import BoundingRectangle from '../Core/BoundingRectangle.js';
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import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import PixelFormat from '../Core/PixelFormat.js';
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import Framebuffer from '../Renderer/Framebuffer.js';
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import PixelDatatype from '../Renderer/PixelDatatype.js';
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import RenderState from '../Renderer/RenderState.js';
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import Sampler from '../Renderer/Sampler.js';
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import Texture from '../Renderer/Texture.js';
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import BrdfLutGeneratorFS from '../Shaders/BrdfLutGeneratorFS.js';
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/**
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* @private
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*/
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function BrdfLutGenerator() {
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this._framebuffer = undefined;
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this._colorTexture = undefined;
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this._drawCommand = undefined;
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}
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Object.defineProperties(BrdfLutGenerator.prototype, {
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colorTexture : {
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get : function() {
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return this._colorTexture;
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}
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}
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});
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function createCommand(generator, context) {
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var framebuffer = generator._framebuffer;
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var drawCommand = context.createViewportQuadCommand(BrdfLutGeneratorFS, {
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framebuffer : framebuffer,
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renderState : RenderState.fromCache({
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viewport : new BoundingRectangle(0.0, 0.0, 256.0, 256.0)
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})
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});
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generator._drawCommand = drawCommand;
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}
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function createFramebuffer(generator, context) {
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var colorTexture = new Texture({
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context : context,
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width : 256,
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height: 256,
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pixelFormat : PixelFormat.RGBA,
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pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
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sampler : Sampler.NEAREST
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});
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generator._colorTexture = colorTexture;
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var framebuffer = new Framebuffer({
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context : context,
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colorTextures : [colorTexture],
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destroyAttachments : false
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});
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generator._framebuffer = framebuffer;
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}
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BrdfLutGenerator.prototype.update = function(frameState) {
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if (!defined(this._colorTexture)) {
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var context = frameState.context;
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createFramebuffer(this, context);
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createCommand(this, context);
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this._drawCommand.execute(context);
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this._framebuffer = this._framebuffer && this._framebuffer.destroy();
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this._drawCommand.shaderProgram = this._drawCommand.shaderProgram && this._drawCommand.shaderProgram.destroy();
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}
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};
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BrdfLutGenerator.prototype.isDestroyed = function() {
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return false;
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};
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BrdfLutGenerator.prototype.destroy = function() {
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this._colorTexture = this._colorTexture && this._colorTexture.destroy();
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return destroyObject(this);
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};
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export default BrdfLutGenerator;
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