import BoundingSphere from '../Core/BoundingSphere.js';
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import Cartesian3 from '../Core/Cartesian3.js';
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import Cartesian4 from '../Core/Cartesian4.js';
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import defined from '../Core/defined.js';
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import IndexDatatype from '../Core/IndexDatatype.js';
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import IntersectionTests from '../Core/IntersectionTests.js';
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import OrientedBoundingBox from '../Core/OrientedBoundingBox.js';
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import PixelFormat from '../Core/PixelFormat.js';
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import Ray from '../Core/Ray.js';
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import Request from '../Core/Request.js';
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import RequestState from '../Core/RequestState.js';
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import RequestType from '../Core/RequestType.js';
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import TileProviderError from '../Core/TileProviderError.js';
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import Buffer from '../Renderer/Buffer.js';
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import BufferUsage from '../Renderer/BufferUsage.js';
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import PixelDatatype from '../Renderer/PixelDatatype.js';
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import Sampler from '../Renderer/Sampler.js';
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import Texture from '../Renderer/Texture.js';
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import TextureMagnificationFilter from '../Renderer/TextureMagnificationFilter.js';
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import TextureMinificationFilter from '../Renderer/TextureMinificationFilter.js';
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import TextureWrap from '../Renderer/TextureWrap.js';
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import VertexArray from '../Renderer/VertexArray.js';
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import when from '../ThirdParty/when.js';
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import ImageryState from './ImageryState.js';
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import QuadtreeTileLoadState from './QuadtreeTileLoadState.js';
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import SceneMode from './SceneMode.js';
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import TerrainState from './TerrainState.js';
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/**
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* Contains additional information about a {@link QuadtreeTile} of the globe's surface, and
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* encapsulates state transition logic for loading tiles.
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*
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* @constructor
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* @alias GlobeSurfaceTile
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* @private
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*/
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function GlobeSurfaceTile() {
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/**
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* The {@link TileImagery} attached to this tile.
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* @type {TileImagery[]}
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* @default []
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*/
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this.imagery = [];
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this.waterMaskTexture = undefined;
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this.waterMaskTranslationAndScale = new Cartesian4(0.0, 0.0, 1.0, 1.0);
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this.terrainData = undefined;
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this.vertexArray = undefined;
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this.orientedBoundingBox = undefined;
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this.boundingVolumeSourceTile = undefined;
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/**
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* A bounding region used to estimate distance to the tile. The horizontal bounds are always tight-fitting,
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* but the `minimumHeight` and `maximumHeight` properties may be derived from the min/max of an ancestor tile
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* and be quite loose-fitting and thus very poor for estimating distance. The {@link TileBoundingRegion#boundingVolume}
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* and {@link TileBoundingRegion#boundingSphere} will always be undefined; tiles store these separately.
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* @type {TileBoundingRegion}
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*/
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this.tileBoundingRegion = undefined;
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this.occludeePointInScaledSpace = new Cartesian3();
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this.terrainState = TerrainState.UNLOADED;
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this.mesh = undefined;
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this.fill = undefined;
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this.pickBoundingSphere = new BoundingSphere();
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this.surfaceShader = undefined;
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this.isClipped = true;
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this.clippedByBoundaries = false;
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}
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Object.defineProperties(GlobeSurfaceTile.prototype, {
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/**
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* Gets a value indicating whether or not this tile is eligible to be unloaded.
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* Typically, a tile is ineligible to be unloaded while an asynchronous operation,
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* such as a request for data, is in progress on it. A tile will never be
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* unloaded while it is needed for rendering, regardless of the value of this
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* property.
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* @memberof GlobeSurfaceTile.prototype
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* @type {Boolean}
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*/
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eligibleForUnloading : {
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get : function() {
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// Do not remove tiles that are transitioning or that have
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// imagery that is transitioning.
