import WebGLConstants from '../Core/WebGLConstants.js';
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/**
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* @private
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*/
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var RenderbufferFormat = {
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RGBA4 : WebGLConstants.RGBA4,
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RGB5_A1 : WebGLConstants.RGB5_A1,
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RGB565 : WebGLConstants.RGB565,
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DEPTH_COMPONENT16 : WebGLConstants.DEPTH_COMPONENT16,
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STENCIL_INDEX8 : WebGLConstants.STENCIL_INDEX8,
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DEPTH_STENCIL : WebGLConstants.DEPTH_STENCIL,
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validate : function(renderbufferFormat) {
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return ((renderbufferFormat === RenderbufferFormat.RGBA4) ||
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(renderbufferFormat === RenderbufferFormat.RGB5_A1) ||
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(renderbufferFormat === RenderbufferFormat.RGB565) ||
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(renderbufferFormat === RenderbufferFormat.DEPTH_COMPONENT16) ||
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(renderbufferFormat === RenderbufferFormat.STENCIL_INDEX8) ||
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(renderbufferFormat === RenderbufferFormat.DEPTH_STENCIL));
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}
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};
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export default Object.freeze(RenderbufferFormat);
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