赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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import Queue from '../Core/Queue.js';
 
    /**
     * @private
     */
    function ModelLoadResources() {
        this.initialized = false;
        this.resourcesParsed = false;
 
        this.vertexBuffersToCreate = new Queue();
        this.indexBuffersToCreate = new Queue();
        this.buffers = {};
        this.pendingBufferLoads = 0;
 
        this.programsToCreate = new Queue();
        this.shaders = {};
        this.pendingShaderLoads = 0;
 
        this.texturesToCreate = new Queue();
        this.pendingTextureLoads = 0;
 
        this.texturesToCreateFromBufferView = new Queue();
        this.pendingBufferViewToImage = 0;
 
        this.createSamplers = true;
        this.createSkins = true;
        this.createRuntimeAnimations = true;
        this.createVertexArrays = true;
        this.createRenderStates = true;
        this.createUniformMaps = true;
        this.createRuntimeNodes = true;
 
        this.createdBufferViews = {};
        this.primitivesToDecode = new Queue();
        this.activeDecodingTasks = 0;
        this.pendingDecodingCache = false;
 
        this.skinnedNodesIds = [];
    }
 
    /**
     * This function differs from the normal subarray function
     * because it takes offset and length, rather than begin and end.
     */
    function getSubarray(array, offset, length) {
        return array.subarray(offset, offset + length);
    }
 
    ModelLoadResources.prototype.getBuffer = function(bufferView) {
        return getSubarray(this.buffers[bufferView.buffer], bufferView.byteOffset, bufferView.byteLength);
    };
 
    ModelLoadResources.prototype.finishedPendingBufferLoads = function() {
        return (this.pendingBufferLoads === 0);
    };
 
    ModelLoadResources.prototype.finishedBuffersCreation = function() {
        return ((this.pendingBufferLoads === 0) &&
                (this.vertexBuffersToCreate.length === 0) &&
                (this.indexBuffersToCreate.length === 0));
    };
 
    ModelLoadResources.prototype.finishedProgramCreation = function() {
        return ((this.pendingShaderLoads === 0) && (this.programsToCreate.length === 0));
    };
 
    ModelLoadResources.prototype.finishedTextureCreation = function() {
        var finishedPendingLoads = (this.pendingTextureLoads === 0);
        var finishedResourceCreation =
            (this.texturesToCreate.length === 0) &&
            (this.texturesToCreateFromBufferView.length === 0);
 
        return finishedPendingLoads && finishedResourceCreation;
    };
 
    ModelLoadResources.prototype.finishedEverythingButTextureCreation = function() {
        var finishedPendingLoads =
            (this.pendingBufferLoads === 0) &&
            (this.pendingShaderLoads === 0);
        var finishedResourceCreation =
            (this.vertexBuffersToCreate.length === 0) &&
            (this.indexBuffersToCreate.length === 0) &&
            (this.programsToCreate.length === 0) &&
            (this.pendingBufferViewToImage === 0);
 
        return this.finishedDecoding() && finishedPendingLoads && finishedResourceCreation;
    };
 
    ModelLoadResources.prototype.finishedDecoding = function() {
        return this.primitivesToDecode.length === 0 && this.activeDecodingTasks === 0 && !this.pendingDecodingCache;
    };
 
    ModelLoadResources.prototype.finished = function() {
        return this.finishedDecoding() && this.finishedTextureCreation() && this.finishedEverythingButTextureCreation();
    };
export default ModelLoadResources;