import BoundingSphere from '../Core/BoundingSphere.js';
|
import Cartesian2 from '../Core/Cartesian2.js';
|
import Cartesian3 from '../Core/Cartesian3.js';
|
import Cartesian4 from '../Core/Cartesian4.js';
|
import Cartographic from '../Core/Cartographic.js';
|
import Color from '../Core/Color.js';
|
import combine from '../Core/combine.js';
|
import ComponentDatatype from '../Core/ComponentDatatype.js';
|
import defaultValue from '../Core/defaultValue.js';
|
import defined from '../Core/defined.js';
|
import destroyObject from '../Core/destroyObject.js';
|
import DeveloperError from '../Core/DeveloperError.js';
|
import EncodedCartesian3 from '../Core/EncodedCartesian3.js';
|
import FeatureDetection from '../Core/FeatureDetection.js';
|
import IndexDatatype from '../Core/IndexDatatype.js';
|
import Intersect from '../Core/Intersect.js';
|
import CesiumMath from '../Core/Math.js';
|
import Matrix4 from '../Core/Matrix4.js';
|
import Plane from '../Core/Plane.js';
|
import RuntimeError from '../Core/RuntimeError.js';
|
import Buffer from '../Renderer/Buffer.js';
|
import BufferUsage from '../Renderer/BufferUsage.js';
|
import ContextLimits from '../Renderer/ContextLimits.js';
|
import DrawCommand from '../Renderer/DrawCommand.js';
|
import Pass from '../Renderer/Pass.js';
|
import RenderState from '../Renderer/RenderState.js';
|
import ShaderProgram from '../Renderer/ShaderProgram.js';
|
import ShaderSource from '../Renderer/ShaderSource.js';
|
import Texture from '../Renderer/Texture.js';
|
import VertexArray from '../Renderer/VertexArray.js';
|
import PolylineCommon from '../Shaders/PolylineCommon.js';
|
import PolylineFS from '../Shaders/PolylineFS.js';
|
import PolylineVS from '../Shaders/PolylineVS.js';
|
import BatchTable from './BatchTable.js';
|
import BlendingState from './BlendingState.js';
|
import Material from './Material.js';
|
import Polyline from './Polyline.js';
|
import SceneMode from './SceneMode.js';
|
|
var SHOW_INDEX = Polyline.SHOW_INDEX;
|
var WIDTH_INDEX = Polyline.WIDTH_INDEX;
|
var POSITION_INDEX = Polyline.POSITION_INDEX;
|
var MATERIAL_INDEX = Polyline.MATERIAL_INDEX;
|
//POSITION_SIZE_INDEX is needed for when the polyline's position array changes size.
|
//When it does, we need to recreate the indicesBuffer.
|
var POSITION_SIZE_INDEX = Polyline.POSITION_SIZE_INDEX;
|
var DISTANCE_DISPLAY_CONDITION = Polyline.DISTANCE_DISPLAY_CONDITION;
|
var NUMBER_OF_PROPERTIES = Polyline.NUMBER_OF_PROPERTIES;
|
|
var attributeLocations = {
|
texCoordExpandAndBatchIndex : 0,
|
position3DHigh : 1,
|
position3DLow : 2,
|
position2DHigh : 3,
|
position2DLow : 4,
|
prevPosition3DHigh : 5,
|
prevPosition3DLow : 6,
|
prevPosition2DHigh : 7,
|
prevPosition2DLow : 8,
|
nextPosition3DHigh : 9,
|
nextPosition3DLow : 10,
|
nextPosition2DHigh : 11,
|
nextPosition2DLow : 12
|
};
|
|
/**
|
* A renderable collection of polylines.
|
* <br /><br />
|
* <div align="center">
|
* <img src="Images/Polyline.png" width="400" height="300" /><br />
|
* Example polylines
|
* </div>
|
* <br /><br />
|
* Polylines are added and removed from the collection using {@link PolylineCollection#add}
|
* and {@link PolylineCollection#remove}.
|
*
|
* @alias PolylineCollection
|
* @constructor
|
*
|
* @param {Object} [options] Object with the following properties:
|
* @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each polyline from model to world coordinates.
|
* @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
|
*
|
* @performance For best performance, prefer a few collections, each with many polylines, to
|
* many collections with only a few polylines each. Organize collections so that polylines
|
* with the same update frequency are in the same collection, i.e., polylines that do not
|
* change should be in one collection; polylines that change every frame should be in another
|
* collection; and so on.
|
*
|
* @see PolylineCollection#add
|
* @see PolylineCollection#remove
|
* @see Polyline
|
* @see LabelCollection
|
*
|
* @example
|
* // Create a polyline collection with two polylines
|
* var polylines = new Cesium.PolylineCollection();
|
* polylines.add({
|
* positions : Cesium.Cartesian3.fromDegreesArray([
|
* -75.10, 39.57,
|
* -77.02, 38.53,
|
* -80.50, 35.14,
|
* -80.12, 25.46]),
|
* width : 2
|
* });
|
*
|
* polylines.add({
|
* positions : Cesium.Cartesian3.fromDegreesArray([
|
* -73.10, 37.57,
|
* -75.02, 36.53,
|
* -78.50, 33.14,
|
* -78.12, 23.46]),
|
* width : 4
|
* });
|
*/
|
function PolylineCollection(options) {
|
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
/**
|
* The 4x4 transformation matrix that transforms each polyline in this collection from model to world coordinates.
|
* When this is the identity matrix, the polylines are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
|
* Local reference frames can be used by providing a different transformation matrix, like that returned
|
* by {@link Transforms.eastNorthUpToFixedFrame}.
|
*
|
* @type {Matrix4}
|
* @default {@link Matrix4.IDENTITY}
|
*/
|
this.modelMatrix = Matrix4.clone(defaultValue(options.modelMatrix, Matrix4.IDENTITY));
|
this._modelMatrix = Matrix4.clone(Matrix4.IDENTITY);
|
|
/**
|
* This property is for debugging only; it is not for production use nor is it optimized.
|
* <p>
|
* Draws the bounding sphere for each draw command in the primitive.
|
* </p>
|
*
|
* @type {Boolean}
|
*
|
* @default false
|
*/
|
this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false);
|
|
this._opaqueRS = undefined;
|
this._translucentRS = undefined;
|
|
this._colorCommands = [];
|
|
this._polylinesUpdated = false;
|
this._polylinesRemoved = false;
|
this._createVertexArray = false;
|
this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
|
this._polylines = [];
|
this._polylineBuckets = {};
|
|
// The buffer usage is determined based on the usage of the attribute over time.
|
this._positionBufferUsage = { bufferUsage : BufferUsage.STATIC_DRAW, frameCount : 0 };
|
|
this._mode = undefined;
|
|
this._polylinesToUpdate = [];
|
this._vertexArrays = [];
|
this._positionBuffer = undefined;
|
this._texCoordExpandAndBatchIndexBuffer = undefined;
|
|
this._batchTable = undefined;
|
this._createBatchTable = false;
|
|
// Only used by Vector3DTilePoints
|
this._useHighlightColor = false;
|
this._highlightColor = Color.clone(Color.WHITE);
|
|
var that = this;
|
this._uniformMap = {
|
u_highlightColor : function() {
|
return that._highlightColor;
|
}
|
};
|
}
|
|
Object.defineProperties(PolylineCollection.prototype, {
|
/**
|
* Returns the number of polylines in this collection. This is commonly used with
|
* {@link PolylineCollection#get} to iterate over all the polylines
|
* in the collection.