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var terrainState = this.terrainState;
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var loadingIsTransitioning = terrainState === TerrainState.RECEIVING || terrainState === TerrainState.TRANSFORMING;
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var shouldRemoveTile = !loadingIsTransitioning;
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var imagery = this.imagery;
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for (var i = 0, len = imagery.length; shouldRemoveTile && i < len; ++i) {
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var tileImagery = imagery[i];
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shouldRemoveTile = !defined(tileImagery.loadingImagery) || tileImagery.loadingImagery.state !== ImageryState.TRANSITIONING;
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}
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return shouldRemoveTile;
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}
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},
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/**
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* Gets the {@link TerrainMesh} that is used for rendering this tile, if any.
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* Returns the value of the {@link GlobeSurfaceTile#mesh} property if
|
* {@link GlobeSurfaceTile#vertexArray} is defined. Otherwise, It returns the
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* {@link TerrainFillMesh#mesh} property of the {@link GlobeSurfaceTile#fill}.
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* If there is no fill, it returns undefined.
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*
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* @memberof GlobeSurfaceTile.prototype
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* @type {TerrainMesh}
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*/
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renderedMesh : {
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get : function() {
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if (defined(this.vertexArray)) {
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return this.mesh;
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} else if (defined(this.fill)) {
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return this.fill.mesh;
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}
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return undefined;
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}
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}
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});
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function getPosition(encoding, mode, projection, vertices, index, result) {
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encoding.decodePosition(vertices, index, result);
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if (defined(mode) && mode !== SceneMode.SCENE3D) {
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var ellipsoid = projection.ellipsoid;
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var positionCart = ellipsoid.cartesianToCartographic(result);
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projection.project(positionCart, result);
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Cartesian3.fromElements(result.z, result.x, result.y, result);
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}
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return result;
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}
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var scratchV0 = new Cartesian3();
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var scratchV1 = new Cartesian3();
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var scratchV2 = new Cartesian3();
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GlobeSurfaceTile.prototype.pick = function(ray, mode, projection, cullBackFaces, result) {
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var mesh = this.renderedMesh;
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if (!defined(mesh)) {
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return undefined;
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}
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var vertices = mesh.vertices;
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var indices = mesh.indices;
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var encoding = mesh.encoding;
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var indicesLength = indices.length;
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var minT = Number.MAX_VALUE;
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for (var i = 0; i < indicesLength; i += 3) {
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var i0 = indices[i];
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var i1 = indices[i + 1];
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var i2 = indices[i + 2];
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var v0 = getPosition(encoding, mode, projection, vertices, i0, scratchV0);
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var v1 = getPosition(encoding, mode, projection, vertices, i1, scratchV1);
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var v2 = getPosition(encoding, mode, projection, vertices, i2, scratchV2);
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var t = IntersectionTests.rayTriangleParametric(ray, v0, v1, v2, cullBackFaces);
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if (defined(t) && t < minT && t >= 0.0) {
|
minT = t;
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}
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}
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return minT !== Number.MAX_VALUE ? Ray.getPoint(ray, minT, result) : undefined;
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};
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GlobeSurfaceTile.prototype.freeResources = function() {
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if (defined(this.waterMaskTexture)) {
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--this.waterMaskTexture.referenceCount;
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if (this.waterMaskTexture.referenceCount === 0) {
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this.waterMaskTexture.destroy();
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}
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this.waterMaskTexture = undefined;
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}
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this.terrainData = undefined;
