import defaultValue from '../Core/defaultValue.js';
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import defined from '../Core/defined.js';
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import DeveloperError from '../Core/DeveloperError.js';
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import Event from '../Core/Event.js';
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import createMaterialPropertyDescriptor from './createMaterialPropertyDescriptor.js';
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import createPropertyDescriptor from './createPropertyDescriptor.js';
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/**
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* Describes a two dimensional wall defined as a line strip and optional maximum and minimum heights.
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* The wall conforms to the curvature of the globe and can be placed along the surface or at altitude.
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*
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* @alias WallGraphics
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* @constructor
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Property} [options.show=true] A boolean Property specifying the visibility of the wall.
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* @param {Property} [options.positions] A Property specifying the array of {@link Cartesian3} positions which define the top of the wall.
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* @param {Property} [options.minimumHeights] A Property specifying an array of heights to be used for the bottom of the wall instead of the globe surface.
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* @param {Property} [options.maximumHeights] A Property specifying an array of heights to be used for the top of the wall instead of the height of each position.
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* @param {Property} [options.granularity=Cesium.Math.RADIANS_PER_DEGREE] A numeric Property specifying the angular distance between each latitude and longitude point.
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* @param {Property} [options.fill=true] A boolean Property specifying whether the wall is filled with the provided material.
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* @param {MaterialProperty} [options.material=Color.WHITE] A Property specifying the material used to fill the wall.
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* @param {Property} [options.outline=false] A boolean Property specifying whether the wall is outlined.
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* @param {Property} [options.outlineColor=Color.BLACK] A Property specifying the {@link Color} of the outline.
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* @param {Property} [options.outlineWidth=1.0] A numeric Property specifying the width of the outline.
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* @param {Property} [options.shadows=ShadowMode.DISABLED] An enum Property specifying whether the wall casts or receives shadows from light sources.
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* @param {Property} [options.distanceDisplayCondition] A Property specifying at what distance from the camera that this wall will be displayed.
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*
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* @see Entity
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* @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
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*/
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function WallGraphics(options) {
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this._definitionChanged = new Event();
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this._show = undefined;
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this._showSubscription = undefined;
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this._positions = undefined;
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this._positionsSubscription = undefined;
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this._minimumHeights = undefined;
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this._minimumHeightsSubscription = undefined;
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this._maximumHeights = undefined;
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this._maximumHeightsSubscription = undefined;
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this._granularity = undefined;
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this._granularitySubscription = undefined;
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this._fill = undefined;
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this._fillSubscription = undefined;
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this._material = undefined;
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this._materialSubscription = undefined;
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this._outline = undefined;
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this._outlineSubscription = undefined;
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this._outlineColor = undefined;
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this._outlineColorSubscription = undefined;
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this._outlineWidth = undefined;
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this._outlineWidthSubscription = undefined;
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this._shadows = undefined;
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this._shadowsSubscription = undefined;
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this._distanceDisplayCondition = undefined;
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this._distanceDisplayConditionSubscription = undefined;
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this.merge(defaultValue(options, defaultValue.EMPTY_OBJECT));
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}
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Object.defineProperties(WallGraphics.prototype, {
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/**
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* Gets the event that is raised whenever a property or sub-property is changed or modified.
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* @memberof WallGraphics.prototype
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*
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* @type {Event}
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* @readonly
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*/
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definitionChanged : {
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get : function() {
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return this._definitionChanged;
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}
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},
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/**
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* Gets or sets the boolean Property specifying the visibility of the wall.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default true
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*/
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show : createPropertyDescriptor('show'),
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/**
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* Gets or sets the Property specifying the array of {@link Cartesian3} positions which define the top of the wall.
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* @memberof WallGraphics.prototype
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* @type {Property}
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*/
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positions : createPropertyDescriptor('positions'),
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/**
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* Gets or sets the Property specifying an array of heights to be used for the bottom of the wall instead of the surface of the globe.
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* If defined, the array must be the same length as {@link Wall#positions}.
