import BoundingRectangle from '../Core/BoundingRectangle.js';
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import Color from '../Core/Color.js';
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import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import PixelFormat from '../Core/PixelFormat.js';
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import ClearCommand from '../Renderer/ClearCommand.js';
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import Framebuffer from '../Renderer/Framebuffer.js';
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import PixelDatatype from '../Renderer/PixelDatatype.js';
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import RenderState from '../Renderer/RenderState.js';
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import Sampler from '../Renderer/Sampler.js';
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import ShaderSource from '../Renderer/ShaderSource.js';
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import Texture from '../Renderer/Texture.js';
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import PassThrough from '../Shaders/PostProcessStages/PassThrough.js';
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import PassThroughDepth from '../Shaders/PostProcessStages/PassThroughDepth.js';
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import BlendingState from './BlendingState.js';
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import StencilConstants from './StencilConstants.js';
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import StencilFunction from './StencilFunction.js';
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import StencilOperation from './StencilOperation.js';
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/**
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* @private
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*/
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function GlobeDepth() {
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this._globeColorTexture = undefined;
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this._primitiveColorTexture = undefined;
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this._depthStencilTexture = undefined;
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this._globeDepthTexture = undefined;
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this._tempGlobeDepthTexture = undefined;
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this._tempCopyDepthTexture = undefined;
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this._globeColorFramebuffer = undefined;
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this._primitiveColorFramebuffer = undefined;
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this._copyDepthFramebuffer = undefined;
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this._tempCopyDepthFramebuffer = undefined;
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this._updateDepthFramebuffer = undefined;
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this._clearGlobeColorCommand = undefined;
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this._clearPrimitiveColorCommand = undefined;
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this._copyColorCommand = undefined;
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this._copyDepthCommand = undefined;
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this._tempCopyDepthCommand = undefined;
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this._updateDepthCommand = undefined;
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this._mergeColorCommand = undefined;
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this._viewport = new BoundingRectangle();
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this._rs = undefined;
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this._rsBlend = undefined;
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this._rsUpdate = undefined;
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this._useScissorTest = false;
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this._scissorRectangle = undefined;
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this._useLogDepth = undefined;
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this._useHdr = undefined;
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this._clearGlobeDepth = undefined;
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this._debugGlobeDepthViewportCommand = undefined;
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}
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Object.defineProperties(GlobeDepth.prototype, {
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framebuffer : {
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get : function() {
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return this._globeColorFramebuffer;
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}
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},
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primitiveFramebuffer : {
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get : function() {
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return this._primitiveColorFramebuffer;
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}
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}
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});
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function executeDebugGlobeDepth(globeDepth, context, passState, useLogDepth) {
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if (!defined(globeDepth._debugGlobeDepthViewportCommand) || useLogDepth !== globeDepth._useLogDepth) {
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var fsSource =
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'uniform sampler2D u_depthTexture;\n' +
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'varying vec2 v_textureCoordinates;\n' +
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'void main()\n' +
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'{\n' +
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' float z_window = czm_unpackDepth(texture2D(u_depthTexture, v_textureCoordinates));\n' +
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' z_window = czm_reverseLogDepth(z_window); \n' +
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' float n_range = czm_depthRange.near;\n' +
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' float f_range = czm_depthRange.far;\n' +
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' float z_ndc = (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n' +
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' float scale = pow(z_ndc * 0.5 + 0.5, 8.0);\n' +
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' gl_FragColor = vec4(mix(vec3(0.0), vec3(1.0), scale), 1.0);\n' +
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'}\n';
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var fs = new ShaderSource({
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defines : [useLogDepth ? 'LOG_DEPTH' : ''],
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sources : [fsSource]
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});
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globeDepth._debugGlobeDepthViewportCommand = context.createViewportQuadCommand(fs, {
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uniformMap : {
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u_depthTexture : function() {
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return globeDepth._globeDepthTexture;
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}
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},
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owner : globeDepth
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});
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globeDepth._useLogDepth = useLogDepth;
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}
