import BoundingRectangle from '../Core/BoundingRectangle.js';
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import Cartesian2 from '../Core/Cartesian2.js';
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import createGuid from '../Core/createGuid.js';
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import defaultValue from '../Core/defaultValue.js';
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import defined from '../Core/defined.js';
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import destroyObject from '../Core/destroyObject.js';
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import DeveloperError from '../Core/DeveloperError.js';
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import PixelFormat from '../Core/PixelFormat.js';
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import Resource from '../Core/Resource.js';
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import RuntimeError from '../Core/RuntimeError.js';
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import Framebuffer from '../Renderer/Framebuffer.js';
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import Texture from '../Renderer/Texture.js';
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import when from '../ThirdParty/when.js';
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// The atlas is made up of regions of space called nodes that contain images or child nodes.
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function TextureAtlasNode(bottomLeft, topRight, childNode1, childNode2, imageIndex) {
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this.bottomLeft = defaultValue(bottomLeft, Cartesian2.ZERO);
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this.topRight = defaultValue(topRight, Cartesian2.ZERO);
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this.childNode1 = childNode1;
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this.childNode2 = childNode2;
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this.imageIndex = imageIndex;
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}
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var defaultInitialSize = new Cartesian2(16.0, 16.0);
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/**
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* A TextureAtlas stores multiple images in one square texture and keeps
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* track of the texture coordinates for each image. TextureAtlas is dynamic,
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* meaning new images can be added at any point in time.
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* Texture coordinates are subject to change if the texture atlas resizes, so it is
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* important to check {@link TextureAtlas#getGUID} before using old values.
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*
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* @alias TextureAtlas
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* @constructor
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*
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* @param {Object} options Object with the following properties:
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* @param {Scene} options.context The context in which the texture gets created.
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* @param {PixelFormat} [options.pixelFormat=PixelFormat.RGBA] The pixel format of the texture.
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* @param {Number} [options.borderWidthInPixels=1] The amount of spacing between adjacent images in pixels.
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* @param {Cartesian2} [options.initialSize=new Cartesian2(16.0, 16.0)] The initial side lengths of the texture.
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*
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* @exception {DeveloperError} borderWidthInPixels must be greater than or equal to zero.
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* @exception {DeveloperError} initialSize must be greater than zero.
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*
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* @private
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*/
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function TextureAtlas(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var borderWidthInPixels = defaultValue(options.borderWidthInPixels, 1.0);
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var initialSize = defaultValue(options.initialSize, defaultInitialSize);
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//>>includeStart('debug', pragmas.debug);
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if (!defined(options.context)) {
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throw new DeveloperError('context is required.');
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}
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if (borderWidthInPixels < 0) {
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throw new DeveloperError('borderWidthInPixels must be greater than or equal to zero.');
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}
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if (initialSize.x < 1 || initialSize.y < 1) {
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throw new DeveloperError('initialSize must be greater than zero.');
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}
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//>>includeEnd('debug');
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this._context = options.context;
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this._pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);
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this._borderWidthInPixels = borderWidthInPixels;
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this._textureCoordinates = [];
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this._guid = createGuid();
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this._idHash = {};
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this._initialSize = initialSize;
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this._root = undefined;
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}
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Object.defineProperties(TextureAtlas.prototype, {
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/**
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* The amount of spacing between adjacent images in pixels.
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* @memberof TextureAtlas.prototype
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* @type {Number}
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*/
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borderWidthInPixels : {
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get : function() {
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return this._borderWidthInPixels;
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}
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},
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/**
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* An array of {@link BoundingRectangle} texture coordinate regions for all the images in the texture atlas.
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* The x and y values of the rectangle correspond to the bottom-left corner of the texture coordinate.
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* The coordinates are in the order that the corresponding images were added to the atlas.
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* @memberof TextureAtlas.prototype
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* @type {BoundingRectangle[]}
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*/
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textureCoordinates : {
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get : function() {
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return this._textureCoordinates;
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}
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},
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/**
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* The texture that all of the images are being written to.
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* @memberof TextureAtlas.prototype
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* @type {Texture}
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*/
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texture : {
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get : function() {
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if(!defined(this._texture)) {
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this._texture = new Texture({
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context : this._context,
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width : this._initialSize.x,
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height : this._initialSize.y,
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pixelFormat : this._pixelFormat
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});
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}
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return this._texture;
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}
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},
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/**
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* The number of images in the texture atlas. This value increases
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* every time addImage or addImages is called.
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* Texture coordinates are subject to change if the texture atlas resizes, so it is
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* important to check {@link TextureAtlas#getGUID} before using old values.
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* @memberof TextureAtlas.prototype
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* @type {Number}
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*/
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numberOfImages : {
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get : function() {
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return this._textureCoordinates.length;
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}
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},
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/**
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* The atlas' globally unique identifier (GUID).
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* The GUID changes whenever the texture atlas is modified.
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* Classes that use a texture atlas should check if the GUID
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* has changed before processing the atlas data.
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* @memberof TextureAtlas.prototype
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* @type {String}
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*/
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guid : {
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get : function() {
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return this._guid;
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}
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}
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});
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// Builds a larger texture and copies the old texture into the new one.
