import Intersect from '../Core/Intersect.js';
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import ManagedArray from '../Core/ManagedArray.js';
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import Cesium3DTileRefine from './Cesium3DTileRefine.js';
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/**
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* Traversal that loads all leaves that intersect the camera frustum.
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* Used to determine ray-tileset intersections during a pickFromRayMostDetailed call.
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*
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* @private
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*/
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function Cesium3DTilesetMostDetailedTraversal() {
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}
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var traversal = {
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stack : new ManagedArray(),
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stackMaximumLength : 0
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};
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Cesium3DTilesetMostDetailedTraversal.selectTiles = function(tileset, frameState) {
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tileset._selectedTiles.length = 0;
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tileset._requestedTiles.length = 0;
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tileset._hasMixedContent = false;
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var ready = true;
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var root = tileset.root;
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root.updateVisibility(frameState);
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if (!isVisible(root)) {
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return ready;
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}
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var stack = traversal.stack;
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stack.push(tileset.root);
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while (stack.length > 0) {
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traversal.stackMaximumLength = Math.max(traversal.stackMaximumLength, stack.length);
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var tile = stack.pop();
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var add = (tile.refine === Cesium3DTileRefine.ADD);
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var replace = (tile.refine === Cesium3DTileRefine.REPLACE);
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var traverse = canTraverse(tileset, tile);
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if (traverse) {
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updateAndPushChildren(tileset, tile, stack, frameState);
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}
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if (add || (replace && !traverse)) {
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loadTile(tileset, tile);
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touchTile(tileset, tile, frameState);
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selectDesiredTile(tileset, tile, frameState);
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if (!hasEmptyContent(tile) && !tile.contentAvailable) {
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ready = false;
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}
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}
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visitTile(tileset);
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}
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traversal.stack.trim(traversal.stackMaximumLength);
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return ready;
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};
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function isVisible(tile) {
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return tile._visible && tile._inRequestVolume;
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}
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function hasEmptyContent(tile) {
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return tile.hasEmptyContent || tile.hasTilesetContent;
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}
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function hasUnloadedContent(tile) {
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return !hasEmptyContent(tile) && tile.contentUnloaded;
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}
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function canTraverse(tileset, tile) {
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if (tile.children.length === 0) {
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return false;
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}
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if (tile.hasTilesetContent) {
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// Traverse external tileset to visit its root tile
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// Don't traverse if the subtree is expired because it will be destroyed
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return !tile.contentExpired;
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}
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if (tile.hasEmptyContent) {
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return true;
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}
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return true; // Keep traversing until a leave is hit
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}
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function updateAndPushChildren(tileset, tile, stack, frameState) {
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var children = tile.children;
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var length = children.length;
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for (var i = 0; i < length; ++i) {
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var child = children[i];
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child.updateVisibility(frameState);
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if (isVisible(child)) {
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stack.push(child);
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}
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}
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}
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function loadTile(tileset, tile) {
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if (hasUnloadedContent(tile) || tile.contentExpired) {
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tile._priority = 0.0; // Highest priority
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tileset._requestedTiles.push(tile);
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}
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}
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function touchTile(tileset, tile, frameState) {
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if (tile._touchedFrame === frameState.frameNumber) {
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// Prevents another pass from touching the frame again
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return;
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}
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tileset._cache.touch(tile);
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tile._touchedFrame = frameState.frameNumber;
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}
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function visitTile(tileset) {
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++tileset.statistics.visited;
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}
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function selectDesiredTile(tileset, tile, frameState) {
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if (tile.contentAvailable && (tile.contentVisibility(frameState) !== Intersect.OUTSIDE)) {
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tileset._selectedTiles.push(tile);
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}
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}
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export default Cesium3DTilesetMostDetailedTraversal;
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