import Check from '../Core/Check.js';
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import defaultValue from '../Core/defaultValue.js';
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import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import DeveloperError from '../Core/DeveloperError.js';
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import CesiumMath from '../Core/Math.js';
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import PixelFormat from '../Core/PixelFormat.js';
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import ContextLimits from './ContextLimits.js';
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import CubeMapFace from './CubeMapFace.js';
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import MipmapHint from './MipmapHint.js';
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import PixelDatatype from './PixelDatatype.js';
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import Sampler from './Sampler.js';
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import TextureMagnificationFilter from './TextureMagnificationFilter.js';
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import TextureMinificationFilter from './TextureMinificationFilter.js';
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/**
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* @private
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*/
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function CubeMap(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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//>>includeStart('debug', pragmas.debug);
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Check.defined('options.context', options.context);
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//>>includeEnd('debug');
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var context = options.context;
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var source = options.source;
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var width;
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var height;
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if (defined(source)) {
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var faces = [source.positiveX, source.negativeX, source.positiveY, source.negativeY, source.positiveZ, source.negativeZ];
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//>>includeStart('debug', pragmas.debug);
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if (!faces[0] || !faces[1] || !faces[2] || !faces[3] || !faces[4] || !faces[5]) {
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throw new DeveloperError('options.source requires positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ faces.');
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}
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//>>includeEnd('debug');
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width = faces[0].width;
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height = faces[0].height;
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//>>includeStart('debug', pragmas.debug);
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for ( var i = 1; i < 6; ++i) {
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if ((Number(faces[i].width) !== width) || (Number(faces[i].height) !== height)) {
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throw new DeveloperError('Each face in options.source must have the same width and height.');
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}
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}
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//>>includeEnd('debug');
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} else {
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width = options.width;
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height = options.height;
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}
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var size = width;
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var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);
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var pixelDatatype = defaultValue(options.pixelDatatype, PixelDatatype.UNSIGNED_BYTE);
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//>>includeStart('debug', pragmas.debug);
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if (!defined(width) || !defined(height)) {
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throw new DeveloperError('options requires a source field to create an initialized cube map or width and height fields to create a blank cube map.');
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}
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if (width !== height) {
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throw new DeveloperError('Width must equal height.');
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}
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if (size <= 0) {
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throw new DeveloperError('Width and height must be greater than zero.');
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}
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if (size > ContextLimits.maximumCubeMapSize) {
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throw new DeveloperError('Width and height must be less than or equal to the maximum cube map size (' + ContextLimits.maximumCubeMapSize + '). Check maximumCubeMapSize.');
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}
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if (!PixelFormat.validate(pixelFormat)) {
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throw new DeveloperError('Invalid options.pixelFormat.');
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}
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if (PixelFormat.isDepthFormat(pixelFormat)) {
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throw new DeveloperError('options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL.');
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}
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if (!PixelDatatype.validate(pixelDatatype)) {
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throw new DeveloperError('Invalid options.pixelDatatype.');
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}
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if ((pixelDatatype === PixelDatatype.FLOAT) && !context.floatingPointTexture) {
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throw new DeveloperError('When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.');
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}
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if ((pixelDatatype === PixelDatatype.HALF_FLOAT) && !context.halfFloatingPointTexture) {
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throw new DeveloperError('When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension.');
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}
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//>>includeEnd('debug');
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var sizeInBytes = PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6;
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// Use premultiplied alpha for opaque textures should perform better on Chrome:
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// http://media.tojicode.com/webglCamp4/#20
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var preMultiplyAlpha = options.preMultiplyAlpha || ((pixelFormat === PixelFormat.RGB) || (pixelFormat === PixelFormat.LUMINANCE));
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var flipY = defaultValue(options.flipY, true);
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var gl = context._gl;
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var textureTarget = gl.TEXTURE_CUBE_MAP;
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var texture = gl.createTexture();
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(textureTarget, texture);
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function createFace(target, sourceFace, preMultiplyAlpha, flipY) {
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var arrayBufferView = sourceFace.arrayBufferView;
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if (!defined(arrayBufferView)) {
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arrayBufferView = sourceFace.bufferView;
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}
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var unpackAlignment = 4;
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if (defined(arrayBufferView)) {
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unpackAlignment = PixelFormat.alignmentInBytes(pixelFormat, pixelDatatype, width);
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}
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gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
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if (defined(arrayBufferView)) {
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
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if (flipY) {
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arrayBufferView = PixelFormat.flipY(arrayBufferView, pixelFormat, pixelDatatype, size, size);
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}
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gl.texImage2D(target, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, arrayBufferView);
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} else {
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// Only valid for DOM-Element uploads
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
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// Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement
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gl.texImage2D(target, 0, pixelFormat, pixelFormat, pixelDatatype, sourceFace);
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}
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}
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if (defined(source)) {
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createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_X, source.positiveX, preMultiplyAlpha, flipY);
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createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, source.negativeX, preMultiplyAlpha, flipY);
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createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, source.positiveY, preMultiplyAlpha, flipY);
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createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, source.negativeY, preMultiplyAlpha, flipY);
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createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, source.positiveZ, preMultiplyAlpha, flipY);
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createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, source.negativeZ, preMultiplyAlpha, flipY);
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} else {
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null);
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}
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gl.bindTexture(textureTarget, null);
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this._context = context;
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this._textureFilterAnisotropic = context._textureFilterAnisotropic;
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this._textureTarget = textureTarget;
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this._texture = texture;
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this._pixelFormat = pixelFormat;
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this._pixelDatatype = pixelDatatype;
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this._size = size;
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this._hasMipmap = false;
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this._sizeInBytes = sizeInBytes;
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this._preMultiplyAlpha = preMultiplyAlpha;
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this._flipY = flipY;
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this._sampler = undefined;
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var initialized = defined(source);
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this._positiveX = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_X, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
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this._negativeX = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
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this._positiveY = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
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this._negativeY = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