|
* @memberof PolylineCollection.prototype
|
* @type {Number}
|
*/
|
length : {
|
get : function() {
|
removePolylines(this);
|
return this._polylines.length;
|
}
|
}
|
});
|
|
/**
|
* Creates and adds a polyline with the specified initial properties to the collection.
|
* The added polyline is returned so it can be modified or removed from the collection later.
|
*
|
* @param {Object}[options] A template describing the polyline's properties as shown in Example 1.
|
* @returns {Polyline} The polyline that was added to the collection.
|
*
|
* @performance After calling <code>add</code>, {@link PolylineCollection#update} is called and
|
* the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
|
* For best performance, add as many polylines as possible before calling <code>update</code>.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* // Example 1: Add a polyline, specifying all the default values.
|
* var p = polylines.add({
|
* show : true,
|
* positions : ellipsoid.cartographicArrayToCartesianArray([
|
Cesium.Cartographic.fromDegrees(-75.10, 39.57),
|
Cesium.Cartographic.fromDegrees(-77.02, 38.53)]),
|
* width : 1
|
* });
|
*
|
* @see PolylineCollection#remove
|
* @see PolylineCollection#removeAll
|
* @see PolylineCollection#update
|
*/
|
PolylineCollection.prototype.add = function(options) {
|
var p = new Polyline(options, this);
|
p._index = this._polylines.length;
|
this._polylines.push(p);
|
this._createVertexArray = true;
|
this._createBatchTable = true;
|
return p;
|
};
|
|
/**
|
* Removes a polyline from the collection.
|
*
|
* @param {Polyline} polyline The polyline to remove.
|
* @returns {Boolean} <code>true</code> if the polyline was removed; <code>false</code> if the polyline was not found in the collection.
|
*
|
* @performance After calling <code>remove</code>, {@link PolylineCollection#update} is called and
|
* the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
|
* For best performance, remove as many polylines as possible before calling <code>update</code>.
|
* If you intend to temporarily hide a polyline, it is usually more efficient to call
|
* {@link Polyline#show} instead of removing and re-adding the polyline.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* var p = polylines.add(...);
|
* polylines.remove(p); // Returns true
|
*
|
* @see PolylineCollection#add
|
* @see PolylineCollection#removeAll
|
* @see PolylineCollection#update
|
* @see Polyline#show
|
*/
|
PolylineCollection.prototype.remove = function(polyline) {
|
if (this.contains(polyline)) {
|
this._polylinesRemoved = true;
|
this._createVertexArray = true;
|
this._createBatchTable = true;
|
if (defined(polyline._bucket)) {
|
var bucket = polyline._bucket;
|
bucket.shaderProgram = bucket.shaderProgram && bucket.shaderProgram.destroy();
|
}
|
polyline._destroy();
|
return true;
|
}
|
|
return false;
|
};
|
|
/**
|
* Removes all polylines from the collection.
|
*
|
* @performance <code>O(n)</code>. It is more efficient to remove all the polylines
|
* from a collection and then add new ones than to create a new collection entirely.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* polylines.add(...);
|
* polylines.add(...);
|
* polylines.removeAll();
|
*
|
* @see PolylineCollection#add
|
* @see PolylineCollection#remove
|
* @see PolylineCollection#update
|
*/
|
PolylineCollection.prototype.removeAll = function() {
|
releaseShaders(this);
|
destroyPolylines(this);
|
this._polylineBuckets = {};
|
this._polylinesRemoved = false;
|
this._polylines.length = 0;
|
this._polylinesToUpdate.length = 0;
|
this._createVertexArray = true;
|
};
|
|
/**
|
* Determines if this collection contains the specified polyline.
|
*
|
* @param {Polyline} polyline The polyline to check for.
|
* @returns {Boolean} true if this collection contains the polyline, false otherwise.
|
*
|
* @see PolylineCollection#get
|
*/
|
PolylineCollection.prototype.contains = function(polyline) {
|
return defined(polyline) && polyline._polylineCollection === this;
|
};
|
|
/**
|
* Returns the polyline in the collection at the specified index. Indices are zero-based
|
* and increase as polylines are added. Removing a polyline shifts all polylines after
|
* it to the left, changing their indices. This function is commonly used with
|
* {@link PolylineCollection#length} to iterate over all the polylines
|
* in the collection.
|
*
|
* @param {Number} index The zero-based index of the polyline.
|
* @returns {Polyline} The polyline at the specified index.
|
*
|
* @performance If polylines were removed from the collection and
|
* {@link PolylineCollection#update} was not called, an implicit <code>O(n)</code>
|
* operation is performed.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
* @example
|
* // Toggle the show property of every polyline in the collection
|
* var len = polylines.length;
|
* for (var i = 0; i < len; ++i) {
|
* var p = polylines.get(i);
|
* p.show = !p.show;
|
* }
|
*
|
* @see PolylineCollection#length
|
*/
|
PolylineCollection.prototype.get = function(index) {
|
//>>includeStart('debug', pragmas.debug);
|
if (!defined(index)) {
|
throw new DeveloperError('index is required.');
|
}
|
//>>includeEnd('debug');
|
|
removePolylines(this);
|
return this._polylines[index];
|
};
|
|
function createBatchTable(collection, context) {
|
if (defined(collection._batchTable)) {
|
collection._batchTable.destroy();
|
}
|
|
var attributes = [{
|
functionName : 'batchTable_getWidthAndShow',
|
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
|
componentsPerAttribute : 2
|
}, {
|
functionName : 'batchTable_getPickColor',
|
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
|
componentsPerAttribute : 4,
|
normalize : true
|
}, {
|
functionName : 'batchTable_getCenterHigh',
|
componentDatatype : ComponentDatatype.FLOAT,
|
componentsPerAttribute : 3
|
}, {
|
functionName : 'batchTable_getCenterLowAndRadius',
|
componentDatatype : ComponentDatatype.FLOAT,
|
componentsPerAttribute : 4
|
}, {
|
functionName : 'batchTable_getDistanceDisplayCondition',
|
componentDatatype : ComponentDatatype.FLOAT,
|
componentsPerAttribute : 2
|
}];
|
|
collection._batchTable = new BatchTable(context, attributes, collection._polylines.length);
|
}
|
|
var scratchUpdatePolylineEncodedCartesian = new EncodedCartesian3();
|
var scratchUpdatePolylineCartesian4 = new Cartesian4();
|
var scratchNearFarCartesian2 = new Cartesian2();
|
|
/**
|
* Called when {@link Viewer} or {@link CesiumWidget} render the scene to
|
* get the draw commands needed to render this primitive.
|
* <p>
|
* Do not call this function directly. This is documented just to
|
* list the exceptions that may be propagated when the scene is rendered:
|
* </p>
|
*
|
* @exception {RuntimeError} Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.
|
*/
|
PolylineCollection.prototype.update = function(frameState) {
|
removePolylines(this);
|
|
if (this._polylines.length === 0) {
|
return;
|
}
|
|
updateMode(this, frameState);
|
|
var context = frameState.context;
|
var projection = frameState.mapProjection;
|
var polyline;
|
var properties = this._propertiesChanged;
|
|
if (this._createBatchTable) {
|
if (ContextLimits.maximumVertexTextureImageUnits === 0) {
|
throw new RuntimeError('Vertex texture fetch support is required to render polylines. The maximum number of vertex texture image units must be greater than zero.');
|
}
|
createBatchTable(this, context);
|
this._createBatchTable = false;
|
}
|
|
if (this._createVertexArray || computeNewBuffersUsage(this)) {
|
createVertexArrays(this, context, projection);
|
} else if (this._polylinesUpdated) {
|
// Polylines were modified, but no polylines were added or removed.
