import WebGLConstants from '../Core/WebGLConstants.js';
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/**
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* @private
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*/
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var TextureWrap = {
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CLAMP_TO_EDGE : WebGLConstants.CLAMP_TO_EDGE,
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REPEAT : WebGLConstants.REPEAT,
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MIRRORED_REPEAT : WebGLConstants.MIRRORED_REPEAT,
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validate : function(textureWrap) {
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return ((textureWrap === TextureWrap.CLAMP_TO_EDGE) ||
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(textureWrap === TextureWrap.REPEAT) ||
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(textureWrap === TextureWrap.MIRRORED_REPEAT));
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}
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};
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export default Object.freeze(TextureWrap);
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