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globeDepth._debugGlobeDepthViewportCommand.execute(context, passState);
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}
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function destroyTextures(globeDepth) {
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globeDepth._globeColorTexture = globeDepth._globeColorTexture && !globeDepth._globeColorTexture.isDestroyed() && globeDepth._globeColorTexture.destroy();
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globeDepth._depthStencilTexture = globeDepth._depthStencilTexture && !globeDepth._depthStencilTexture.isDestroyed() && globeDepth._depthStencilTexture.destroy();
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globeDepth._globeDepthTexture = globeDepth._globeDepthTexture && !globeDepth._globeDepthTexture.isDestroyed() && globeDepth._globeDepthTexture.destroy();
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}
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function destroyFramebuffers(globeDepth) {
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globeDepth._globeColorFramebuffer = globeDepth._globeColorFramebuffer && !globeDepth._globeColorFramebuffer.isDestroyed() && globeDepth._globeColorFramebuffer.destroy();
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globeDepth._copyDepthFramebuffer = globeDepth._copyDepthFramebuffer && !globeDepth._copyDepthFramebuffer.isDestroyed() && globeDepth._copyDepthFramebuffer.destroy();
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}
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function destroyUpdateDepthResources(globeDepth) {
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globeDepth._tempCopyDepthFramebuffer = globeDepth._tempCopyDepthFramebuffer && !globeDepth._tempCopyDepthFramebuffer.isDestroyed() && globeDepth._tempCopyDepthFramebuffer.destroy();
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globeDepth._updateDepthFramebuffer = globeDepth._updateDepthFramebuffer && !globeDepth._updateDepthFramebuffer.isDestroyed() && globeDepth._updateDepthFramebuffer.destroy();
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globeDepth._tempGlobeDepthTexture = globeDepth._tempGlobeDepthTexture && !globeDepth._tempGlobeDepthTexture.isDestroyed() && globeDepth._tempGlobeDepthTexture.destroy();
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}
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function createUpdateDepthResources(globeDepth, context, width, height, passState) {
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globeDepth._tempGlobeDepthTexture = new Texture({
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context : context,
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width : width,
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height : height,
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pixelFormat : PixelFormat.RGBA,
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pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
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sampler : Sampler.NEAREST
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});
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globeDepth._tempCopyDepthFramebuffer = new Framebuffer({
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context : context,
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colorTextures : [globeDepth._tempGlobeDepthTexture],
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destroyAttachments : false
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});
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globeDepth._updateDepthFramebuffer = new Framebuffer({
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context : context,
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colorTextures : [globeDepth._globeDepthTexture],
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depthStencilTexture : passState.framebuffer.depthStencilTexture,
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destroyAttachments : false
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});
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}
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function createTextures(globeDepth, context, width, height, hdr) {
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var pixelDatatype = hdr ? (context.halfFloatingPointTexture ? PixelDatatype.HALF_FLOAT : PixelDatatype.FLOAT) : PixelDatatype.UNSIGNED_BYTE;
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globeDepth._globeColorTexture = new Texture({
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context : context,
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width : width,
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height : height,
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pixelFormat : PixelFormat.RGBA,
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pixelDatatype : pixelDatatype,
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sampler : Sampler.NEAREST
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});
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globeDepth._depthStencilTexture = new Texture({
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context : context,
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width : width,
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height : height,
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pixelFormat : PixelFormat.DEPTH_STENCIL,
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pixelDatatype : PixelDatatype.UNSIGNED_INT_24_8
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});
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globeDepth._globeDepthTexture = new Texture({
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context : context,
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width : width,
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height : height,
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pixelFormat : PixelFormat.RGBA,
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pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
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sampler : Sampler.NEAREST
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});
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}
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function createFramebuffers(globeDepth, context) {
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globeDepth._globeColorFramebuffer = new Framebuffer({
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context : context,
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colorTextures : [globeDepth._globeColorTexture],
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depthStencilTexture : globeDepth._depthStencilTexture,
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destroyAttachments : false
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});
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globeDepth._copyDepthFramebuffer = new Framebuffer({
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context : context,
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colorTextures : [globeDepth._globeDepthTexture],
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destroyAttachments : false
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});
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}
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function createPrimitiveFramebuffer(globeDepth, context, width, height, hdr) {
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var pixelDatatype = hdr ? (context.halfFloatingPointTexture ? PixelDatatype.HALF_FLOAT : PixelDatatype.FLOAT) : PixelDatatype.UNSIGNED_BYTE;
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globeDepth._primitiveColorTexture = new Texture({
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context : context,
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width : width,
