import WebGLConstants from '../Core/WebGLConstants.js';
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/**
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* @private
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*/
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var MipmapHint = {
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DONT_CARE : WebGLConstants.DONT_CARE,
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FASTEST : WebGLConstants.FASTEST,
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NICEST : WebGLConstants.NICEST,
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validate : function(mipmapHint) {
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return ((mipmapHint === MipmapHint.DONT_CARE) ||
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(mipmapHint === MipmapHint.FASTEST) ||
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(mipmapHint === MipmapHint.NICEST));
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}
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};
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export default Object.freeze(MipmapHint);
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