import Cartesian3 from '../Core/Cartesian3.js';
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import Check from '../Core/Check.js';
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import defaultValue from '../Core/defaultValue.js';
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import CesiumMath from '../Core/Math.js';
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var defaultDimensions = new Cartesian3(1.0, 1.0, 1.0);
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/**
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* A ParticleEmitter that emits particles within a box.
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* Particles will be positioned randomly within the box and have initial velocities emanating from the center of the box.
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*
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* @alias BoxEmitter
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* @constructor
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*
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* @param {Cartesian3} dimensions The width, height and depth dimensions of the box.
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*/
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function BoxEmitter(dimensions) {
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dimensions = defaultValue(dimensions, defaultDimensions);
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//>>includeStart('debug', pragmas.debug);
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Check.defined('dimensions', dimensions);
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Check.typeOf.number.greaterThanOrEquals('dimensions.x', dimensions.x, 0.0);
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Check.typeOf.number.greaterThanOrEquals('dimensions.y', dimensions.y, 0.0);
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Check.typeOf.number.greaterThanOrEquals('dimensions.z', dimensions.z, 0.0);
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//>>includeEnd('debug');
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this._dimensions = Cartesian3.clone(dimensions);
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}
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Object.defineProperties(BoxEmitter.prototype, {
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/**
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* The width, height and depth dimensions of the box in meters.
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* @memberof BoxEmitter.prototype
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* @type {Cartesian3}
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* @default new Cartesian3(1.0, 1.0, 1.0)
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*/
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dimensions : {
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get : function() {
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return this._dimensions;
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},
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set : function(value) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined('value', value);
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Check.typeOf.number.greaterThanOrEquals('value.x', value.x, 0.0);
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Check.typeOf.number.greaterThanOrEquals('value.y', value.y, 0.0);
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Check.typeOf.number.greaterThanOrEquals('value.z', value.z, 0.0);
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//>>includeEnd('debug');
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Cartesian3.clone(value, this._dimensions);
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}
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}
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});
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var scratchHalfDim = new Cartesian3();
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/**
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* Initializes the given {Particle} by setting it's position and velocity.
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*
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* @private
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* @param {Particle} particle The particle to initialize.
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*/
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BoxEmitter.prototype.emit = function(particle) {
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var dim = this._dimensions;
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var halfDim = Cartesian3.multiplyByScalar(dim, 0.5, scratchHalfDim);
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var x = CesiumMath.randomBetween(-halfDim.x, halfDim.x);
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var y = CesiumMath.randomBetween(-halfDim.y, halfDim.y);
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var z = CesiumMath.randomBetween(-halfDim.z, halfDim.z);
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particle.position = Cartesian3.fromElements(x, y, z, particle.position);
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particle.velocity = Cartesian3.normalize(particle.position, particle.velocity);
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};
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export default BoxEmitter;
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