|
var polylinesToUpdate = this._polylinesToUpdate;
|
if (this._mode !== SceneMode.SCENE3D) {
|
var updateLength = polylinesToUpdate.length;
|
for ( var i = 0; i < updateLength; ++i) {
|
polyline = polylinesToUpdate[i];
|
polyline.update();
|
}
|
}
|
|
// if a polyline's positions size changes, we need to recreate the vertex arrays and vertex buffers because the indices will be different.
|
// if a polyline's material changes, we need to recreate the VAOs and VBOs because they will be batched differently.
|
if (properties[POSITION_SIZE_INDEX] || properties[MATERIAL_INDEX]) {
|
createVertexArrays(this, context, projection);
|
} else {
|
var length = polylinesToUpdate.length;
|
var polylineBuckets = this._polylineBuckets;
|
for ( var ii = 0; ii < length; ++ii) {
|
polyline = polylinesToUpdate[ii];
|
properties = polyline._propertiesChanged;
|
var bucket = polyline._bucket;
|
var index = 0;
|
for (var x in polylineBuckets) {
|
if (polylineBuckets.hasOwnProperty(x)) {
|
if (polylineBuckets[x] === bucket) {
|
if (properties[POSITION_INDEX]) {
|
bucket.writeUpdate(index, polyline, this._positionBuffer, projection);
|
}
|
break;
|
}
|
index += polylineBuckets[x].lengthOfPositions;
|
}
|
}
|
|
if (properties[SHOW_INDEX] || properties[WIDTH_INDEX]) {
|
this._batchTable.setBatchedAttribute(polyline._index, 0, new Cartesian2(polyline._width, polyline._show));
|
}
|
|
if (this._batchTable.attributes.length > 2) {
|
if (properties[POSITION_INDEX] || properties[POSITION_SIZE_INDEX]) {
|
var boundingSphere = frameState.mode === SceneMode.SCENE2D ? polyline._boundingVolume2D : polyline._boundingVolumeWC;
|
var encodedCenter = EncodedCartesian3.fromCartesian(boundingSphere.center, scratchUpdatePolylineEncodedCartesian);
|
var low = Cartesian4.fromElements(encodedCenter.low.x, encodedCenter.low.y, encodedCenter.low.z, boundingSphere.radius, scratchUpdatePolylineCartesian4);
|
this._batchTable.setBatchedAttribute(polyline._index, 2, encodedCenter.high);
|
this._batchTable.setBatchedAttribute(polyline._index, 3, low);
|
}
|
|
if (properties[DISTANCE_DISPLAY_CONDITION]) {
|
var nearFarCartesian = scratchNearFarCartesian2;
|
nearFarCartesian.x = 0.0;
|
nearFarCartesian.y = Number.MAX_VALUE;
|
|
var distanceDisplayCondition = polyline.distanceDisplayCondition;
|
if (defined(distanceDisplayCondition)) {
|
nearFarCartesian.x = distanceDisplayCondition.near;
|
nearFarCartesian.y = distanceDisplayCondition.far;
|
}
|
|
this._batchTable.setBatchedAttribute(polyline._index, 4, nearFarCartesian);
|
}
|
}
|
|
polyline._clean();
|
}
|
}
|
polylinesToUpdate.length = 0;
|
this._polylinesUpdated = false;
|
}
|
|
properties = this._propertiesChanged;
|
for ( var k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
|
properties[k] = 0;
|
}
|
|
var modelMatrix = Matrix4.IDENTITY;
|
if (frameState.mode === SceneMode.SCENE3D) {
|
modelMatrix = this.modelMatrix;
|
}
|
|
var pass = frameState.passes;
|
var useDepthTest = (frameState.morphTime !== 0.0);
|
|
if (!defined(this._opaqueRS) || this._opaqueRS.depthTest.enabled !== useDepthTest) {
|
this._opaqueRS = RenderState.fromCache({
|
depthMask : useDepthTest,
|
depthTest : {
|
enabled : useDepthTest
|
}
|
});
|
}
|
|
if (!defined(this._translucentRS) || this._translucentRS.depthTest.enabled !== useDepthTest) {
|
this._translucentRS = RenderState.fromCache({
|
blending : BlendingState.ALPHA_BLEND,
|
depthMask : !useDepthTest,
|
depthTest : {
|
enabled : useDepthTest
|
}
|
});
|
}
|
|
this._batchTable.update(frameState);
|
|
if (pass.render || pass.pick) {
|
var colorList = this._colorCommands;
|
createCommandLists(this, frameState, colorList, modelMatrix);
|
}
|
};
|
|
var boundingSphereScratch = new BoundingSphere();
|
var boundingSphereScratch2 = new BoundingSphere();
|
|
function createCommandLists(polylineCollection, frameState, commands, modelMatrix) {
|
var context = frameState.context;
|
var commandList = frameState.commandList;
|
|
var commandsLength = commands.length;
|
var commandIndex = 0;
|
var cloneBoundingSphere = true;
|
|
var vertexArrays = polylineCollection._vertexArrays;
|
var debugShowBoundingVolume = polylineCollection.debugShowBoundingVolume;
|
|
var batchTable = polylineCollection._batchTable;
|
var uniformCallback = batchTable.getUniformMapCallback();
|
|
var length = vertexArrays.length;
|
for ( var m = 0; m < length; ++m) {
|
var va = vertexArrays[m];
|
var buckets = va.buckets;
|
var bucketLength = buckets.length;
|
|
for ( var n = 0; n < bucketLength; ++n) {
|
var bucketLocator = buckets[n];
|
|
var offset = bucketLocator.offset;
|
var sp = bucketLocator.bucket.shaderProgram;
|
|
var polylines = bucketLocator.bucket.polylines;
|
var polylineLength = polylines.length;
|
var currentId;
|
var currentMaterial;
|
var count = 0;
|
var command;
|
var uniformMap;
|
|
for (var s = 0; s < polylineLength; ++s) {
|
var polyline = polylines[s];
|
var mId = createMaterialId(polyline._material);
|
if (mId !== currentId) {
|
if (defined(currentId) && count > 0) {
|
var translucent = currentMaterial.isTranslucent();
|
|
if (commandIndex >= commandsLength) {
|
command = new DrawCommand({
|
owner : polylineCollection
|
});
|
commands.push(command);
|
} else {
|
command = commands[commandIndex];
|
}
|
|
++commandIndex;
|
|
uniformMap = combine(uniformCallback(currentMaterial._uniforms), polylineCollection._uniformMap);
|
|
command.boundingVolume = BoundingSphere.clone(boundingSphereScratch, command.boundingVolume);
|
command.modelMatrix = modelMatrix;
|
command.shaderProgram = sp;
|
command.vertexArray = va.va;
|
command.renderState = translucent ? polylineCollection._translucentRS : polylineCollection._opaqueRS;
|
command.pass = translucent ? Pass.TRANSLUCENT : Pass.OPAQUE;
|
command.debugShowBoundingVolume = debugShowBoundingVolume;
|
command.pickId = 'v_pickColor';
|
|
command.uniformMap = uniformMap;
|
command.count = count;
|
command.offset = offset;
|
|
offset += count;
|
count = 0;
|
cloneBoundingSphere = true;
|
|
commandList.push(command);
|
}
|
|
currentMaterial = polyline._material;
|
currentMaterial.update(context);
|
currentId = mId;
|
}
|
|
var locators = polyline._locatorBuckets;
|
var locatorLength = locators.length;
|
for (var t = 0; t < locatorLength; ++t) {
|
var locator = locators[t];
|
if (locator.locator === bucketLocator) {
|
count += locator.count;
|
}
|
}
|
|
var boundingVolume;
|
if (frameState.mode === SceneMode.SCENE3D) {
|
boundingVolume = polyline._boundingVolumeWC;