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this.terrainState = TerrainState.UNLOADED;
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this.mesh = undefined;
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this.fill = this.fill && this.fill.destroy();
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var imageryList = this.imagery;
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for (var i = 0, len = imageryList.length; i < len; ++i) {
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imageryList[i].freeResources();
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}
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this.imagery.length = 0;
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this.freeVertexArray();
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};
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GlobeSurfaceTile.prototype.freeVertexArray = function() {
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GlobeSurfaceTile._freeVertexArray(this.vertexArray);
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this.vertexArray = undefined;
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GlobeSurfaceTile._freeVertexArray(this.wireframeVertexArray);
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this.wireframeVertexArray = undefined;
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};
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GlobeSurfaceTile.initialize = function(tile, terrainProvider, imageryLayerCollection) {
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var surfaceTile = tile.data;
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if (!defined(surfaceTile)) {
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surfaceTile = tile.data = new GlobeSurfaceTile();
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}
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if (tile.state === QuadtreeTileLoadState.START) {
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prepareNewTile(tile, terrainProvider, imageryLayerCollection);
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tile.state = QuadtreeTileLoadState.LOADING;
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}
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};
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GlobeSurfaceTile.processStateMachine = function(tile, frameState, terrainProvider, imageryLayerCollection, vertexArraysToDestroy, terrainOnly) {
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GlobeSurfaceTile.initialize(tile, terrainProvider, imageryLayerCollection);
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var surfaceTile = tile.data;
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if (tile.state === QuadtreeTileLoadState.LOADING) {
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processTerrainStateMachine(tile, frameState, terrainProvider, imageryLayerCollection, vertexArraysToDestroy);
|
}
|
|
// From here down we're loading imagery, not terrain. We don't want to load imagery until
|
// we're certain that the terrain tiles are actually visible, though. We'll load terrainOnly
|
// in these scenarios:
|
// * our bounding volume isn't accurate so we're not certain this tile is really visible (see GlobeSurfaceTileProvider#loadTile).
|
// * we want to upsample from this tile but don't plan to render it (see processTerrainStateMachine).
|
if (terrainOnly) {
|
return;
|
}
|
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var wasAlreadyRenderable = tile.renderable;
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// The terrain is renderable as soon as we have a valid vertex array.
|
tile.renderable = defined(surfaceTile.vertexArray);
|
|
// But it's not done loading until it's in the READY state.
|
var isTerrainDoneLoading = surfaceTile.terrainState === TerrainState.READY;
|
|
// If this tile's terrain and imagery are just upsampled from its parent, mark the tile as
|
// upsampled only. We won't refine a tile if its four children are upsampled only.
|
tile.upsampledFromParent = defined(surfaceTile.terrainData) && surfaceTile.terrainData.wasCreatedByUpsampling();
|
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var isImageryDoneLoading = surfaceTile.processImagery(tile, terrainProvider, frameState);
|
|
if (isTerrainDoneLoading && isImageryDoneLoading) {
|
var callbacks = tile._loadedCallbacks;
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var newCallbacks = {};
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for(var layerId in callbacks) {
|
if (callbacks.hasOwnProperty(layerId)) {
|
if(!callbacks[layerId](tile)) {
|
newCallbacks[layerId] = callbacks[layerId];
|
}
|
}
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}
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tile._loadedCallbacks = newCallbacks;
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|
tile.state = QuadtreeTileLoadState.DONE;
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}
|
|
// Once a tile is renderable, it stays renderable, because doing otherwise would
|
// cause detail (or maybe even the entire globe) to vanish when adding a new
|
// imagery layer. `GlobeSurfaceTileProvider._onLayerAdded` sets renderable to
|
// false for all affected tiles that are not currently being rendered.
|
if (wasAlreadyRenderable) {
|
tile.renderable = true;
|
}
|
};
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GlobeSurfaceTile.prototype.processImagery = function(tile, terrainProvider, frameState, skipLoading) {
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var surfaceTile = tile.data;
|
var isUpsampledOnly = tile.upsampledFromParent;
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var isAnyTileLoaded = false;
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var isDoneLoading = true;
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// Transition imagery states
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var tileImageryCollection = surfaceTile.imagery;
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var i, len;
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for (i = 0, len = tileImageryCollection.length; i < len; ++i) {
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var tileImagery = tileImageryCollection[i];
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if (!defined(tileImagery.loadingImagery)) {
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isUpsampledOnly = false;
|
continue;
|
}
|
|
if (tileImagery.loadingImagery.state === ImageryState.PLACEHOLDER) {
|
var imageryLayer = tileImagery.loadingImagery.imageryLayer;
|
if (imageryLayer.imageryProvider.ready) {
|
// Remove the placeholder and add the actual skeletons (if any)
|
// at the same position. Then continue the loop at the same index.
