赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
import Cartesian3 from '../Core/Cartesian3.js';
import Color from '../Core/Color.js';
import ComponentDatatype from '../Core/ComponentDatatype.js';
import defaultValue from '../Core/defaultValue.js';
import defined from '../Core/defined.js';
import deprecationWarning from '../Core/deprecationWarning.js';
import destroyObject from '../Core/destroyObject.js';
import DeveloperError from '../Core/DeveloperError.js';
import getStringFromTypedArray from '../Core/getStringFromTypedArray.js';
import Matrix4 from '../Core/Matrix4.js';
import RequestType from '../Core/RequestType.js';
import RuntimeError from '../Core/RuntimeError.js';
import Pass from '../Renderer/Pass.js';
import Axis from './Axis.js';
import Cesium3DTileBatchTable from './Cesium3DTileBatchTable.js';
import Cesium3DTileFeature from './Cesium3DTileFeature.js';
import Cesium3DTileFeatureTable from './Cesium3DTileFeatureTable.js';
import ClassificationModel from './ClassificationModel.js';
import Model from './Model.js';
import ModelUtility from './ModelUtility.js';
 
    /**
     * Represents the contents of a
     * {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification/TileFormats/Batched3DModel|Batched 3D Model}
     * tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification|3D Tiles} tileset.
     * <p>
     * Implements the {@link Cesium3DTileContent} interface.
     * </p>
     *
     * @alias Batched3DModel3DTileContent
     * @constructor
     *
     * @private
     */
    function Batched3DModel3DTileContent(tileset, tile, resource, arrayBuffer, byteOffset) {
        this._tileset = tileset;
        this._tile = tile;
        this._resource = resource;
        this._model = undefined;
        this._batchTable = undefined;
        this._features = undefined;
 
        // Populate from gltf when available
        this._batchIdAttributeName = undefined;
        this._diffuseAttributeOrUniformName = {};
 
        this._rtcCenterTransform = undefined;
        this._contentModelMatrix = undefined;
 
        this.featurePropertiesDirty = false;
 
        initialize(this, arrayBuffer, byteOffset);
    }
 
    // This can be overridden for testing purposes
    Batched3DModel3DTileContent._deprecationWarning = deprecationWarning;
 
    Object.defineProperties(Batched3DModel3DTileContent.prototype, {
        featuresLength : {
            get : function() {
                return this._batchTable.featuresLength;
            }
        },
 
        pointsLength : {
            get : function() {
                return 0;
            }
        },
 
        trianglesLength : {
            get : function() {
                return this._model.trianglesLength;
            }
        },
 
        geometryByteLength : {
            get : function() {
                return this._model.geometryByteLength;
            }
        },
 
        texturesByteLength : {
            get : function() {
                return this._model.texturesByteLength;
            }
        },
 
        batchTableByteLength : {
            get : function() {
                return this._batchTable.memorySizeInBytes;
            }
        },
 
        innerContents : {
            get : function() {
                return undefined;
            }
        },
 
        readyPromise : {
            get : function() {
                return this._model.readyPromise;
            }
        },
 
        tileset : {
            get : function() {
                return this._tileset;
            }
        },
 
        tile : {
            get : function() {
                return this._tile;
            }
        },
 
        url: {
            get: function() {
                return this._resource.getUrlComponent(true);
            }
        },
 
        batchTable : {
            get : function() {
                return this._batchTable;
            }
        }
    });
 
    var sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
 
    function getBatchIdAttributeName(gltf) {
        var batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(gltf, '_BATCHID');
        if (!defined(batchIdAttributeName)) {
            batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(gltf, 'BATCHID');
            if (defined(batchIdAttributeName)) {
                Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-batchid', 'The glTF in this b3dm uses the semantic `BATCHID`. Application-specific semantics should be prefixed with an underscore: `_BATCHID`.');
            }
        }
        return batchIdAttributeName;
    }
 
    function getVertexShaderCallback(content) {
        return function(vs, programId) {
            var batchTable = content._batchTable;
            var handleTranslucent = !defined(content._tileset.classificationType);
 
            var gltf = content._model.gltf;
            if (defined(gltf)) {
                content._batchIdAttributeName = getBatchIdAttributeName(gltf);
                content._diffuseAttributeOrUniformName[programId] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
            }
 
            var callback = batchTable.getVertexShaderCallback(handleTranslucent, content._batchIdAttributeName, content._diffuseAttributeOrUniformName[programId]);
            return defined(callback) ? callback(vs) : vs;
        };
    }
 
    function getFragmentShaderCallback(content) {
        return function(fs, programId) {
            var batchTable = content._batchTable;
            var handleTranslucent = !defined(content._tileset.classificationType);
 