|
} else if (frameState.mode === SceneMode.COLUMBUS_VIEW) {
|
boundingVolume = polyline._boundingVolume2D;
|
} else if (frameState.mode === SceneMode.SCENE2D) {
|
if (defined(polyline._boundingVolume2D)) {
|
boundingVolume = BoundingSphere.clone(polyline._boundingVolume2D, boundingSphereScratch2);
|
boundingVolume.center.x = 0.0;
|
}
|
} else if (defined(polyline._boundingVolumeWC) && defined(polyline._boundingVolume2D)) {
|
boundingVolume = BoundingSphere.union(polyline._boundingVolumeWC, polyline._boundingVolume2D, boundingSphereScratch2);
|
}
|
|
if (cloneBoundingSphere) {
|
cloneBoundingSphere = false;
|
BoundingSphere.clone(boundingVolume, boundingSphereScratch);
|
} else {
|
BoundingSphere.union(boundingVolume, boundingSphereScratch, boundingSphereScratch);
|
}
|
}
|
|
if (defined(currentId) && count > 0) {
|
if (commandIndex >= commandsLength) {
|
command = new DrawCommand({
|
owner : polylineCollection
|
});
|
commands.push(command);
|
} else {
|
command = commands[commandIndex];
|
}
|
|
++commandIndex;
|
|
uniformMap = combine(uniformCallback(currentMaterial._uniforms), polylineCollection._uniformMap);
|
|
command.boundingVolume = BoundingSphere.clone(boundingSphereScratch, command.boundingVolume);
|
command.modelMatrix = modelMatrix;
|
command.shaderProgram = sp;
|
command.vertexArray = va.va;
|
command.renderState = currentMaterial.isTranslucent() ? polylineCollection._translucentRS : polylineCollection._opaqueRS;
|
command.pass = currentMaterial.isTranslucent() ? Pass.TRANSLUCENT : Pass.OPAQUE;
|
command.debugShowBoundingVolume = debugShowBoundingVolume;
|
command.pickId = 'v_pickColor';
|
|
command.uniformMap = uniformMap;
|
command.count = count;
|
command.offset = offset;
|
|
cloneBoundingSphere = true;
|
|
commandList.push(command);
|
}
|
|
currentId = undefined;
|
}
|
}
|
|
commands.length = commandIndex;
|
}
|
|
/**
|
* Returns true if this object was destroyed; otherwise, false.
|
* <br /><br />
|
* If this object was destroyed, it should not be used; calling any function other than
|
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
*
|
* @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
*
|
* @see PolylineCollection#destroy
|
*/
|
PolylineCollection.prototype.isDestroyed = function() {
|
return false;
|
};
|
|
/**
|
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
* <br /><br />
|
* Once an object is destroyed, it should not be used; calling any function other than
|
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
*
|
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
*
|
*
|
* @example
|
* polylines = polylines && polylines.destroy();
|
*
|
* @see PolylineCollection#isDestroyed
|
*/
|
PolylineCollection.prototype.destroy = function() {
|
destroyVertexArrays(this);
|
releaseShaders(this);
|
destroyPolylines(this);
|
this._batchTable = this._batchTable && this._batchTable.destroy();
|
return destroyObject(this);
|
};
|
|
function computeNewBuffersUsage(collection) {
|
var usageChanged = false;
|
var properties = collection._propertiesChanged;
|
var bufferUsage = collection._positionBufferUsage;
|
if (properties[POSITION_INDEX]) {
|
if (bufferUsage.bufferUsage !== BufferUsage.STREAM_DRAW) {
|
usageChanged = true;
|
bufferUsage.bufferUsage = BufferUsage.STREAM_DRAW;
|
bufferUsage.frameCount = 100;
|
} else {
|
bufferUsage.frameCount = 100;
|
}
|
} else if (bufferUsage.bufferUsage !== BufferUsage.STATIC_DRAW) {
|
if (bufferUsage.frameCount === 0) {
|
usageChanged = true;
|
bufferUsage.bufferUsage = BufferUsage.STATIC_DRAW;
|
} else {
|
bufferUsage.frameCount--;
|
}
|
}
|
|
return usageChanged;
|
}
|
|
var emptyVertexBuffer = [0.0, 0.0, 0.0];
|
|
function createVertexArrays(collection, context, projection) {
|
collection._createVertexArray = false;
|
releaseShaders(collection);
|
destroyVertexArrays(collection);
|
sortPolylinesIntoBuckets(collection);
|
|
//stores all of the individual indices arrays.
|
var totalIndices = [[]];
|
var indices = totalIndices[0];
|
|
var batchTable = collection._batchTable;
|
var useHighlightColor = collection._useHighlightColor;
|
|
//used to determine the vertexBuffer offset if the indicesArray goes over 64k.
|
//if it's the same polyline while it goes over 64k, the offset needs to backtrack componentsPerAttribute * componentDatatype bytes
|
//so that the polyline looks contiguous.
|
//if the polyline ends at the 64k mark, then the offset is just 64k * componentsPerAttribute * componentDatatype
|
var vertexBufferOffset = [0];
|
var offset = 0;
|
var vertexArrayBuckets = [[]];
|
var totalLength = 0;
|
var polylineBuckets = collection._polylineBuckets;
|
var x;
|
var bucket;
|
for (x in polylineBuckets) {
|
if (polylineBuckets.hasOwnProperty(x)) {
|
bucket = polylineBuckets[x];
|
bucket.updateShader(context, batchTable, useHighlightColor);
|
totalLength += bucket.lengthOfPositions;
|
}
|
}
|
|
if (totalLength > 0) {
|
var mode = collection._mode;
|
|
var positionArray = new Float32Array(6 * totalLength * 3);
|
var texCoordExpandAndBatchIndexArray = new Float32Array(totalLength * 4);
|
var position3DArray;
|
|
var positionIndex = 0;
|
var colorIndex = 0;
|
var texCoordExpandAndBatchIndexIndex = 0;
|
for (x in polylineBuckets) {
|
if (polylineBuckets.hasOwnProperty(x)) {
|
bucket = polylineBuckets[x];
|
bucket.write(positionArray, texCoordExpandAndBatchIndexArray, positionIndex, colorIndex, texCoordExpandAndBatchIndexIndex, batchTable, context, projection);
|
|
if (mode === SceneMode.MORPHING) {
|
if (!defined(position3DArray)) {
|
position3DArray = new Float32Array(6 * totalLength * 3);
|
}
|
bucket.writeForMorph(position3DArray, positionIndex);
|
}
|
|
var bucketLength = bucket.lengthOfPositions;
|
positionIndex += 6 * bucketLength * 3;
|
colorIndex += bucketLength * 4;
|
texCoordExpandAndBatchIndexIndex += bucketLength * 4;
|
offset = bucket.updateIndices(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset);
|
}
|
}
|
|
var positionBufferUsage = collection._positionBufferUsage.bufferUsage;
|
var texCoordExpandAndBatchIndexBufferUsage = BufferUsage.STATIC_DRAW;
|
|
collection._positionBuffer = Buffer.createVertexBuffer({
|
context : context,
|
typedArray : positionArray,
|
usage : positionBufferUsage
|
});
|
var position3DBuffer;
|
if (defined(position3DArray)) {
|
position3DBuffer = Buffer.createVertexBuffer({
|
context : context,
|
typedArray : position3DArray,
|
usage : positionBufferUsage
|
});
|
}
|