|
tileImagery.freeResources();
|
tileImageryCollection.splice(i, 1);
|
imageryLayer._createTileImagerySkeletons(tile, terrainProvider, i);
|
--i;
|
len = tileImageryCollection.length;
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continue;
|
} else {
|
isUpsampledOnly = false;
|
}
|
}
|
|
var thisTileDoneLoading = tileImagery.processStateMachine(tile, frameState, skipLoading);
|
isDoneLoading = isDoneLoading && thisTileDoneLoading;
|
|
// The imagery is renderable as soon as we have any renderable imagery for this region.
|
isAnyTileLoaded = isAnyTileLoaded || (thisTileDoneLoading || defined(tileImagery.readyImagery));
|
|
isUpsampledOnly = isUpsampledOnly && defined(tileImagery.loadingImagery) &&
|
(tileImagery.loadingImagery.state === ImageryState.FAILED || tileImagery.loadingImagery.state === ImageryState.INVALID);
|
}
|
|
tile.upsampledFromParent = isUpsampledOnly;
|
|
// Allow rendering if any available layers are loaded
|
tile.renderable = tile.renderable && (isAnyTileLoaded || isDoneLoading);
|
|
return isDoneLoading;
|
};
|
|
function prepareNewTile(tile, terrainProvider, imageryLayerCollection) {
|
var available = terrainProvider.getTileDataAvailable(tile.x, tile.y, tile.level);
|
|
if (!defined(available) && defined(tile.parent)) {
|
// Provider doesn't know if this tile is available. Does the parent tile know?
|
var parent = tile.parent;
|
var parentSurfaceTile = parent.data;
|
if (defined(parentSurfaceTile) && defined(parentSurfaceTile.terrainData)) {
|
available = parentSurfaceTile.terrainData.isChildAvailable(parent.x, parent.y, tile.x, tile.y);
|
}
|
}
|
|
if (available === false) {
|
// This tile is not available, so mark it failed so we start upsampling right away.
|
tile.data.terrainState = TerrainState.FAILED;
|
}
|
|
// Map imagery tiles to this terrain tile
|
for (var i = 0, len = imageryLayerCollection.length; i < len; ++i) {
|
var layer = imageryLayerCollection.get(i);
|
if (layer.show) {
|
layer._createTileImagerySkeletons(tile, terrainProvider);
|
}
|
}
|
}
|
|
function processTerrainStateMachine(tile, frameState, terrainProvider, imageryLayerCollection, vertexArraysToDestroy) {
|
var surfaceTile = tile.data;
|
|
// If this tile is FAILED, we'll need to upsample from the parent. If the parent isn't
|
// ready for that, let's push it along.
