get : function() {
                return false;
            }
        },
        /**
         * Gets the event that is raised whenever the definition of this property changes.
         * @memberof TerrainOffsetProperty.prototype
         *
         * @type {Event}
         * @readonly
         */
        definitionChanged : {
            get : function() {
                return this._definitionChanged;
            }
        }
    });
 
    /**
     * @private
     */
    TerrainOffsetProperty.prototype._updateClamping = function() {
        if (defined(this._removeCallbackFunc)) {
            this._removeCallbackFunc();
        }
 
        var scene = this._scene;
        var globe = scene.globe;
        var position = this._position;
 
        if (!defined(globe) || Cartesian3.equals(position, Cartesian3.ZERO)) {
            this._terrainHeight = 0;
            return;
        }
        var ellipsoid = globe.ellipsoid;
        var surface = globe._surface;
 
        var that = this;
        var cartographicPosition = ellipsoid.cartesianToCartographic(position, this._cartographicPosition);
        var height = globe.getHeight(cartographicPosition);
        if (defined(height)) {
            this._terrainHeight = height;
        } else {
            this._terrainHeight = 0;
        }
 
        function updateFunction(clampedPosition) {
            if (scene.mode === SceneMode.SCENE3D) {
                var carto = ellipsoid.cartesianToCartographic(clampedPosition, scratchCarto);
                that._terrainHeight = carto.height;
            } else {
                that._terrainHeight = clampedPosition.x;
            }
            that.definitionChanged.raiseEvent();
        }
        this._removeCallbackFunc = surface.updateHeight(cartographicPosition, updateFunction);
    };
 
    /**
     * Gets the height relative to the terrain based on the positions.
     *
     * @returns {Cartesian3} The offset
     */
    TerrainOffsetProperty.prototype.getValue = function(time, result) {
        var heightReference = Property.getValueOrDefault(this._heightReference, time, HeightReference.NONE);
        var extrudedHeightReference = Property.getValueOrDefault(this._extrudedHeightReference, time, HeightReference.NONE);
 
        if (heightReference === HeightReference.NONE && extrudedHeightReference !== HeightReference.RELATIVE_TO_GROUND) {
            this._position = Cartesian3.clone(Cartesian3.ZERO, this._position);
            return Cartesian3.clone(Cartesian3.ZERO, result);
        }
 
        if (this._positionProperty.isConstant) {
            return Cartesian3.multiplyByScalar(this._normal, this._terrainHeight, result);
        }
 
        var scene = this._scene;
        var position = this._positionProperty.getValue(time, scratchPosition);
        if (!defined(position) || Cartesian3.equals(position, Cartesian3.ZERO) || !defined(scene.globe)) {
            return Cartesian3.clone(Cartesian3.ZERO, result);
        }
 
        if (Cartesian3.equalsEpsilon(this._position, position, CesiumMath.EPSILON10)) {
            return Cartesian3.multiplyByScalar(this._normal, this._terrainHeight, result);
        }
 
        this._position = Cartesian3.clone(position, this._position);
 
        this._updateClamping();
 
        var normal = scene.globe.ellipsoid.geodeticSurfaceNormal(position, this._normal);
        return Cartesian3.multiplyByScalar(normal, this._terrainHeight, result);
    };
 
    TerrainOffsetProperty.prototype.isDestroyed = function() {
        return false;
    };
 
    TerrainOffsetProperty.prototype.destroy = function() {
        if (defined(this._removeEventListener)) {
            this._removeEventListener();
        }
        if (defined(this._removeModeListener)) {
            this._removeModeListener();
        }
        if (defined(this._removeCallbackFunc)) {
            this._removeCallbackFunc();
        }
        return destroyObject(this);
    };
 
    /**
     * A function which creates one or more providers.
     * @callback TerrainOffsetProperty~PositionFunction
     * @param {JulianDate} time The clock time at which to retrieve the position
     * @param {Cartesian3} result The result position
     * @returns {Cartesian3} The position at which to do the terrain height check
     */
export default TerrainOffsetProperty;