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height : height,
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pixelFormat : PixelFormat.RGBA,
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pixelDatatype : pixelDatatype,
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sampler : Sampler.NEAREST
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});
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globeDepth._primitiveColorFramebuffer = new Framebuffer({
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context : context,
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colorTextures : [globeDepth._primitiveColorTexture],
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depthStencilTexture : globeDepth._depthStencilTexture,
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destroyAttachments : false
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});
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}
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function destroyPrimitiveFramebuffer(globeDepth) {
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globeDepth._primitiveColorTexture = globeDepth._primitiveColorTexture && !globeDepth._primitiveColorTexture.isDestroyed() && globeDepth._primitiveColorTexture.destroy();
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globeDepth._primitiveColorFramebuffer = globeDepth._primitiveColorFramebuffer && !globeDepth._primitiveColorFramebuffer.isDestroyed() && globeDepth._primitiveColorFramebuffer.destroy();
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}
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function updateFramebuffers(globeDepth, context, width, height, hdr, clearGlobeDepth) {
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var colorTexture = globeDepth._globeColorTexture;
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var textureChanged = !defined(colorTexture) || colorTexture.width !== width || colorTexture.height !== height || hdr !== globeDepth._useHdr;
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if (textureChanged) {
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destroyTextures(globeDepth);
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destroyFramebuffers(globeDepth);
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createTextures(globeDepth, context, width, height, hdr, clearGlobeDepth);
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createFramebuffers(globeDepth, context, clearGlobeDepth);
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}
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if (textureChanged || clearGlobeDepth !== globeDepth._clearGlobeDepth) {
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destroyPrimitiveFramebuffer(globeDepth);
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if (clearGlobeDepth) {
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createPrimitiveFramebuffer(globeDepth, context, width, height, hdr);
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}
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}
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}
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function updateCopyCommands(globeDepth, context, width, height, passState) {
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globeDepth._viewport.width = width;
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globeDepth._viewport.height = height;
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var useScissorTest = !BoundingRectangle.equals(globeDepth._viewport, passState.viewport);
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var updateScissor = useScissorTest !== globeDepth._useScissorTest;
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globeDepth._useScissorTest = useScissorTest;
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if (!BoundingRectangle.equals(globeDepth._scissorRectangle, passState.viewport)) {
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globeDepth._scissorRectangle = BoundingRectangle.clone(passState.viewport, globeDepth._scissorRectangle);
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updateScissor = true;
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}
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if (!defined(globeDepth._rs) || !BoundingRectangle.equals(globeDepth._viewport, globeDepth._rs.viewport) || updateScissor) {
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globeDepth._rs = RenderState.fromCache({
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viewport : globeDepth._viewport,
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scissorTest : {
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enabled : globeDepth._useScissorTest,
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rectangle : globeDepth._scissorRectangle
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}
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});
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globeDepth._rsBlend = RenderState.fromCache({
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viewport : globeDepth._viewport,
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scissorTest : {
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enabled : globeDepth._useScissorTest,
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rectangle : globeDepth._scissorRectangle
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},
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blending: BlendingState.ALPHA_BLEND
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});
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// Copy packed depth only if the 3D Tiles bit is set
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globeDepth._rsUpdate = RenderState.fromCache({
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viewport : globeDepth._viewport,
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scissorTest : {
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enabled : globeDepth._useScissorTest,
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rectangle : globeDepth._scissorRectangle
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},
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stencilTest : {
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enabled : true,
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frontFunction : StencilFunction.EQUAL,
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frontOperation : {
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fail : StencilOperation.KEEP,
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zFail : StencilOperation.KEEP,
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zPass : StencilOperation.KEEP
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},
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backFunction : StencilFunction.NEVER,
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reference : StencilConstants.CESIUM_3D_TILE_MASK,
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mask : StencilConstants.CESIUM_3D_TILE_MASK
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}
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});
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}
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if (!defined(globeDepth._copyDepthCommand)) {
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globeDepth._copyDepthCommand = context.createViewportQuadCommand(PassThroughDepth, {
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uniformMap : {
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u_depthTexture : function() {
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return globeDepth._depthStencilTexture;
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}
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},
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owner : globeDepth
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});
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}