|
var parent = tile.parent;
|
if (surfaceTile.terrainState === TerrainState.FAILED && parent !== undefined) {
|
var parentReady = parent.data !== undefined && parent.data.terrainData !== undefined && parent.data.terrainData.canUpsample !== false;
|
if (!parentReady) {
|
GlobeSurfaceTile.processStateMachine(parent, frameState, terrainProvider, imageryLayerCollection, true);
|
}
|
}
|
|
if (surfaceTile.terrainState === TerrainState.FAILED) {
|
upsample(surfaceTile, tile, frameState, terrainProvider, tile.x, tile.y, tile.level);
|
}
|
|
if (surfaceTile.terrainState === TerrainState.UNLOADED) {
|
requestTileGeometry(surfaceTile, terrainProvider, tile.x, tile.y, tile.level);
|
}
|
|
if (surfaceTile.terrainState === TerrainState.RECEIVED) {
|
transform(surfaceTile, frameState, terrainProvider, tile.x, tile.y, tile.level);
|
}
|
|
if (surfaceTile.terrainState === TerrainState.TRANSFORMED) {
|
createResources(surfaceTile, frameState.context, terrainProvider, tile.x, tile.y, tile.level, vertexArraysToDestroy);
|
}
|
|
if (surfaceTile.terrainState >= TerrainState.RECEIVED && surfaceTile.waterMaskTexture === undefined && terrainProvider.hasWaterMask) {
|
var terrainData = surfaceTile.terrainData;
|
if (terrainData.waterMask !== undefined) {
|
createWaterMaskTextureIfNeeded(frameState.context, surfaceTile);
|
} else {
|
var sourceTile = surfaceTile._findAncestorTileWithTerrainData(tile);
|
if (defined(sourceTile) && defined(sourceTile.data.waterMaskTexture)) {
|
surfaceTile.waterMaskTexture = sourceTile.data.waterMaskTexture;
|
++surfaceTile.waterMaskTexture.referenceCount;
|
surfaceTile._computeWaterMaskTranslationAndScale(tile, sourceTile, surfaceTile.waterMaskTranslationAndScale);
|
}
|
}
|
}
|
}
|
|
function upsample(surfaceTile, tile, frameState, terrainProvider, x, y, level) {
|
var parent = tile.parent;
|
if (!parent) {
|
// Trying to upsample from a root tile. No can do. This tile is a failure.
|
tile.state = QuadtreeTileLoadState.FAILED;
|
return;
|
}
|
|
var sourceData = parent.data.terrainData;
|
var sourceX = parent.x;
|
var sourceY = parent.y;
|
var sourceLevel = parent.level;
|
|
if (!defined(sourceData)) {
|
// Parent is not available, so we can't upsample this tile yet.
|
return;
|
}
|
|
var terrainDataPromise = sourceData.upsample(terrainProvider.tilingScheme, sourceX, sourceY, sourceLevel, x, y, level);
|
if (!defined(terrainDataPromise)) {
|
// The upsample request has been deferred - try again later.
|
return;
|
}
|
|
surfaceTile.terrainState = TerrainState.RECEIVING;
|
|
when(terrainDataPromise, function(terrainData) {
|
surfaceTile.terrainData = terrainData;
|
surfaceTile.terrainState = TerrainState.RECEIVED;
|
}, function() {
|
surfaceTile.terrainState = TerrainState.FAILED;
|
});
|
}
|
|
function requestTileGeometry(surfaceTile, terrainProvider, x, y, level) {
|
function success(terrainData) {
|
surfaceTile.terrainData = terrainData;
|
surfaceTile.terrainState = TerrainState.RECEIVED;
|
surfaceTile.request = undefined;
|
}
|
|
function failure() {
|
if (surfaceTile.request.state === RequestState.CANCELLED) {
|
// Cancelled due to low priority - try again later.
|
surfaceTile.terrainData = undefined;
|
surfaceTile.terrainState = TerrainState.UNLOADED;
|
surfaceTile.request = undefined;
|
return;
|
}
|
|
// Initially assume failure. handleError may retry, in which case the state will
|
// change to RECEIVING or UNLOADED.
|
surfaceTile.terrainState = TerrainState.FAILED;
|
surfaceTile.request = undefined;
|
|
var message = 'Failed to obtain terrain tile X: ' + x + ' Y: ' + y + ' Level: ' + level + '.';
|
terrainProvider._requestError = TileProviderError.handleError(
|
terrainProvider._requestError,
|
terrainProvider,
|
terrainProvider.errorEvent,
|
message,
|
x, y, level,
|
doRequest);
|
}
|
|
function doRequest() {
|
// Request the terrain from the terrain provider.