            var gltf = content._model.gltf;
            if (defined(gltf)) {
                content._diffuseAttributeOrUniformName[programId] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
            }
            var callback = batchTable.getFragmentShaderCallback(handleTranslucent, content._diffuseAttributeOrUniformName[programId]);
            return defined(callback) ? callback(fs) : fs;
        };
    }
 
    function getPickIdCallback(content) {
        return function() {
            return content._batchTable.getPickId();
        };
    }
 
    function getClassificationFragmentShaderCallback(content) {
        return function(fs) {
            var batchTable = content._batchTable;
            var callback = batchTable.getClassificationFragmentShaderCallback();
            return defined(callback) ? callback(fs) : fs;
        };
    }
 
    function createColorChangedCallback(content) {
        return function(batchId, color) {
            content._model.updateCommands(batchId, color);
        };
    }
 
    function initialize(content, arrayBuffer, byteOffset) {
        var tileset = content._tileset;
        var tile = content._tile;
        var resource = content._resource;
 
        var byteStart = defaultValue(byteOffset, 0);
        byteOffset = byteStart;
 
        var uint8Array = new Uint8Array(arrayBuffer);
        var view = new DataView(arrayBuffer);
        byteOffset += sizeOfUint32;  // Skip magic
 
        var version = view.getUint32(byteOffset, true);
        if (version !== 1) {
            throw new RuntimeError('Only Batched 3D Model version 1 is supported.  Version ' + version + ' is not.');
        }
        byteOffset += sizeOfUint32;
 
        var byteLength = view.getUint32(byteOffset, true);
        byteOffset += sizeOfUint32;
 
        var featureTableJsonByteLength = view.getUint32(byteOffset, true);
        byteOffset += sizeOfUint32;
 
        var featureTableBinaryByteLength = view.getUint32(byteOffset, true);
        byteOffset += sizeOfUint32;
 
        var batchTableJsonByteLength = view.getUint32(byteOffset, true);
        byteOffset += sizeOfUint32;
 
        var batchTableBinaryByteLength = view.getUint32(byteOffset, true);
        byteOffset += sizeOfUint32;
 
        var batchLength;
 
        // Legacy header #1: [batchLength] [batchTableByteLength]
        // Legacy header #2: [batchTableJsonByteLength] [batchTableBinaryByteLength] [batchLength]
        // Current header: [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength]
        // If the header is in the first legacy format 'batchTableJsonByteLength' will be the start of the JSON string (a quotation mark) or the glTF magic.
        // Accordingly its first byte will be either 0x22 or 0x67, and so the minimum uint32 expected is 0x22000000 = 570425344 = 570MB. It is unlikely that the feature table JSON will exceed this length.
        // The check for the second legacy format is similar, except it checks 'batchTableBinaryByteLength' instead
        if (batchTableJsonByteLength >= 570425344) {
            // First legacy check
            byteOffset -= sizeOfUint32 * 2;
            batchLength = featureTableJsonByteLength;
            batchTableJsonByteLength = featureTableBinaryByteLength;
            batchTableBinaryByteLength = 0;
            featureTableJsonByteLength = 0;
            featureTableBinaryByteLength = 0;
            Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-header', 'This b3dm header is using the legacy format [batchLength] [batchTableByteLength]. The new format is [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] from https://github.com/CesiumGS/3d-tiles/tree/master/specification/TileFormats/Batched3DModel.');
        } else if (batchTableBinaryByteLength >= 570425344) {
            // Second legacy check
            byteOffset -= sizeOfUint32;
            batchLength = batchTableJsonByteLength;
            batchTableJsonByteLength = featureTableJsonByteLength;
            batchTableBinaryByteLength = featureTableBinaryByteLength;
            featureTableJsonByteLength = 0;
            featureTableBinaryByteLength = 0;
            Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-header', 'This b3dm header is using the legacy format [batchTableJsonByteLength] [batchTableBinaryByteLength] [batchLength]. The new format is [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] from https://github.com/CesiumGS/3d-tiles/tree/master/specification/TileFormats/Batched3DModel.');
        }
 
        var featureTableJson;
        if (featureTableJsonByteLength === 0) {
            featureTableJson = {
                BATCH_LENGTH : defaultValue(batchLength, 0)
            };
        } else {
            var featureTableString = getStringFromTypedArray(uint8Array, byteOffset, featureTableJsonByteLength);
            featureTableJson = JSON.parse(featureTableString);
            byteOffset += featureTableJsonByteLength;
        }
 
        var featureTableBinary = new Uint8Array(arrayBuffer, byteOffset, featureTableBinaryByteLength);
        byteOffset += featureTableBinaryByteLength;
 
        var featureTable = new Cesium3DTileFeatureTable(featureTableJson, featureTableBinary);
 
        batchLength = featureTable.getGlobalProperty('BATCH_LENGTH');
        featureTable.featuresLength = batchLength;
 