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globeDepth._copyDepthCommand.framebuffer = globeDepth._copyDepthFramebuffer;
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globeDepth._copyDepthCommand.renderState = globeDepth._rs;
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if (!defined(globeDepth._copyColorCommand)) {
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globeDepth._copyColorCommand = context.createViewportQuadCommand(PassThrough, {
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uniformMap : {
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colorTexture : function() {
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return globeDepth._globeColorTexture;
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}
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},
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owner : globeDepth
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});
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}
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globeDepth._copyColorCommand.renderState = globeDepth._rs;
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if (!defined(globeDepth._tempCopyDepthCommand)) {
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globeDepth._tempCopyDepthCommand = context.createViewportQuadCommand(PassThroughDepth, {
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uniformMap : {
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u_depthTexture : function() {
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return globeDepth._tempCopyDepthTexture;
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}
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},
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owner : globeDepth
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});
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}
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globeDepth._tempCopyDepthCommand.framebuffer = globeDepth._tempCopyDepthFramebuffer;
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globeDepth._tempCopyDepthCommand.renderState = globeDepth._rs;
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if (!defined(globeDepth._updateDepthCommand)) {
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globeDepth._updateDepthCommand = context.createViewportQuadCommand(PassThrough, {
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uniformMap : {
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colorTexture : function() {
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return globeDepth._tempGlobeDepthTexture;
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}
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},
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owner : globeDepth
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});
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}
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globeDepth._updateDepthCommand.framebuffer = globeDepth._updateDepthFramebuffer;
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globeDepth._updateDepthCommand.renderState = globeDepth._rsUpdate;
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if (!defined(globeDepth._clearGlobeColorCommand)) {
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globeDepth._clearGlobeColorCommand = new ClearCommand({
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color : new Color(0.0, 0.0, 0.0, 0.0),
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stencil : 0.0,
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owner : globeDepth
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});
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}
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globeDepth._clearGlobeColorCommand.framebuffer = globeDepth._globeColorFramebuffer;
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if (!defined(globeDepth._clearPrimitiveColorCommand)) {
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globeDepth._clearPrimitiveColorCommand = new ClearCommand({
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color : new Color(0.0, 0.0, 0.0, 0.0),
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stencil : 0.0,
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owner : globeDepth
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});
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}
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globeDepth._clearPrimitiveColorCommand.framebuffer = globeDepth._primitiveColorFramebuffer;
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if (!defined(globeDepth._mergeColorCommand)) {
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globeDepth._mergeColorCommand = context.createViewportQuadCommand(PassThrough, {
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uniformMap : {
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colorTexture : function() {
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return globeDepth._primitiveColorTexture;
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}
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},
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owner : globeDepth
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});
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}
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globeDepth._mergeColorCommand.framebuffer = globeDepth._globeColorFramebuffer;
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globeDepth._mergeColorCommand.renderState = globeDepth._rsBlend;
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}
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GlobeDepth.prototype.executeDebugGlobeDepth = function(context, passState, useLogDepth) {
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executeDebugGlobeDepth(this, context, passState, useLogDepth);
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};
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GlobeDepth.prototype.update = function(context, passState, viewport, hdr, clearGlobeDepth) {
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var width = viewport.width;
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var height = viewport.height;
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updateFramebuffers(this, context, width, height, hdr, clearGlobeDepth);
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updateCopyCommands(this, context, width, height, passState);
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context.uniformState.globeDepthTexture = undefined;
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this._useHdr = hdr;
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this._clearGlobeDepth = clearGlobeDepth;
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};
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GlobeDepth.prototype.executeCopyDepth = function(context, passState) {
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if (defined(this._copyDepthCommand)) {
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this._copyDepthCommand.execute(context, passState);
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context.uniformState.globeDepthTexture = this._globeDepthTexture;
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}
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};
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GlobeDepth.prototype.executeUpdateDepth = function(context, passState, clearGlobeDepth) {
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var depthTextureToCopy = passState.framebuffer.depthStencilTexture;
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if (clearGlobeDepth || (depthTextureToCopy !== this._depthStencilTexture)) {
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// First copy the depth to a temporary globe depth texture, then update the
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// main globe depth texture where the stencil bit for 3D Tiles is set.