collection._texCoordExpandAndBatchIndexBuffer = Buffer.createVertexBuffer({
|
context : context,
|
typedArray : texCoordExpandAndBatchIndexArray,
|
usage : texCoordExpandAndBatchIndexBufferUsage
|
});
|
|
var positionSizeInBytes = 3 * Float32Array.BYTES_PER_ELEMENT;
|
var texCoordExpandAndBatchIndexSizeInBytes = 4 * Float32Array.BYTES_PER_ELEMENT;
|
|
var vbo = 0;
|
var numberOfIndicesArrays = totalIndices.length;
|
for ( var k = 0; k < numberOfIndicesArrays; ++k) {
|
indices = totalIndices[k];
|
|
if (indices.length > 0) {
|
var indicesArray = new Uint16Array(indices);
|
var indexBuffer = Buffer.createIndexBuffer({
|
context : context,
|
typedArray : indicesArray,
|
usage : BufferUsage.STATIC_DRAW,
|
indexDatatype : IndexDatatype.UNSIGNED_SHORT
|
});
|
|
vbo += vertexBufferOffset[k];
|
|
var positionHighOffset = 6 * (k * (positionSizeInBytes * CesiumMath.SIXTY_FOUR_KILOBYTES) - vbo * positionSizeInBytes);//componentsPerAttribute(3) * componentDatatype(4)
|
var positionLowOffset = positionSizeInBytes + positionHighOffset;
|
var prevPositionHighOffset = positionSizeInBytes + positionLowOffset;
|
var prevPositionLowOffset = positionSizeInBytes + prevPositionHighOffset;
|
var nextPositionHighOffset = positionSizeInBytes + prevPositionLowOffset;
|
var nextPositionLowOffset = positionSizeInBytes + nextPositionHighOffset;
|
var vertexTexCoordExpandAndBatchIndexBufferOffset = k * (texCoordExpandAndBatchIndexSizeInBytes * CesiumMath.SIXTY_FOUR_KILOBYTES) - vbo * texCoordExpandAndBatchIndexSizeInBytes;
|
|
var attributes = [{
|
index : attributeLocations.position3DHigh,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : positionHighOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.position3DLow,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : positionLowOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.position2DHigh,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : positionHighOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.position2DLow,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : positionLowOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.prevPosition3DHigh,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : prevPositionHighOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.prevPosition3DLow,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : prevPositionLowOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.prevPosition2DHigh,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : prevPositionHighOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.prevPosition2DLow,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : prevPositionLowOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.nextPosition3DHigh,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : nextPositionHighOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.nextPosition3DLow,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : nextPositionLowOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.nextPosition2DHigh,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : nextPositionHighOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.nextPosition2DLow,
|
componentsPerAttribute : 3,
|
componentDatatype : ComponentDatatype.FLOAT,
|
offsetInBytes : nextPositionLowOffset,
|
strideInBytes : 6 * positionSizeInBytes
|
}, {
|
index : attributeLocations.texCoordExpandAndBatchIndex,
|
componentsPerAttribute : 4,
|
componentDatatype : ComponentDatatype.FLOAT,
|
vertexBuffer : collection._texCoordExpandAndBatchIndexBuffer,
|
offsetInBytes : vertexTexCoordExpandAndBatchIndexBufferOffset
|
}];
|
|
var buffer3D;
|
var bufferProperty3D;
|
var buffer2D;
|
var bufferProperty2D;
|
|
if (mode === SceneMode.SCENE3D) {
|
buffer3D = collection._positionBuffer;
|
bufferProperty3D = 'vertexBuffer';
|
buffer2D = emptyVertexBuffer;
|
bufferProperty2D = 'value';
|
} else if (mode === SceneMode.SCENE2D || mode === SceneMode.COLUMBUS_VIEW) {
|
buffer3D = emptyVertexBuffer;
|
bufferProperty3D = 'value';
|
buffer2D = collection._positionBuffer;
|
bufferProperty2D = 'vertexBuffer';
|
} else {
|
buffer3D = position3DBuffer;
|
bufferProperty3D = 'vertexBuffer';
|
buffer2D = collection._positionBuffer;
|
bufferProperty2D = 'vertexBuffer';
|
}
|
|
attributes[0][bufferProperty3D] = buffer3D;
|
attributes[1][bufferProperty3D] = buffer3D;
|
attributes[2][bufferProperty2D] = buffer2D;
|
attributes[3][bufferProperty2D] = buffer2D;
|
attributes[4][bufferProperty3D] = buffer3D;
|
attributes[5][bufferProperty3D] = buffer3D;
|
attributes[6][bufferProperty2D] = buffer2D;
|
attributes[7][bufferProperty2D] = buffer2D;
|
attributes[8][bufferProperty3D] = buffer3D;
|
attributes[9][bufferProperty3D] = buffer3D;
|
attributes[10][bufferProperty2D] = buffer2D;
|
attributes[11][bufferProperty2D] = buffer2D;
|
|
var va = new VertexArray({
|
context : context,
|
attributes : attributes,
|
indexBuffer : indexBuffer
|
});
|
collection._vertexArrays.push({
|
va : va,
|
buckets : vertexArrayBuckets[k]
|
});
|
}
|
}
|
}
|
}
|
|
function replacer(key, value) {
|
if (value instanceof Texture) {
|
return value.id;
|
}
|
|
return value;
|
}
|
|
var scratchUniformArray = [];
|
function createMaterialId(material) {
|
var uniforms = Material._uniformList[material.type];
|
var length = uniforms.length;
|
scratchUniformArray.length = 2.0 * length;
|
|
var index = 0;
|
for (var i = 0; i < length; ++i) {
|
var uniform = uniforms[i];
|
scratchUniformArray[index] = uniform;
|
scratchUniformArray[index + 1] = material._uniforms[uniform]();
|
index += 2;
|
}
|
|
return material.type + ':' + JSON.stringify(scratchUniformArray, replacer);
|
}
|
|
function sortPolylinesIntoBuckets(collection) {
|
var mode = collection._mode;
|
var modelMatrix = collection._modelMatrix;
|
|
var polylineBuckets = collection._polylineBuckets = {};
|
var polylines = collection._polylines;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
var p = polylines[i];
|
if (p._actualPositions.length > 1) {
|
p.update();
|
var material = p.material;
|
var value = polylineBuckets[material.type];
|
if (!defined(value)) {
|
value = polylineBuckets[material.type] = new PolylineBucket(material, mode, modelMatrix);
|
}
|
value.addPolyline(p);
|
}
|
}
|
}
|
|
function updateMode(collection, frameState) {
|
var mode = frameState.mode;
|
|
if (collection._mode !== mode || (!Matrix4.equals(collection._modelMatrix, collection.modelMatrix))) {
|
collection._mode = mode;
|
collection._modelMatrix = Matrix4.clone(collection.modelMatrix);