        var batchTableJson;
        var batchTableBinary;
        if (batchTableJsonByteLength > 0) {
            // PERFORMANCE_IDEA: is it possible to allocate this on-demand?  Perhaps keep the
            // arraybuffer/string compressed in memory and then decompress it when it is first accessed.
            //
            // We could also make another request for it, but that would make the property set/get
            // API async, and would double the number of numbers in some cases.
            var batchTableString = getStringFromTypedArray(uint8Array, byteOffset, batchTableJsonByteLength);
            batchTableJson = JSON.parse(batchTableString);
            byteOffset += batchTableJsonByteLength;
 
            if (batchTableBinaryByteLength > 0) {
                // Has a batch table binary
                batchTableBinary = new Uint8Array(arrayBuffer, byteOffset, batchTableBinaryByteLength);
                // Copy the batchTableBinary section and let the underlying ArrayBuffer be freed
                batchTableBinary = new Uint8Array(batchTableBinary);
                byteOffset += batchTableBinaryByteLength;
            }
        }
 
        var colorChangedCallback;
        if (defined(tileset.classificationType)) {
            colorChangedCallback = createColorChangedCallback(content);
        }
 
        var batchTable = new Cesium3DTileBatchTable(content, batchLength, batchTableJson, batchTableBinary, colorChangedCallback);
        content._batchTable = batchTable;
 
        var gltfByteLength = byteStart + byteLength - byteOffset;
        if (gltfByteLength === 0) {
            throw new RuntimeError('glTF byte length must be greater than 0.');
        }
 
        var gltfView;
        if (byteOffset % 4 === 0) {
            gltfView = new Uint8Array(arrayBuffer, byteOffset, gltfByteLength);
        } else {
            // Create a copy of the glb so that it is 4-byte aligned
            Batched3DModel3DTileContent._deprecationWarning('b3dm-glb-unaligned', 'The embedded glb is not aligned to a 4-byte boundary.');
            gltfView = new Uint8Array(uint8Array.subarray(byteOffset, byteOffset + gltfByteLength));
        }
 
        var pickObject = {
            content : content,
            primitive : tileset
        };
 
        content._rtcCenterTransform = Matrix4.IDENTITY;
        var rtcCenter = featureTable.getGlobalProperty('RTC_CENTER', ComponentDatatype.FLOAT, 3);
        if (defined(rtcCenter)) {
            content._rtcCenterTransform = Matrix4.fromTranslation(Cartesian3.fromArray(rtcCenter));
        }
 
        content._contentModelMatrix = Matrix4.multiply(tile.computedTransform, content._rtcCenterTransform, new Matrix4());
 
        if (!defined(tileset.classificationType)) {
            // PERFORMANCE_IDEA: patch the shader on demand, e.g., the first time show/color changes.
            // The pick shader still needs to be patched.
            content._model = new Model({
                gltf : gltfView,
                cull : false,           // The model is already culled by 3D Tiles
                releaseGltfJson : true, // Models are unique and will not benefit from caching so save memory
                opaquePass : Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass
                basePath : resource,
                requestType : RequestType.TILES3D,
                modelMatrix: content._contentModelMatrix,
                upAxis : tileset._gltfUpAxis,
                forwardAxis : Axis.X,
                shadows: tileset.shadows,
                debugWireframe: tileset.debugWireframe,
                incrementallyLoadTextures : false,
                vertexShaderLoaded : getVertexShaderCallback(content),
                fragmentShaderLoaded : getFragmentShaderCallback(content),
                uniformMapLoaded : batchTable.getUniformMapCallback(),
                pickIdLoaded : getPickIdCallback(content),
                addBatchIdToGeneratedShaders : (batchLength > 0), // If the batch table has values in it, generated shaders will need a batchId attribute
                pickObject : pickObject,
                imageBasedLightingFactor : tileset.imageBasedLightingFactor,
                lightColor : tileset.lightColor,
                luminanceAtZenith : tileset.luminanceAtZenith,
                sphericalHarmonicCoefficients : tileset.sphericalHarmonicCoefficients,
                specularEnvironmentMaps : tileset.specularEnvironmentMaps
            });
        } else {
            // This transcodes glTF to an internal representation for geometry so we can take advantage of the re-batching of vector data.
            // For a list of limitations on the input glTF, see the documentation for classificationType of Cesium3DTileset.
            content._model = new ClassificationModel({
                gltf : gltfView,
                cull : false,           // The model is already culled by 3D Tiles
                basePath : resource,
                requestType : RequestType.TILES3D,
                modelMatrix: content._contentModelMatrix,
                upAxis : tileset._gltfUpAxis,
                forwardAxis : Axis.X,
                debugWireframe : tileset.debugWireframe,
                vertexShaderLoaded : getVertexShaderCallback(content),
                classificationShaderLoaded : getClassificationFragmentShaderCallback(content),
                uniformMapLoaded : batchTable.getUniformMapCallback(),
                pickIdLoaded : getPickIdCallback(content),
                classificationType : tileset._classificationType,
                batchTable : batchTable
            });
        }
    }
 
    function createFeatures(content) {
        var featuresLength = content.featuresLength;
        if (!defined(content._features) && (featuresLength > 0)) {
            var features = new Array(featuresLength);
            for (var i = 0; i < featuresLength; ++i) {
                features[i] = new Cesium3DTileFeature(content, i);
            }
            content._features = features;
        }
    }
 
