import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import TerrainQuantization from '../Core/TerrainQuantization.js';
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import ShaderProgram from '../Renderer/ShaderProgram.js';
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import getClippingFunction from './getClippingFunction.js';
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import SceneMode from './SceneMode.js';
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function GlobeSurfaceShader(numberOfDayTextures, flags, material, shaderProgram, clippingShaderState) {
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this.numberOfDayTextures = numberOfDayTextures;
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this.flags = flags;
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this.material = material;
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this.shaderProgram = shaderProgram;
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this.clippingShaderState = clippingShaderState;
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}
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/**
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* Manages the shaders used to shade the surface of a {@link Globe}.
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*
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* @alias GlobeSurfaceShaderSet
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* @private
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*/
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function GlobeSurfaceShaderSet() {
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this.baseVertexShaderSource = undefined;
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this.baseFragmentShaderSource = undefined;
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this._shadersByTexturesFlags = [];
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this.material = undefined;
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}
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function getPositionMode(sceneMode) {
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var getPosition3DMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }';
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var getPositionColumbusViewAnd2DMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }';
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var getPositionMorphingMode = 'vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionMorphingMode(position, height, textureCoordinates); }';
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var positionMode;
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switch (sceneMode) {
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case SceneMode.SCENE3D:
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positionMode = getPosition3DMode;
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break;
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case SceneMode.SCENE2D:
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case SceneMode.COLUMBUS_VIEW:
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positionMode = getPositionColumbusViewAnd2DMode;
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break;
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case SceneMode.MORPHING:
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positionMode = getPositionMorphingMode;
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break;
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}
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return positionMode;
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}
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function get2DYPositionFraction(useWebMercatorProjection) {
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var get2DYPositionFractionGeographicProjection = 'float get2DYPositionFraction(vec2 textureCoordinates) { return get2DGeographicYPositionFraction(textureCoordinates); }';
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var get2DYPositionFractionMercatorProjection = 'float get2DYPositionFraction(vec2 textureCoordinates) { return get2DMercatorYPositionFraction(textureCoordinates); }';
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return useWebMercatorProjection ? get2DYPositionFractionMercatorProjection : get2DYPositionFractionGeographicProjection;
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}
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GlobeSurfaceShaderSet.prototype.getShaderProgram = function(options) {
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var frameState = options.frameState;
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var surfaceTile = options.surfaceTile;
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var numberOfDayTextures = options.numberOfDayTextures;
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var applyBrightness = options.applyBrightness;
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var applyContrast = options.applyContrast;
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var applyHue = options.applyHue;
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var applySaturation = options.applySaturation;
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var applyGamma = options.applyGamma;
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var applyAlpha = options.applyAlpha;
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var applySplit = options.applySplit;
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var showReflectiveOcean = options.showReflectiveOcean;
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var showOceanWaves = options.showOceanWaves;
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var enableLighting = options.enableLighting;
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var dynamicAtmosphereLighting = options.dynamicAtmosphereLighting;
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var dynamicAtmosphereLightingFromSun = options.dynamicAtmosphereLightingFromSun;
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var showGroundAtmosphere = options.showGroundAtmosphere;
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var perFragmentGroundAtmosphere = options.perFragmentGroundAtmosphere;
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var hasVertexNormals = options.hasVertexNormals;
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var useWebMercatorProjection = options.useWebMercatorProjection;
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var enableFog = options.enableFog;
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var enableClippingPlanes = options.enableClippingPlanes;
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var clippingPlanes = options.clippingPlanes;
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var clippedByBoundaries = options.clippedByBoundaries;
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var hasImageryLayerCutout = options.hasImageryLayerCutout;
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var colorCorrect = options.colorCorrect;
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var highlightFillTile = options.highlightFillTile;
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var colorToAlpha = options.colorToAlpha;
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var quantization = 0;
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var quantizationDefine = '';
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var mesh = surfaceTile.renderedMesh;
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var terrainEncoding = mesh.encoding;
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var quantizationMode = terrainEncoding.quantization;
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if (quantizationMode === TerrainQuantization.BITS12) {
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quantization = 1;
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quantizationDefine = 'QUANTIZATION_BITS12';
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}
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var cartographicLimitRectangleFlag = 0;
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var cartographicLimitRectangleDefine = '';
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if (clippedByBoundaries) {
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cartographicLimitRectangleFlag = 1;
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cartographicLimitRectangleDefine = 'TILE_LIMIT_RECTANGLE';
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}
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var imageryCutoutFlag = 0;
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var imageryCutoutDefine = '';
