赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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import defined from '../Core/defined.js';
import destroyObject from '../Core/destroyObject.js';
 
    /**
     * @private
     */
    function TextureCache() {
        this._textures = {};
        this._numberOfTextures = 0;
        this._texturesToRelease = {};
    }
 
    Object.defineProperties(TextureCache.prototype, {
        numberOfTextures : {
            get : function() {
                return this._numberOfTextures;
            }
        }
    });
 
    TextureCache.prototype.getTexture = function(keyword) {
        var cachedTexture = this._textures[keyword];
        if (!defined(cachedTexture)) {
            return undefined;
        }
 
        // No longer want to release this if it was previously released.
        delete this._texturesToRelease[keyword];
 
        ++cachedTexture.count;
        return cachedTexture.texture;
    };
 
    TextureCache.prototype.addTexture = function(keyword, texture) {
        var cachedTexture = {
            texture : texture,
            count : 1
        };
 
        texture.finalDestroy = texture.destroy;
 
        var that = this;
        texture.destroy = function() {
            if (--cachedTexture.count === 0) {
                that._texturesToRelease[keyword] = cachedTexture;
            }
        };
 
        this._textures[keyword] = cachedTexture;
        ++this._numberOfTextures;
    };
 
    TextureCache.prototype.destroyReleasedTextures = function() {
        var texturesToRelease = this._texturesToRelease;
 
        for (var keyword in texturesToRelease) {
            if (texturesToRelease.hasOwnProperty(keyword)) {
                var cachedTexture = texturesToRelease[keyword];
                delete this._textures[keyword];
                cachedTexture.texture.finalDestroy();
                --this._numberOfTextures;
            }
        }
 
        this._texturesToRelease = {};
    };
 
    TextureCache.prototype.isDestroyed = function() {
        return false;
    };
 
    TextureCache.prototype.destroy = function() {
        var textures = this._textures;
        for (var keyword in textures) {
            if (textures.hasOwnProperty(keyword)) {
                textures[keyword].texture.finalDestroy();
            }
        }
        return destroyObject(this);
    };
export default TextureCache;