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* @memberof WallGraphics.prototype
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* @type {Property}
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*/
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minimumHeights : createPropertyDescriptor('minimumHeights'),
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/**
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* Gets or sets the Property specifying an array of heights to be used for the top of the wall instead of the height of each position.
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* If defined, the array must be the same length as {@link Wall#positions}.
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* @memberof WallGraphics.prototype
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* @type {Property}
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*/
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maximumHeights : createPropertyDescriptor('maximumHeights'),
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/**
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* Gets or sets the numeric Property specifying the angular distance between points on the wall.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default {CesiumMath.RADIANS_PER_DEGREE}
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*/
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granularity : createPropertyDescriptor('granularity'),
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/**
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* Gets or sets the boolean Property specifying whether the wall is filled with the provided material.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default true
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*/
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fill : createPropertyDescriptor('fill'),
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/**
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* Gets or sets the Property specifying the material used to fill the wall.
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* @memberof WallGraphics.prototype
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* @type {MaterialProperty}
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* @default Color.WHITE
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*/
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material : createMaterialPropertyDescriptor('material'),
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/**
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* Gets or sets the Property specifying whether the wall is outlined.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default false
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*/
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outline : createPropertyDescriptor('outline'),
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/**
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* Gets or sets the Property specifying the {@link Color} of the outline.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default Color.BLACK
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*/
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outlineColor : createPropertyDescriptor('outlineColor'),
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/**
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* Gets or sets the numeric Property specifying the width of the outline.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default 1.0
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*/
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outlineWidth : createPropertyDescriptor('outlineWidth'),
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/**
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* Get or sets the enum Property specifying whether the wall
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* casts or receives shadows from light sources.
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* @memberof WallGraphics.prototype
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* @type {Property}
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* @default ShadowMode.DISABLED
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*/
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shadows : createPropertyDescriptor('shadows'),
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/**
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* Gets or sets the {@link DistanceDisplayCondition} Property specifying at what distance from the camera that this wall will be displayed.
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* @memberof WallGraphics.prototype
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* @type {Property}
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*/
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distanceDisplayCondition : createPropertyDescriptor('distanceDisplayCondition')
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});
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/**
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* Duplicates this instance.
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*
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* @param {WallGraphics} [result] The object onto which to store the result.
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* @returns {WallGraphics} The modified result parameter or a new instance if one was not provided.
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*/
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WallGraphics.prototype.clone = function(result) {
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if (!defined(result)) {
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return new WallGraphics(this);
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}
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result.show = this.show;
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result.positions = this.positions;
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result.minimumHeights = this.minimumHeights;
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result.maximumHeights = this.maximumHeights;
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result.granularity = this.granularity;
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result.fill = this.fill;
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result.material = this.material;
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result.outline = this.outline;
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result.outlineColor = this.outlineColor;
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result.outlineWidth = this.outlineWidth;
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result.shadows = this.shadows;
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result.distanceDisplayCondition = this.distanceDisplayCondition;
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return result;
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};
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/**
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* Assigns each unassigned property on this object to the value
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* of the same property on the provided source object.
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*
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* @param {WallGraphics} source The object to be merged into this object.
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*/
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WallGraphics.prototype.merge = function(source) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(source)) {
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throw new DeveloperError('source is required.');
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}
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//>>includeEnd('debug');
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this.show = defaultValue(this.show, source.show);
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this.positions = defaultValue(this.positions, source.positions);
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this.minimumHeights = defaultValue(this.minimumHeights, source.minimumHeights);
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this.maximumHeights = defaultValue(this.maximumHeights, source.maximumHeights);
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this.granularity = defaultValue(this.granularity, source.granularity);
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this.fill = defaultValue(this.fill, source.fill);
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this.material = defaultValue(this.material, source.material);
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this.outline = defaultValue(this.outline, source.outline);
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this.outlineColor = defaultValue(this.outlineColor, source.outlineColor);
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this.outlineWidth = defaultValue(this.outlineWidth, source.outlineWidth);
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this.shadows = defaultValue(this.shadows, source.shadows);
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this.distanceDisplayCondition = defaultValue(this.distanceDisplayCondition, source.distanceDisplayCondition);
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};
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export default WallGraphics;
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