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if (hasImageryLayerCutout) {
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imageryCutoutFlag = 1;
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imageryCutoutDefine = 'APPLY_IMAGERY_CUTOUT';
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}
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var sceneMode = frameState.mode;
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var flags = sceneMode |
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(applyBrightness << 2) |
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(applyContrast << 3) |
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(applyHue << 4) |
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(applySaturation << 5) |
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(applyGamma << 6) |
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(applyAlpha << 7) |
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(showReflectiveOcean << 8) |
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(showOceanWaves << 9) |
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(enableLighting << 10) |
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(dynamicAtmosphereLighting << 11) |
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(dynamicAtmosphereLightingFromSun << 12) |
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(showGroundAtmosphere << 13) |
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(perFragmentGroundAtmosphere << 14) |
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(hasVertexNormals << 15) |
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(useWebMercatorProjection << 16) |
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(enableFog << 17) |
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(quantization << 18) |
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(applySplit << 19) |
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(enableClippingPlanes << 20) |
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(cartographicLimitRectangleFlag << 21) |
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(imageryCutoutFlag << 22) |
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(colorCorrect << 23) |
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(highlightFillTile << 24) |
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(colorToAlpha << 25);
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var currentClippingShaderState = 0;
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if (defined(clippingPlanes) && clippingPlanes.length > 0) {
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currentClippingShaderState = enableClippingPlanes ? clippingPlanes.clippingPlanesState : 0;
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}
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var surfaceShader = surfaceTile.surfaceShader;
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if (defined(surfaceShader) &&
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surfaceShader.numberOfDayTextures === numberOfDayTextures &&
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surfaceShader.flags === flags &&
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surfaceShader.material === this.material &&
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surfaceShader.clippingShaderState === currentClippingShaderState) {
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return surfaceShader.shaderProgram;
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}
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// New tile, or tile changed number of textures, flags, or clipping planes
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var shadersByFlags = this._shadersByTexturesFlags[numberOfDayTextures];
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if (!defined(shadersByFlags)) {
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shadersByFlags = this._shadersByTexturesFlags[numberOfDayTextures] = [];
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}
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surfaceShader = shadersByFlags[flags];
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if (!defined(surfaceShader) || surfaceShader.material !== this.material || surfaceShader.clippingShaderState !== currentClippingShaderState) {
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// Cache miss - we've never seen this combination of numberOfDayTextures and flags before.
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var vs = this.baseVertexShaderSource.clone();
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var fs = this.baseFragmentShaderSource.clone();
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if (currentClippingShaderState !== 0) {
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fs.sources.unshift(getClippingFunction(clippingPlanes, frameState.context)); // Need to go before GlobeFS
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}
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vs.defines.push(quantizationDefine);
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fs.defines.push('TEXTURE_UNITS ' + numberOfDayTextures, cartographicLimitRectangleDefine, imageryCutoutDefine);
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if (applyBrightness) {
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fs.defines.push('APPLY_BRIGHTNESS');
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}
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if (applyContrast) {
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fs.defines.push('APPLY_CONTRAST');
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}
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if (applyHue) {
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fs.defines.push('APPLY_HUE');
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}
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if (applySaturation) {
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fs.defines.push('APPLY_SATURATION');
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}
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if (applyGamma) {
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fs.defines.push('APPLY_GAMMA');
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}
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if (applyAlpha) {
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fs.defines.push('APPLY_ALPHA');
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}
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if (showReflectiveOcean) {
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fs.defines.push('SHOW_REFLECTIVE_OCEAN');
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vs.defines.push('SHOW_REFLECTIVE_OCEAN');
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}
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if (showOceanWaves) {
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fs.defines.push('SHOW_OCEAN_WAVES');
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}
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if (colorToAlpha) {
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fs.defines.push('APPLY_COLOR_TO_ALPHA');
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}
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if (enableLighting) {
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if (hasVertexNormals) {
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vs.defines.push('ENABLE_VERTEX_LIGHTING');
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fs.defines.push('ENABLE_VERTEX_LIGHTING');
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} else {
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vs.defines.push('ENABLE_DAYNIGHT_SHADING');
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fs.defines.push('ENABLE_DAYNIGHT_SHADING');
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}
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}
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if (dynamicAtmosphereLighting) {
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fs.defines.push('DYNAMIC_ATMOSPHERE_LIGHTING');
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if (dynamicAtmosphereLightingFromSun) {
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fs.defines.push('DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN');
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}
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}
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if (showGroundAtmosphere) {
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vs.defines.push('GROUND_ATMOSPHERE');
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fs.defines.push('GROUND_ATMOSPHERE');