    Batched3DModel3DTileContent.prototype.hasProperty = function(batchId, name) {
        return this._batchTable.hasProperty(batchId, name);
    };
 
    Batched3DModel3DTileContent.prototype.getFeature = function(batchId) {
        //>>includeStart('debug', pragmas.debug);
        var featuresLength = this.featuresLength;
        if (!defined(batchId) || (batchId < 0) || (batchId >= featuresLength)) {
            throw new DeveloperError('batchId is required and between zero and featuresLength - 1 (' + (featuresLength - 1) + ').');
        }
        //>>includeEnd('debug');
 
        createFeatures(this);
        return this._features[batchId];
    };
 
    Batched3DModel3DTileContent.prototype.applyDebugSettings = function(enabled, color) {
        color = enabled ? color : Color.WHITE;
        if (this.featuresLength === 0) {
            this._model.color = color;
        } else {
            this._batchTable.setAllColor(color);
        }
    };
 
    Batched3DModel3DTileContent.prototype.applyStyle = function(style) {
        if (this.featuresLength === 0) {
            var hasColorStyle = defined(style) && defined(style.color);
            var hasShowStyle = defined(style) && defined(style.show);
            this._model.color = hasColorStyle ? style.color.evaluateColor(undefined, this._model.color) : Color.clone(Color.WHITE, this._model.color);
            this._model.show = hasShowStyle ? style.show.evaluate(undefined) : true;
        } else {
            this._batchTable.applyStyle(style);
        }
    };
 
    Batched3DModel3DTileContent.prototype.update = function(tileset, frameState) {
        var commandStart = frameState.commandList.length;
 
        // In the PROCESSING state we may be calling update() to move forward
        // the content's resource loading.  In the READY state, it will
        // actually generate commands.
        this._batchTable.update(tileset, frameState);
 
        this._contentModelMatrix = Matrix4.multiply(this._tile.computedTransform, this._rtcCenterTransform, this._contentModelMatrix);
        this._model.modelMatrix = this._contentModelMatrix;
 
        this._model.shadows = this._tileset.shadows;
        this._model.imageBasedLightingFactor = this._tileset.imageBasedLightingFactor;
        this._model.lightColor = this._tileset.lightColor;
        this._model.luminanceAtZenith = this._tileset.luminanceAtZenith;
        this._model.sphericalHarmonicCoefficients = this._tileset.sphericalHarmonicCoefficients;
        this._model.specularEnvironmentMaps = this._tileset.specularEnvironmentMaps;
        this._model.debugWireframe = this._tileset.debugWireframe;
 
        // Update clipping planes
        var tilesetClippingPlanes = this._tileset.clippingPlanes;
        this._model.clippingPlanesOriginMatrix = this._tileset.clippingPlanesOriginMatrix;
        if (defined(tilesetClippingPlanes) && this._tile.clippingPlanesDirty) {
            // Dereference the clipping planes from the model if they are irrelevant.
            // Link/Dereference directly to avoid ownership checks.
            // This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code.
            this._model._clippingPlanes = (tilesetClippingPlanes.enabled && this._tile._isClipped) ? tilesetClippingPlanes : undefined;
        }
 
        // If the model references a different ClippingPlaneCollection due to the tileset's collection being replaced with a
        // ClippingPlaneCollection that gives this tile the same clipping status, update the model to use the new ClippingPlaneCollection.
        if (defined(tilesetClippingPlanes) && defined(this._model._clippingPlanes) && this._model._clippingPlanes !== tilesetClippingPlanes) {
            this._model._clippingPlanes = tilesetClippingPlanes;
        }
 
        this._model.update(frameState);
 
        // If any commands were pushed, add derived commands
        var commandEnd = frameState.commandList.length;
        if ((commandStart < commandEnd) && (frameState.passes.render || frameState.passes.pick) && !defined(tileset.classificationType)) {
            this._batchTable.addDerivedCommands(frameState, commandStart);
        }
   };
 
    Batched3DModel3DTileContent.prototype.isDestroyed = function() {
        return false;
    };
 
    Batched3DModel3DTileContent.prototype.destroy = function() {
        this._model = this._model && this._model.destroy();
        this._batchTable = this._batchTable && this._batchTable.destroy();
        return destroyObject(this);
    };
export default Batched3DModel3DTileContent;