|
var request = new Request({
|
throttle : false,
|
throttleByServer : true,
|
type : RequestType.TERRAIN
|
});
|
surfaceTile.request = request;
|
var requestPromise = terrainProvider.requestTileGeometry(x, y, level, request);
|
|
// If the request method returns undefined (instead of a promise), the request
|
// has been deferred.
|
if (defined(requestPromise)) {
|
surfaceTile.terrainState = TerrainState.RECEIVING;
|
when(requestPromise, success, failure);
|
} else {
|
// Deferred - try again later.
|
surfaceTile.terrainState = TerrainState.UNLOADED;
|
surfaceTile.request = undefined;
|
}
|
}
|
|
doRequest();
|
}
|
|
function transform(surfaceTile, frameState, terrainProvider, x, y, level) {
|
var tilingScheme = terrainProvider.tilingScheme;
|
|
var terrainData = surfaceTile.terrainData;
|
var meshPromise = terrainData.createMesh(tilingScheme, x, y, level, frameState.terrainExaggeration);
|
|
if (!defined(meshPromise)) {
|
// Postponed.
|
return;
|
}
|
|
surfaceTile.terrainState = TerrainState.TRANSFORMING;
|
|
when(meshPromise, function(mesh) {
|
surfaceTile.mesh = mesh;
|
surfaceTile.orientedBoundingBox = OrientedBoundingBox.clone(mesh.orientedBoundingBox, surfaceTile.orientedBoundingBox);
|
surfaceTile.occludeePointInScaledSpace = Cartesian3.clone(mesh.occludeePointInScaledSpace, surfaceTile.occludeePointInScaledSpace);
|
surfaceTile.terrainState = TerrainState.TRANSFORMED;
|
}, function() {
|
surfaceTile.terrainState = TerrainState.FAILED;
|
});
|
}
|
|
GlobeSurfaceTile._createVertexArrayForMesh = function(context, mesh) {
|
var typedArray = mesh.vertices;
|
var buffer = Buffer.createVertexBuffer({
|
context : context,
|
typedArray : typedArray,
|
usage : BufferUsage.STATIC_DRAW
|
});
|
var attributes = mesh.encoding.getAttributes(buffer);
|
|
var indexBuffers = mesh.indices.indexBuffers || {};
|
var indexBuffer = indexBuffers[context.id];
|
if (!defined(indexBuffer) || indexBuffer.isDestroyed()) {
|
var indices = mesh.indices;
|
indexBuffer = Buffer.createIndexBuffer({
|
context : context,
|
typedArray : indices,
|
usage : BufferUsage.STATIC_DRAW,
|
indexDatatype : IndexDatatype.fromSizeInBytes(indices.BYTES_PER_ELEMENT)
|
});
|
indexBuffer.vertexArrayDestroyable = false;
|
indexBuffer.referenceCount = 1;
|
indexBuffers[context.id] = indexBuffer;
|
mesh.indices.indexBuffers = indexBuffers;
|
} else {
|
++indexBuffer.referenceCount;
|
}
|
|
return new VertexArray({
|
context : context,
|
attributes : attributes,
|
indexBuffer : indexBuffer
|
});
|
};
|
|
GlobeSurfaceTile._freeVertexArray = function(vertexArray) {
|
if (defined(vertexArray)) {
|
var indexBuffer = vertexArray.indexBuffer;
|
|
vertexArray.destroy();
|
|
if (defined(indexBuffer) && !indexBuffer.isDestroyed() && defined(indexBuffer.referenceCount)) {
|
--indexBuffer.referenceCount;
|
if (indexBuffer.referenceCount === 0) {
|
indexBuffer.destroy();
|
}
|
}
|
}
|
|
};
|
|
function createResources(surfaceTile, context, terrainProvider, x, y, level, vertexArraysToDestroy) {
|
surfaceTile.vertexArray = GlobeSurfaceTile._createVertexArrayForMesh(context, surfaceTile.mesh);
|