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if (perFragmentGroundAtmosphere) {
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fs.defines.push('PER_FRAGMENT_GROUND_ATMOSPHERE');
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}
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}
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vs.defines.push('INCLUDE_WEB_MERCATOR_Y');
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fs.defines.push('INCLUDE_WEB_MERCATOR_Y');
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if (enableFog) {
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vs.defines.push('FOG');
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fs.defines.push('FOG');
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}
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if (applySplit) {
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fs.defines.push('APPLY_SPLIT');
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}
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if (enableClippingPlanes) {
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fs.defines.push('ENABLE_CLIPPING_PLANES');
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}
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if (colorCorrect) {
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fs.defines.push('COLOR_CORRECT');
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}
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if (highlightFillTile) {
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fs.defines.push('HIGHLIGHT_FILL_TILE');
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}
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var computeDayColor = '\
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vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates)\n\
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{\n\
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vec4 color = initialColor;\n';
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if (hasImageryLayerCutout) {
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computeDayColor += '\
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vec4 cutoutAndColorResult;\n\
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bool texelUnclipped;\n';
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}
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for (var i = 0; i < numberOfDayTextures; ++i) {
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if (hasImageryLayerCutout) {
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computeDayColor += '\
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cutoutAndColorResult = u_dayTextureCutoutRectangles[' + i + '];\n\
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texelUnclipped = v_textureCoordinates.x < cutoutAndColorResult.x || cutoutAndColorResult.z < v_textureCoordinates.x || v_textureCoordinates.y < cutoutAndColorResult.y || cutoutAndColorResult.w < v_textureCoordinates.y;\n\
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cutoutAndColorResult = sampleAndBlend(\n';
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} else {
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computeDayColor += '\
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color = sampleAndBlend(\n';
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}
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computeDayColor += '\
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color,\n\
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u_dayTextures[' + i + '],\n\
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u_dayTextureUseWebMercatorT[' + i + '] ? textureCoordinates.xz : textureCoordinates.xy,\n\
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u_dayTextureTexCoordsRectangle[' + i + '],\n\
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u_dayTextureTranslationAndScale[' + i + '],\n\
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' + (applyAlpha ? 'u_dayTextureAlpha[' + i + ']' : '1.0') + ',\n\
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' + (applyBrightness ? 'u_dayTextureBrightness[' + i + ']' : '0.0') + ',\n\
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' + (applyContrast ? 'u_dayTextureContrast[' + i + ']' : '0.0') + ',\n\
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' + (applyHue ? 'u_dayTextureHue[' + i + ']' : '0.0') + ',\n\
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' + (applySaturation ? 'u_dayTextureSaturation[' + i + ']' : '0.0') + ',\n\
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' + (applyGamma ? 'u_dayTextureOneOverGamma[' + i + ']' : '0.0') + ',\n\
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' + (applySplit ? 'u_dayTextureSplit[' + i + ']' : '0.0') + ',\n\
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' + (colorToAlpha ? 'u_colorsToAlpha[' + i + ']' : 'vec4(0.0)') + '\n\
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);\n';
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if (hasImageryLayerCutout) {
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computeDayColor += '\
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color = czm_branchFreeTernary(texelUnclipped, cutoutAndColorResult, color);\n';
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}
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}
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computeDayColor += '\
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return color;\n\
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}';
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fs.sources.push(computeDayColor);
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vs.sources.push(getPositionMode(sceneMode));
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vs.sources.push(get2DYPositionFraction(useWebMercatorProjection));
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var shader = ShaderProgram.fromCache({
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context : frameState.context,
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vertexShaderSource : vs,
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fragmentShaderSource : fs,
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attributeLocations : terrainEncoding.getAttributeLocations()
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});
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surfaceShader = shadersByFlags[flags] = new GlobeSurfaceShader(numberOfDayTextures, flags, this.material, shader, currentClippingShaderState);
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}
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surfaceTile.surfaceShader = surfaceShader;
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return surfaceShader.shaderProgram;
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};
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GlobeSurfaceShaderSet.prototype.destroy = function() {
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var flags;
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var shader;
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var shadersByTexturesFlags = this._shadersByTexturesFlags;
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for (var textureCount in shadersByTexturesFlags) {
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if (shadersByTexturesFlags.hasOwnProperty(textureCount)) {
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var shadersByFlags = shadersByTexturesFlags[textureCount];
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if (!defined(shadersByFlags)) {
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continue;
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}
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for (flags in shadersByFlags) {
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if (shadersByFlags.hasOwnProperty(flags)) {
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shader = shadersByFlags[flags];
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if (defined(shader)) {
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shader.shaderProgram.destroy();
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}
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}
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}
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}
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}
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return destroyObject(this);
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};
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export default GlobeSurfaceShaderSet;
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