赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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import BoundingRectangle from '../Core/BoundingRectangle.js';
import defined from '../Core/defined.js';
import destroyObject from '../Core/destroyObject.js';
import PixelFormat from '../Core/PixelFormat.js';
import Framebuffer from '../Renderer/Framebuffer.js';
import PassState from '../Renderer/PassState.js';
import PixelDatatype from '../Renderer/PixelDatatype.js';
import Texture from '../Renderer/Texture.js';
 
    /**
     * @private
     */
    function PickDepthFramebuffer() {
        this._depthStencilTexture = undefined;
        this._framebuffer = undefined;
        this._passState = undefined;
    }
 
    function destroyResources(pickDepth) {
        pickDepth._framebuffer = pickDepth._framebuffer && pickDepth._framebuffer.destroy();
        pickDepth._depthStencilTexture = pickDepth._depthStencilTexture && pickDepth._depthStencilTexture.destroy();
    }
 
    function createResources(pickDepth, context) {
        var width = context.drawingBufferWidth;
        var height = context.drawingBufferHeight;
 
        pickDepth._depthStencilTexture = new Texture({
            context : context,
            width : width,
            height : height,
            pixelFormat : PixelFormat.DEPTH_STENCIL,
            pixelDatatype : PixelDatatype.UNSIGNED_INT_24_8
        });
 
        pickDepth._framebuffer = new Framebuffer({
            context : context,
            depthStencilTexture : pickDepth._depthStencilTexture,
            destroyAttachments : false
        });
 
        var passState = new PassState(context);
        passState.blendingEnabled = false;
        passState.scissorTest = {
            enabled : true,
            rectangle : new BoundingRectangle()
        };
        passState.viewport = new BoundingRectangle();
        pickDepth._passState = passState;
    }
 
    PickDepthFramebuffer.prototype.update = function(context, drawingBufferPosition, viewport) {
        var width = viewport.width;
        var height = viewport.height;
 
        if (!defined(this._framebuffer) || width !== this._depthStencilTexture.width || height !== this._depthStencilTexture.height) {
            destroyResources(this);
            createResources(this, context);
        }
 
        var framebuffer = this._framebuffer;
        var passState = this._passState;
        passState.framebuffer = framebuffer;
        passState.viewport.width = width;
        passState.viewport.height = height;
        passState.scissorTest.rectangle.x = drawingBufferPosition.x;
        passState.scissorTest.rectangle.y = height - drawingBufferPosition.y;
        passState.scissorTest.rectangle.width = 1;
        passState.scissorTest.rectangle.height = 1;
 
        return passState;
    };
 
    PickDepthFramebuffer.prototype.isDestroyed = function() {
        return false;
    };
 
    PickDepthFramebuffer.prototype.destroy = function() {
        destroyResources(this);
        return destroyObject(this);
    };
export default PickDepthFramebuffer;