|
collection._createVertexArray = true;
|
}
|
}
|
|
function removePolylines(collection) {
|
if (collection._polylinesRemoved) {
|
collection._polylinesRemoved = false;
|
var definedPolylines = [];
|
var definedPolylinesToUpdate = [];
|
var polyIndex = 0;
|
var polyline;
|
|
var length = collection._polylines.length;
|
for (var i = 0; i < length; ++i) {
|
polyline = collection._polylines[i];
|
if (!polyline.isDestroyed) {
|
polyline._index = polyIndex++;
|
definedPolylinesToUpdate.push(polyline);
|
definedPolylines.push(polyline);
|
}
|
}
|
|
collection._polylines = definedPolylines;
|
collection._polylinesToUpdate = definedPolylinesToUpdate;
|
}
|
}
|
|
function releaseShaders(collection) {
|
var polylines = collection._polylines;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
if (!polylines[i].isDestroyed) {
|
var bucket = polylines[i]._bucket;
|
if (defined(bucket)) {
|
bucket.shaderProgram = bucket.shaderProgram && bucket.shaderProgram.destroy();
|
}
|
}
|
}
|
}
|
|
function destroyVertexArrays(collection) {
|
var length = collection._vertexArrays.length;
|
for ( var t = 0; t < length; ++t) {
|
collection._vertexArrays[t].va.destroy();
|
}
|
collection._vertexArrays.length = 0;
|
}
|
|
PolylineCollection.prototype._updatePolyline = function(polyline, propertyChanged) {
|
this._polylinesUpdated = true;
|
if (!polyline._dirty) {
|
this._polylinesToUpdate.push(polyline);
|
}
|
++this._propertiesChanged[propertyChanged];
|
};
|
|
function destroyPolylines(collection) {
|
var polylines = collection._polylines;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
if (!polylines[i].isDestroyed) {
|
polylines[i]._destroy();
|
}
|
}
|
}
|
|
function VertexArrayBucketLocator(count, offset, bucket) {
|
this.count = count;
|
this.offset = offset;
|
this.bucket = bucket;
|
}
|
|
function PolylineBucket(material, mode, modelMatrix) {
|
this.polylines = [];
|
this.lengthOfPositions = 0;
|
this.material = material;
|
this.shaderProgram = undefined;
|
this.mode = mode;
|
this.modelMatrix = modelMatrix;
|
}
|
|
PolylineBucket.prototype.addPolyline = function(p) {
|
var polylines = this.polylines;
|
polylines.push(p);
|
p._actualLength = this.getPolylinePositionsLength(p);
|
this.lengthOfPositions += p._actualLength;
|
p._bucket = this;
|
};
|
|
PolylineBucket.prototype.updateShader = function(context, batchTable, useHighlightColor) {
|
if (defined(this.shaderProgram)) {
|
return;
|
}
|
|
var defines = ['DISTANCE_DISPLAY_CONDITION'];
|
if (useHighlightColor) {
|
defines.push('VECTOR_TILE');
|
}
|
|
// Check for use of v_polylineAngle in material shader
|
if (this.material.shaderSource.search(/varying\s+float\s+v_polylineAngle;/g) !== -1) {
|
defines.push('POLYLINE_DASH');
|
}
|
|
if (!FeatureDetection.isInternetExplorer()) {
|
defines.push('CLIP_POLYLINE');
|
}
|
|
var fs = new ShaderSource({
|
defines : defines,
|
sources : ['varying vec4 v_pickColor;\n', this.material.shaderSource, PolylineFS]
|
});
|
|
var vsSource = batchTable.getVertexShaderCallback()(PolylineVS);
|
var vs = new ShaderSource({
|
defines : defines,
|
sources : [PolylineCommon, vsSource]
|
});
|
|
this.shaderProgram = ShaderProgram.fromCache({
|
context : context,
|
vertexShaderSource : vs,
|
fragmentShaderSource : fs,
|
attributeLocations : attributeLocations
|
});
|
};
|
|
function intersectsIDL(polyline) {
|
return Cartesian3.dot(Cartesian3.UNIT_X, polyline._boundingVolume.center) < 0 ||
|
polyline._boundingVolume.intersectPlane(Plane.ORIGIN_ZX_PLANE) === Intersect.INTERSECTING;
|
}
|
|
PolylineBucket.prototype.getPolylinePositionsLength = function(polyline) {
|
var length;
|
if (this.mode === SceneMode.SCENE3D || !intersectsIDL(polyline)) {
|
length = polyline._actualPositions.length;
|
return length * 4.0 - 4.0;
|
}
|
|
var count = 0;
|
var segmentLengths = polyline._segments.lengths;
|
length = segmentLengths.length;
|
for (var i = 0; i < length; ++i) {
|
count += segmentLengths[i] * 4.0 - 4.0;
|
}
|
|
return count;
|
};
|
|
var scratchWritePosition = new Cartesian3();
|
var scratchWritePrevPosition = new Cartesian3();
|
var scratchWriteNextPosition = new Cartesian3();
|
var scratchWriteVector = new Cartesian3();
|
var scratchPickColorCartesian = new Cartesian4();
|
var scratchWidthShowCartesian = new Cartesian2();
|
|
PolylineBucket.prototype.write = function(positionArray, texCoordExpandAndBatchIndexArray, positionIndex, colorIndex, texCoordExpandAndBatchIndexIndex, batchTable, context, projection) {
|
var mode = this.mode;
|
var maxLon = projection.ellipsoid.maximumRadius * CesiumMath.PI;
|
|
var polylines = this.polylines;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
var polyline = polylines[i];
|
var width = polyline.width;
|
var show = polyline.show && width > 0.0;
|
var polylineBatchIndex = polyline._index;
|
var segments = this.getSegments(polyline, projection);
|
var positions = segments.positions;
|
var lengths = segments.lengths;
|
var positionsLength = positions.length;
|
|
var pickColor = polyline.getPickId(context).color;
|
|
var segmentIndex = 0;
|
var count = 0;
|
var position;
|
|
for ( var j = 0; j < positionsLength; ++j) {
|
if (j === 0) {
|
if (polyline._loop) {
|
position = positions[positionsLength - 2];
|
} else {
|
position = scratchWriteVector;
|
Cartesian3.subtract(positions[0], positions[1], position);
|
Cartesian3.add(positions[0], position, position);
|
}
|
} else {
|
position = positions[j - 1];
|
}
|
|
Cartesian3.clone(position, scratchWritePrevPosition);
|
Cartesian3.clone(positions[j], scratchWritePosition);
|
|
if (j === positionsLength - 1) {
|
if (polyline._loop) {
|
position = positions[1];
|
} else {
|
position = scratchWriteVector;
|
Cartesian3.subtract(positions[positionsLength - 1], positions[positionsLength - 2], position);
|
Cartesian3.add(positions[positionsLength - 1], position, position);
|
}
|
} else {
|
position = positions[j + 1];
|
}
|
|
Cartesian3.clone(position, scratchWriteNextPosition);
|
|
var segmentLength = lengths[segmentIndex];
|
if (j === count + segmentLength) {
|
count += segmentLength;
|
++segmentIndex;
|
}
|
|
var segmentStart = j - count === 0;
|
var segmentEnd = j === count + lengths[segmentIndex] - 1;
|
|
if (mode === SceneMode.SCENE2D) {
|
scratchWritePrevPosition.z = 0.0;
|
scratchWritePosition.z = 0.0;
|
scratchWriteNextPosition.z = 0.0;
|
}
|
|
if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
|
