import Cartesian4 from '../Core/Cartesian4.js';
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import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import PixelFormat from '../Core/PixelFormat.js';
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import Framebuffer from '../Renderer/Framebuffer.js';
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import PixelDatatype from '../Renderer/PixelDatatype.js';
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import RenderState from '../Renderer/RenderState.js';
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import ShaderSource from '../Renderer/ShaderSource.js';
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import Texture from '../Renderer/Texture.js';
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/**
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* @private
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*/
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function PickDepth() {
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this._framebuffer = undefined;
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this._depthTexture = undefined;
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this._textureToCopy = undefined;
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this._copyDepthCommand = undefined;
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this._useLogDepth = undefined;
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this._debugPickDepthViewportCommand = undefined;
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}
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function executeDebugPickDepth(pickDepth, context, passState, useLogDepth) {
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if (!defined(pickDepth._debugPickDepthViewportCommand) || useLogDepth !== pickDepth._useLogDepth) {
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var fsSource =
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'uniform sampler2D u_texture;\n' +
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'varying vec2 v_textureCoordinates;\n' +
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'void main()\n' +
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'{\n' +
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' float z_window = czm_unpackDepth(texture2D(u_texture, v_textureCoordinates));\n' +
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' z_window = czm_reverseLogDepth(z_window); \n' +
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' float n_range = czm_depthRange.near;\n' +
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' float f_range = czm_depthRange.far;\n' +
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' float z_ndc = (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n' +
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' float scale = pow(z_ndc * 0.5 + 0.5, 8.0);\n' +
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' gl_FragColor = vec4(mix(vec3(0.0), vec3(1.0), scale), 1.0);\n' +
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'}\n';
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var fs = new ShaderSource({
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defines : [useLogDepth ? 'LOG_DEPTH' : ''],
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sources : [fsSource]
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});
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pickDepth._debugPickDepthViewportCommand = context.createViewportQuadCommand(fs, {
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uniformMap : {
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u_texture : function() {
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return pickDepth._depthTexture;
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}
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},
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owner : pickDepth
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});
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pickDepth._useLogDepth = useLogDepth;
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}
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pickDepth._debugPickDepthViewportCommand.execute(context, passState);
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}
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function destroyTextures(pickDepth) {
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pickDepth._depthTexture = pickDepth._depthTexture && !pickDepth._depthTexture.isDestroyed() && pickDepth._depthTexture.destroy();
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}
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function destroyFramebuffers(pickDepth) {
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pickDepth._framebuffer = pickDepth._framebuffer && !pickDepth._framebuffer.isDestroyed() && pickDepth._framebuffer.destroy();
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}
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function createTextures(pickDepth, context, width, height) {
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pickDepth._depthTexture = new Texture({
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context : context,
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width : width,
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height : height,
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pixelFormat : PixelFormat.RGBA,
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pixelDatatype : PixelDatatype.UNSIGNED_BYTE
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});
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}
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function createFramebuffers(pickDepth, context, width, height) {
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destroyTextures(pickDepth);
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destroyFramebuffers(pickDepth);
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createTextures(pickDepth, context, width, height);
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pickDepth._framebuffer = new Framebuffer({
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context : context,
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colorTextures : [pickDepth._depthTexture],
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destroyAttachments : false
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});
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}
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function updateFramebuffers(pickDepth, context, depthTexture) {
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var width = depthTexture.width;
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var height = depthTexture.height;
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var texture = pickDepth._depthTexture;
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var textureChanged = !defined(texture) || texture.width !== width || texture.height !== height;
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if (!defined(pickDepth._framebuffer) || textureChanged) {
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createFramebuffers(pickDepth, context, width, height);
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}
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}
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function updateCopyCommands(pickDepth, context, depthTexture) {
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if (!defined(pickDepth._copyDepthCommand)) {
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var fs =
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'uniform sampler2D u_texture;\n' +
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'varying vec2 v_textureCoordinates;\n' +
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'void main()\n' +
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'{\n' +
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' gl_FragColor = czm_packDepth(texture2D(u_texture, v_textureCoordinates).r);\n' +
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'}\n';
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pickDepth._copyDepthCommand = context.createViewportQuadCommand(fs, {
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renderState : RenderState.fromCache(),
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uniformMap : {
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u_texture : function() {
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return pickDepth._textureToCopy;
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}
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},
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owner : pickDepth
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});
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}
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pickDepth._textureToCopy = depthTexture;
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pickDepth._copyDepthCommand.framebuffer = pickDepth._framebuffer;
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}
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PickDepth.prototype.executeDebugPickDepth = function(context, passState, useLogDepth) {
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executeDebugPickDepth(this, context, passState, useLogDepth);
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};
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PickDepth.prototype.update = function(context, depthTexture) {
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updateFramebuffers(this, context, depthTexture);
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updateCopyCommands(this, context, depthTexture);
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};
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var scratchPackedDepth = new Cartesian4();
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var packedDepthScale = new Cartesian4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0);
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PickDepth.prototype.getDepth = function(context, x, y) {
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var pixels = context.readPixels({
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x : x,
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y : y,
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width : 1,
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height : 1,
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framebuffer : this._framebuffer
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});
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var packedDepth = Cartesian4.unpack(pixels, 0, scratchPackedDepth);
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Cartesian4.divideByScalar(packedDepth, 255.0, packedDepth);
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return Cartesian4.dot(packedDepth, packedDepthScale);
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};
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PickDepth.prototype.executeCopyDepth = function(context, passState) {
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this._copyDepthCommand.execute(context, passState);
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};
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PickDepth.prototype.isDestroyed = function() {
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return false;
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};
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PickDepth.prototype.destroy = function() {
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destroyTextures(this);
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destroyFramebuffers(this);
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this._copyDepthCommand.shaderProgram = defined(this._copyDepthCommand.shaderProgram) && this._copyDepthCommand.shaderProgram.destroy();
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return destroyObject(this);
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};
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export default PickDepth;
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