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this._positiveZ = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
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this._negativeZ = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized);
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this.sampler = defined(options.sampler) ? options.sampler : new Sampler();
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}
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Object.defineProperties(CubeMap.prototype, {
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positiveX : {
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get : function() {
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return this._positiveX;
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}
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},
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negativeX : {
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get : function() {
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return this._negativeX;
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}
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},
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positiveY : {
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get : function() {
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return this._positiveY;
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}
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},
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negativeY : {
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get : function() {
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return this._negativeY;
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}
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},
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positiveZ : {
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get : function() {
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return this._positiveZ;
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}
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},
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negativeZ : {
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get : function() {
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return this._negativeZ;
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}
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},
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sampler : {
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get : function() {
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return this._sampler;
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},
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set : function(sampler) {
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var minificationFilter = sampler.minificationFilter;
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var magnificationFilter = sampler.magnificationFilter;
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var mipmap =
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(minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) ||
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(minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_LINEAR) ||
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(minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_NEAREST) ||
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(minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR);
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var context = this._context;
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var pixelDatatype = this._pixelDatatype;
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// float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings
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if ((pixelDatatype === PixelDatatype.FLOAT && !context.textureFloatLinear) || (pixelDatatype === PixelDatatype.HALF_FLOAT && !context.textureHalfFloatLinear)) {
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minificationFilter = mipmap ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST : TextureMinificationFilter.NEAREST;
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magnificationFilter = TextureMagnificationFilter.NEAREST;
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}
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var gl = context._gl;
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var target = this._textureTarget;
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(target, this._texture);
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gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);
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gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);
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gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
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gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
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if (defined(this._textureFilterAnisotropic)) {
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gl.texParameteri(target, this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, sampler.maximumAnisotropy);
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}
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gl.bindTexture(target, null);
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this._sampler = sampler;
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}
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},
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pixelFormat: {
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get : function() {
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return this._pixelFormat;
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}
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},
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pixelDatatype : {
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get : function() {
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return this._pixelDatatype;
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}
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},
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width : {
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get : function() {
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return this._size;
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}
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},
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height : {
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get : function() {
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return this._size;
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}
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},
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sizeInBytes : {
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get : function() {
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if (this._hasMipmap) {
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return Math.floor(this._sizeInBytes * 4 / 3);
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}
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return this._sizeInBytes;
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}
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},
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preMultiplyAlpha : {
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get : function() {
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return this._preMultiplyAlpha;
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}
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},
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flipY : {
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get : function() {
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return this._flipY;
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}
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},
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_target : {
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get : function() {
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return this._textureTarget;
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}
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}
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});
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/**
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* Generates a complete mipmap chain for each cubemap face.
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*
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* @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint.
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*
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* @exception {DeveloperError} hint is invalid.
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* @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap().
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* @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap().
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* @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
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*
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* @example
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* // Generate mipmaps, and then set the sampler so mipmaps are used for
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* // minification when the cube map is sampled.
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* cubeMap.generateMipmap();
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* cubeMap.sampler = new Sampler({
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* minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR
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* });
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*/
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CubeMap.prototype.generateMipmap = function(hint) {
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hint = defaultValue(hint, MipmapHint.DONT_CARE);
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//>>includeStart('debug', pragmas.debug);
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if ((this._size > 1) && !CesiumMath.isPowerOfTwo(this._size)) {
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throw new DeveloperError('width and height must be a power of two to call generateMipmap().');
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}
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if (!MipmapHint.validate(hint)) {
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throw new DeveloperError('hint is invalid.');
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}
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//>>includeEnd('debug');
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this._hasMipmap = true;
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var gl = this._context._gl;
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var target = this._textureTarget;
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gl.hint(gl.GENERATE_MIPMAP_HINT, hint);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(target, this._texture);
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gl.generateMipmap(target);
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gl.bindTexture(target, null);
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};
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CubeMap.prototype.isDestroyed = function() {
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return false;
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};
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CubeMap.prototype.destroy = function() {
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this._context._gl.deleteTexture(this._texture);
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this._positiveX = destroyObject(this._positiveX);
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this._negativeX = destroyObject(this._negativeX);
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this._positiveY = destroyObject(this._positiveY);
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this._negativeY = destroyObject(this._negativeY);
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this._positiveZ = destroyObject(this._positiveZ);
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this._negativeZ = destroyObject(this._negativeZ);
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return destroyObject(this);
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};
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export default CubeMap;
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