if ((segmentStart || segmentEnd) && maxLon - Math.abs(scratchWritePosition.x) < 1.0) {
|
if ((scratchWritePosition.x < 0.0 && scratchWritePrevPosition.x > 0.0) ||
|
(scratchWritePosition.x > 0.0 && scratchWritePrevPosition.x < 0.0)) {
|
Cartesian3.clone(scratchWritePosition, scratchWritePrevPosition);
|
}
|
|
if ((scratchWritePosition.x < 0.0 && scratchWriteNextPosition.x > 0.0) ||
|
(scratchWritePosition.x > 0.0 && scratchWriteNextPosition.x < 0.0)) {
|
Cartesian3.clone(scratchWritePosition, scratchWriteNextPosition);
|
}
|
}
|
}
|
|
var startK = (segmentStart) ? 2 : 0;
|
var endK = (segmentEnd) ? 2 : 4;
|
|
for (var k = startK; k < endK; ++k) {
|
EncodedCartesian3.writeElements(scratchWritePosition, positionArray, positionIndex);
|
EncodedCartesian3.writeElements(scratchWritePrevPosition, positionArray, positionIndex + 6);
|
EncodedCartesian3.writeElements(scratchWriteNextPosition, positionArray, positionIndex + 12);
|
|
var direction = (k - 2 < 0) ? -1.0 : 1.0;
|
texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex] = j / (positionsLength - 1); // s tex coord
|
texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex + 1] = 2 * (k % 2) - 1; // expand direction
|
texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex + 2] = direction;
|
texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex + 3] = polylineBatchIndex;
|
|
positionIndex += 6 * 3;
|
texCoordExpandAndBatchIndexIndex += 4;
|
}
|
}
|
|
var colorCartesian = scratchPickColorCartesian;
|
colorCartesian.x = Color.floatToByte(pickColor.red);
|
colorCartesian.y = Color.floatToByte(pickColor.green);
|
colorCartesian.z = Color.floatToByte(pickColor.blue);
|
colorCartesian.w = Color.floatToByte(pickColor.alpha);
|
|
var widthShowCartesian = scratchWidthShowCartesian;
|
widthShowCartesian.x = width;
|
widthShowCartesian.y = show ? 1.0 : 0.0;
|
|
var boundingSphere = mode === SceneMode.SCENE2D ? polyline._boundingVolume2D : polyline._boundingVolumeWC;
|
var encodedCenter = EncodedCartesian3.fromCartesian(boundingSphere.center, scratchUpdatePolylineEncodedCartesian);
|
var high = encodedCenter.high;
|
var low = Cartesian4.fromElements(encodedCenter.low.x, encodedCenter.low.y, encodedCenter.low.z, boundingSphere.radius, scratchUpdatePolylineCartesian4);
|
|
var nearFarCartesian = scratchNearFarCartesian2;
|
nearFarCartesian.x = 0.0;
|
nearFarCartesian.y = Number.MAX_VALUE;
|
|
var distanceDisplayCondition = polyline.distanceDisplayCondition;
|
if (defined(distanceDisplayCondition)) {
|
nearFarCartesian.x = distanceDisplayCondition.near;
|
nearFarCartesian.y = distanceDisplayCondition.far;
|
}
|
|
batchTable.setBatchedAttribute(polylineBatchIndex, 0, widthShowCartesian);
|
batchTable.setBatchedAttribute(polylineBatchIndex, 1, colorCartesian);
|
|
if (batchTable.attributes.length > 2) {
|
batchTable.setBatchedAttribute(polylineBatchIndex, 2, high);
|
batchTable.setBatchedAttribute(polylineBatchIndex, 3, low);
|
batchTable.setBatchedAttribute(polylineBatchIndex, 4, nearFarCartesian);
|
}
|
}
|
};
|
|
var morphPositionScratch = new Cartesian3();
|
var morphPrevPositionScratch = new Cartesian3();
|
var morphNextPositionScratch = new Cartesian3();
|
var morphVectorScratch = new Cartesian3();
|
|
PolylineBucket.prototype.writeForMorph = function(positionArray, positionIndex) {
|
var modelMatrix = this.modelMatrix;
|
var polylines = this.polylines;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
var polyline = polylines[i];
|
var positions = polyline._segments.positions;
|
var lengths = polyline._segments.lengths;
|
var positionsLength = positions.length;
|
|
var segmentIndex = 0;
|
var count = 0;
|
|
for ( var j = 0; j < positionsLength; ++j) {
|
var prevPosition;
|
if (j === 0) {
|
if (polyline._loop) {
|
prevPosition = positions[positionsLength - 2];
|
} else {
|
prevPosition = morphVectorScratch;
|
Cartesian3.subtract(positions[0], positions[1], prevPosition);
|
Cartesian3.add(positions[0], prevPosition, prevPosition);
|
}
|
} else {
|
prevPosition = positions[j - 1];
|
}
|
|
prevPosition = Matrix4.multiplyByPoint(modelMatrix, prevPosition, morphPrevPositionScratch);
|
|
var position = Matrix4.multiplyByPoint(modelMatrix, positions[j], morphPositionScratch);
|
|
var nextPosition;
|
if (j === positionsLength - 1) {
|
if (polyline._loop) {
|
nextPosition = positions[1];
|
} else {
|
nextPosition = morphVectorScratch;
|
Cartesian3.subtract(positions[positionsLength - 1], positions[positionsLength - 2], nextPosition);
|
Cartesian3.add(positions[positionsLength - 1], nextPosition, nextPosition);
|
}
|
} else {
|
nextPosition = positions[j + 1];
|
}
|
|
nextPosition = Matrix4.multiplyByPoint(modelMatrix, nextPosition, morphNextPositionScratch);
|
|
var segmentLength = lengths[segmentIndex];
|
if (j === count + segmentLength) {
|
count += segmentLength;
|
++segmentIndex;
|
}
|
|
var segmentStart = j - count === 0;
|
var segmentEnd = j === count + lengths[segmentIndex] - 1;
|
|
var startK = (segmentStart) ? 2 : 0;
|
var endK = (segmentEnd) ? 2 : 4;
|
|
for (var k = startK; k < endK; ++k) {
|
EncodedCartesian3.writeElements(position, positionArray, positionIndex);
|
EncodedCartesian3.writeElements(prevPosition, positionArray, positionIndex + 6);
|
EncodedCartesian3.writeElements(nextPosition, positionArray, positionIndex + 12);
|
|
positionIndex += 6 * 3;
|
}
|
}
|
}
|
};
|
|
var scratchSegmentLengths = new Array(1);
|
|
PolylineBucket.prototype.updateIndices = function(totalIndices, vertexBufferOffset, vertexArrayBuckets, offset) {
|
var vaCount = vertexArrayBuckets.length - 1;
|
var bucketLocator = new VertexArrayBucketLocator(0, offset, this);
|
vertexArrayBuckets[vaCount].push(bucketLocator);
|
var count = 0;
|
var indices = totalIndices[totalIndices.length - 1];
|
var indicesCount = 0;
|
if (indices.length > 0) {
|
indicesCount = indices[indices.length - 1] + 1;
|
}
|
var polylines = this.polylines;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
|
var polyline = polylines[i];
|
polyline._locatorBuckets = [];
|
|
var segments;
|
if (this.mode === SceneMode.SCENE3D) {
|
segments = scratchSegmentLengths;
|
var positionsLength = polyline._actualPositions.length;
|
if (positionsLength > 0) {
|
segments[0] = positionsLength;
|
} else {
|
continue;
|
}
|
} else {
|
segments = polyline._segments.lengths;
|
}
|
|
var numberOfSegments = segments.length;
|
if (numberOfSegments > 0) {
|
var segmentIndexCount = 0;
|
for ( var j = 0; j < numberOfSegments; ++j) {
|
var segmentLength = segments[j] - 1.0;