surfaceTile.terrainState = TerrainState.READY;
|
surfaceTile.fill = surfaceTile.fill && surfaceTile.fill.destroy(vertexArraysToDestroy);
|
}
|
|
function getContextWaterMaskData(context) {
|
var data = context.cache.tile_waterMaskData;
|
|
if (!defined(data)) {
|
var allWaterTexture = Texture.create({
|
context : context,
|
pixelFormat : PixelFormat.LUMINANCE,
|
pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
|
source : {
|
arrayBufferView : new Uint8Array([255]),
|
width : 1,
|
height : 1
|
}
|
});
|
allWaterTexture.referenceCount = 1;
|
|
var sampler = new Sampler({
|
wrapS : TextureWrap.CLAMP_TO_EDGE,
|
wrapT : TextureWrap.CLAMP_TO_EDGE,
|
minificationFilter : TextureMinificationFilter.LINEAR,
|
magnificationFilter : TextureMagnificationFilter.LINEAR
|
});
|
|
data = {
|
allWaterTexture : allWaterTexture,
|
sampler : sampler,
|
destroy : function() {
|
this.allWaterTexture.destroy();
|
}
|
};
|
|
context.cache.tile_waterMaskData = data;
|
}
|
|
return data;
|
}
|
|
function createWaterMaskTextureIfNeeded(context, surfaceTile) {
|
var waterMask = surfaceTile.terrainData.waterMask;
|
var waterMaskData = getContextWaterMaskData(context);
|
var texture;
|
|
var waterMaskLength = waterMask.length;
|
if (waterMaskLength === 1) {
|
// Length 1 means the tile is entirely land or entirely water.
|
// A value of 0 indicates entirely land, a value of 1 indicates entirely water.
|
if (waterMask[0] !== 0) {
|
texture = waterMaskData.allWaterTexture;
|
} else {
|
// Leave the texture undefined if the tile is entirely land.
|
return;
|
}
|
} else {
|
var textureSize = Math.sqrt(waterMaskLength);
|
texture = Texture.create({
|
context : context,
|
pixelFormat : PixelFormat.LUMINANCE,
|
pixelDatatype : PixelDatatype.UNSIGNED_BYTE,
|
source : {
|
width : textureSize,
|
height : textureSize,
|
arrayBufferView : waterMask
|
},
|
sampler : waterMaskData.sampler,
|
flipY : false
|
});
|
|
texture.referenceCount = 0;
|
}
|
|
++texture.referenceCount;
|
surfaceTile.waterMaskTexture = texture;
|
|
Cartesian4.fromElements(0.0, 0.0, 1.0, 1.0, surfaceTile.waterMaskTranslationAndScale);
|
}
|
|
GlobeSurfaceTile.prototype._findAncestorTileWithTerrainData = function(tile) {
|
var sourceTile = tile.parent;
|
|
while (defined(sourceTile) && (!defined(sourceTile.data) || !defined(sourceTile.data.terrainData) || sourceTile.data.terrainData.wasCreatedByUpsampling())) {
|
sourceTile = sourceTile.parent;
|
}
|
|
return sourceTile;
|
};
|
|
GlobeSurfaceTile.prototype._computeWaterMaskTranslationAndScale = function(tile, sourceTile, result) {
|
var sourceTileRectangle = sourceTile.rectangle;
|
var tileRectangle = tile.rectangle;
|
var tileWidth = tileRectangle.width;
|
var tileHeight = tileRectangle.height;
|
|
var scaleX = tileWidth / sourceTileRectangle.width;
|
var scaleY = tileHeight / sourceTileRectangle.height;
|
result.x = scaleX * (tileRectangle.west - sourceTileRectangle.west) / tileWidth;
|
result.y = scaleY * (tileRectangle.south - sourceTileRectangle.south) / tileHeight;
|
result.z = scaleX;
|
result.w = scaleY;
|
|
return result;
|
};
|
export default GlobeSurfaceTile;
|