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// This preserves the original globe depth except where 3D Tiles is rendered.
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// The additional texture and framebuffer resources are created on demand.
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if (defined(this._updateDepthCommand)) {
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if (!defined(this._updateDepthFramebuffer) ||
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(this._updateDepthFramebuffer.depthStencilTexture !== depthTextureToCopy) ||
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(this._updateDepthFramebuffer.getColorTexture(0) !== this._globeDepthTexture)) {
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var width = this._globeDepthTexture.width;
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var height = this._globeDepthTexture.height;
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destroyUpdateDepthResources(this);
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createUpdateDepthResources(this, context, width, height, passState);
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updateCopyCommands(this, context, width, height, passState);
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}
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this._tempCopyDepthTexture = depthTextureToCopy;
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this._tempCopyDepthCommand.execute(context, passState);
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this._updateDepthCommand.execute(context, passState);
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}
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return;
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}
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// Fast path - the depth texture can be copied normally.
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if (defined(this._copyDepthCommand)) {
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this._copyDepthCommand.execute(context, passState);
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}
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};
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GlobeDepth.prototype.executeCopyColor = function(context, passState) {
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if (defined(this._copyColorCommand)) {
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this._copyColorCommand.execute(context, passState);
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}
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};
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GlobeDepth.prototype.executeMergeColor = function(context, passState) {
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if (defined(this._mergeColorCommand)) {
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this._mergeColorCommand.execute(context, passState);
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}
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};
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GlobeDepth.prototype.clear = function(context, passState, clearColor) {
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var clear = this._clearGlobeColorCommand;
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if (defined(clear)) {
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Color.clone(clearColor, clear.color);
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clear.execute(context, passState);
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}
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clear = this._clearPrimitiveColorCommand;
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if (defined(clear) && defined(this._primitiveColorFramebuffer)) {
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clear.execute(context, passState);
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}
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};
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GlobeDepth.prototype.isDestroyed = function() {
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return false;
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};
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GlobeDepth.prototype.destroy = function() {
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destroyTextures(this);
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destroyFramebuffers(this);
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destroyPrimitiveFramebuffer(this);
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destroyUpdateDepthResources(this);
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if (defined(this._copyColorCommand)) {
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this._copyColorCommand.shaderProgram = this._copyColorCommand.shaderProgram.destroy();
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}
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if (defined(this._copyDepthCommand)) {
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this._copyDepthCommand.shaderProgram = this._copyDepthCommand.shaderProgram.destroy();
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}
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if (defined(this._tempCopyDepthCommand)) {
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this._tempCopyDepthCommand.shaderProgram = this._tempCopyDepthCommand.shaderProgram.destroy();
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}
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if (defined(this._updateDepthCommand)) {
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this._updateDepthCommand.shaderProgram = this._updateDepthCommand.shaderProgram.destroy();
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}
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if (defined(this._mergeColorCommand)) {
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this._mergeColorCommand.shaderProgram = this._mergeColorCommand.shaderProgram.destroy();
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}
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if (defined(this._debugGlobeDepthViewportCommand)) {
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this._debugGlobeDepthViewportCommand.shaderProgram = this._debugGlobeDepthViewportCommand.shaderProgram.destroy();
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}
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return destroyObject(this);
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};
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export default GlobeDepth;
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