|
for ( var k = 0; k < segmentLength; ++k) {
|
if (indicesCount + 4 > CesiumMath.SIXTY_FOUR_KILOBYTES) {
|
polyline._locatorBuckets.push({
|
locator : bucketLocator,
|
count : segmentIndexCount
|
});
|
segmentIndexCount = 0;
|
vertexBufferOffset.push(4);
|
indices = [];
|
totalIndices.push(indices);
|
indicesCount = 0;
|
bucketLocator.count = count;
|
count = 0;
|
offset = 0;
|
bucketLocator = new VertexArrayBucketLocator(0, 0, this);
|
vertexArrayBuckets[++vaCount] = [bucketLocator];
|
}
|
|
indices.push(indicesCount, indicesCount + 2, indicesCount + 1);
|
indices.push(indicesCount + 1, indicesCount + 2, indicesCount + 3);
|
|
segmentIndexCount += 6;
|
count += 6;
|
offset += 6;
|
indicesCount += 4;
|
}
|
}
|
|
polyline._locatorBuckets.push({
|
locator : bucketLocator,
|
count : segmentIndexCount
|
});
|
|
if (indicesCount + 4 > CesiumMath.SIXTY_FOUR_KILOBYTES) {
|
vertexBufferOffset.push(0);
|
indices = [];
|
totalIndices.push(indices);
|
indicesCount = 0;
|
bucketLocator.count = count;
|
offset = 0;
|
count = 0;
|
bucketLocator = new VertexArrayBucketLocator(0, 0, this);
|
vertexArrayBuckets[++vaCount] = [bucketLocator];
|
}
|
}
|
polyline._clean();
|
}
|
bucketLocator.count = count;
|
return offset;
|
};
|
|
PolylineBucket.prototype.getPolylineStartIndex = function(polyline) {
|
var polylines = this.polylines;
|
var positionIndex = 0;
|
var length = polylines.length;
|
for ( var i = 0; i < length; ++i) {
|
var p = polylines[i];
|
if (p === polyline) {
|
break;
|
}
|
positionIndex += p._actualLength;
|
}
|
return positionIndex;
|
};
|
|
var scratchSegments = {
|
positions : undefined,
|
lengths : undefined
|
};
|
var scratchLengths = new Array(1);
|
var pscratch = new Cartesian3();
|
var scratchCartographic = new Cartographic();
|
|
PolylineBucket.prototype.getSegments = function(polyline, projection) {
|
var positions = polyline._actualPositions;
|
|
if (this.mode === SceneMode.SCENE3D) {
|
scratchLengths[0] = positions.length;
|
scratchSegments.positions = positions;
|
scratchSegments.lengths = scratchLengths;
|
return scratchSegments;
|
}
|
|
if (intersectsIDL(polyline)) {
|
positions = polyline._segments.positions;
|
}
|
|
var ellipsoid = projection.ellipsoid;
|
var newPositions = [];
|
var modelMatrix = this.modelMatrix;
|
var length = positions.length;
|
var position;
|
var p = pscratch;
|
|
for ( var n = 0; n < length; ++n) {
|
position = positions[n];
|
p = Matrix4.multiplyByPoint(modelMatrix, position, p);
|
newPositions.push(projection.project(ellipsoid.cartesianToCartographic(p, scratchCartographic)));
|
}
|
|
if (newPositions.length > 0) {
|
polyline._boundingVolume2D = BoundingSphere.fromPoints(newPositions, polyline._boundingVolume2D);
|
var center2D = polyline._boundingVolume2D.center;
|
polyline._boundingVolume2D.center = new Cartesian3(center2D.z, center2D.x, center2D.y);
|
}
|
|
scratchSegments.positions = newPositions;
|
scratchSegments.lengths = polyline._segments.lengths;
|
return scratchSegments;
|
};
|
|
var scratchPositionsArray;
|
|
PolylineBucket.prototype.writeUpdate = function(index, polyline, positionBuffer, projection) {
|
var mode = this.mode;
|
var maxLon = projection.ellipsoid.maximumRadius * CesiumMath.PI;
|
|
var positionsLength = polyline._actualLength;
|
if (positionsLength) {
|
index += this.getPolylineStartIndex(polyline);
|
|
var positionArray = scratchPositionsArray;
|
var positionsArrayLength = 6 * positionsLength * 3;
|
|
if (!defined(positionArray) || positionArray.length < positionsArrayLength) {
|
positionArray = scratchPositionsArray = new Float32Array(positionsArrayLength);
|
} else if (positionArray.length > positionsArrayLength) {
|
positionArray = new Float32Array(positionArray.buffer, 0, positionsArrayLength);
|
}
|
|
var segments = this.getSegments(polyline, projection);
|
var positions = segments.positions;
|
var lengths = segments.lengths;
|
|
var positionIndex = 0;
|
var segmentIndex = 0;
|
var count = 0;
|
var position;
|
|
positionsLength = positions.length;
|
for ( var i = 0; i < positionsLength; ++i) {
|
if (i === 0) {
|
if (polyline._loop) {
|
position = positions[positionsLength - 2];
|
} else {
|
position = scratchWriteVector;
|
Cartesian3.subtract(positions[0], positions[1], position);
|
Cartesian3.add(positions[0], position, position);
|
}
|
} else {
|
position = positions[i - 1];
|
}
|
|
Cartesian3.clone(position, scratchWritePrevPosition);
|
Cartesian3.clone(positions[i], scratchWritePosition);
|
|
if (i === positionsLength - 1) {
|
if (polyline._loop) {
|
position = positions[1];
|
} else {
|
position = scratchWriteVector;
|
Cartesian3.subtract(positions[positionsLength - 1], positions[positionsLength - 2], position);
|
Cartesian3.add(positions[positionsLength - 1], position, position);
|
}
|
} else {
|
position = positions[i + 1];
|
}
|
|
Cartesian3.clone(position, scratchWriteNextPosition);
|
|
var segmentLength = lengths[segmentIndex];
|
if (i === count + segmentLength) {
|
count += segmentLength;
|
++segmentIndex;
|
}
|
|
var segmentStart = i - count === 0;
|
var segmentEnd = i === count + lengths[segmentIndex] - 1;
|
|
if (mode === SceneMode.SCENE2D) {
|
scratchWritePrevPosition.z = 0.0;
|
scratchWritePosition.z = 0.0;
|
scratchWriteNextPosition.z = 0.0;
|
}
|
|
if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
|
if ((segmentStart || segmentEnd) && maxLon - Math.abs(scratchWritePosition.x) < 1.0) {
|
if ((scratchWritePosition.x < 0.0 && scratchWritePrevPosition.x > 0.0) ||
|
(scratchWritePosition.x > 0.0 && scratchWritePrevPosition.x < 0.0)) {
|
Cartesian3.clone(scratchWritePosition, scratchWritePrevPosition);
|
}
|
|
if ((scratchWritePosition.x < 0.0 && scratchWriteNextPosition.x > 0.0) ||
|
(scratchWritePosition.x > 0.0 && scratchWriteNextPosition.x < 0.0)) {
|
Cartesian3.clone(scratchWritePosition, scratchWriteNextPosition);
|
}
|
}
|
}
|
|
var startJ = (segmentStart) ? 2 : 0;
|
var endJ = (segmentEnd) ? 2 : 4;
|
|
for (var j = startJ; j < endJ; ++j) {
|
EncodedCartesian3.writeElements(scratchWritePosition, positionArray, positionIndex);
|
EncodedCartesian3.writeElements(scratchWritePrevPosition, positionArray, positionIndex + 6);
|
EncodedCartesian3.writeElements(scratchWriteNextPosition, positionArray, positionIndex + 12);
|
positionIndex += 6 * 3;
|
}
|
}
|
|
positionBuffer.copyFromArrayView(positionArray, 6 * 3 * Float32Array.BYTES_PER_ELEMENT * index);
|
}
|
};
|
export default PolylineCollection;
|