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function resizeAtlas(textureAtlas, image) {
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var context = textureAtlas._context;
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var numImages = textureAtlas.numberOfImages;
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var scalingFactor = 2.0;
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var borderWidthInPixels = textureAtlas._borderWidthInPixels;
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if (numImages > 0) {
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var oldAtlasWidth = textureAtlas._texture.width;
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var oldAtlasHeight = textureAtlas._texture.height;
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var atlasWidth = scalingFactor * (oldAtlasWidth + image.width + borderWidthInPixels);
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var atlasHeight = scalingFactor * (oldAtlasHeight + image.height + borderWidthInPixels);
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var widthRatio = oldAtlasWidth / atlasWidth;
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var heightRatio = oldAtlasHeight / atlasHeight;
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// Create new node structure, putting the old root node in the bottom left.
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var nodeBottomRight = new TextureAtlasNode(new Cartesian2(oldAtlasWidth + borderWidthInPixels, borderWidthInPixels), new Cartesian2(atlasWidth, oldAtlasHeight));
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var nodeBottomHalf = new TextureAtlasNode(new Cartesian2(), new Cartesian2(atlasWidth, oldAtlasHeight), textureAtlas._root, nodeBottomRight);
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var nodeTopHalf = new TextureAtlasNode(new Cartesian2(borderWidthInPixels, oldAtlasHeight + borderWidthInPixels), new Cartesian2(atlasWidth, atlasHeight));
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var nodeMain = new TextureAtlasNode(new Cartesian2(), new Cartesian2(atlasWidth, atlasHeight), nodeBottomHalf, nodeTopHalf);
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// Resize texture coordinates.
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for (var i = 0; i < textureAtlas._textureCoordinates.length; i++) {
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var texCoord = textureAtlas._textureCoordinates[i];
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if (defined(texCoord)) {
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texCoord.x *= widthRatio;
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texCoord.y *= heightRatio;
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texCoord.width *= widthRatio;
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texCoord.height *= heightRatio;
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}
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}
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// Copy larger texture.
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var newTexture = new Texture({
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context : textureAtlas._context,
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width : atlasWidth,
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height : atlasHeight,
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pixelFormat : textureAtlas._pixelFormat
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});
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var framebuffer = new Framebuffer({
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context : context,
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colorTextures : [textureAtlas._texture],
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destroyAttachments : false
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});
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framebuffer._bind();
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newTexture.copyFromFramebuffer(0, 0, 0, 0, atlasWidth, atlasHeight);
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framebuffer._unBind();
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framebuffer.destroy();
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textureAtlas._texture = textureAtlas._texture && textureAtlas._texture.destroy();
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textureAtlas._texture = newTexture;
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textureAtlas._root = nodeMain;
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} else {
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// First image exceeds initialSize
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var initialWidth = scalingFactor * (image.width + 2 * borderWidthInPixels);
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var initialHeight = scalingFactor * (image.height + 2 * borderWidthInPixels);
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if(initialWidth < textureAtlas._initialSize.x) {
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initialWidth = textureAtlas._initialSize.x;
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}
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if(initialHeight < textureAtlas._initialSize.y) {
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initialHeight = textureAtlas._initialSize.y;
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}
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textureAtlas._texture = textureAtlas._texture && textureAtlas._texture.destroy();
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textureAtlas._texture = new Texture({
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context : textureAtlas._context,
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width : initialWidth,
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height : initialHeight,
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pixelFormat : textureAtlas._pixelFormat
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});
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textureAtlas._root = new TextureAtlasNode(new Cartesian2(borderWidthInPixels, borderWidthInPixels),
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new Cartesian2(initialWidth, initialHeight));
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}
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}
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// A recursive function that finds the best place to insert
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// a new image based on existing image 'nodes'.
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// Inspired by: http://blackpawn.com/texts/lightmaps/default.html
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function findNode(textureAtlas, node, image) {
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if (!defined(node)) {
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return undefined;
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}
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// If a leaf node
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if (!defined(node.childNode1) &&
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!defined(node.childNode2)) {
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// Node already contains an image, don't add to it.
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if (defined(node.imageIndex)) {
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return undefined;
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}
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var nodeWidth = node.topRight.x - node.bottomLeft.x;
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var nodeHeight = node.topRight.y - node.bottomLeft.y;
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var widthDifference = nodeWidth - image.width;
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var heightDifference = nodeHeight - image.height;
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// Node is smaller than the image.
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if (widthDifference < 0 || heightDifference < 0) {
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return undefined;
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}
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// If the node is the same size as the image, return the node
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if (widthDifference === 0 && heightDifference === 0) {
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return node;
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}
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// Vertical split (childNode1 = left half, childNode2 = right half).
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if (widthDifference > heightDifference) {
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node.childNode1 = new TextureAtlasNode(new Cartesian2(node.bottomLeft.x, node.bottomLeft.y), new Cartesian2(node.bottomLeft.x + image.width, node.topRight.y));
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// Only make a second child if the border gives enough space.
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var childNode2BottomLeftX = node.bottomLeft.x + image.width + textureAtlas._borderWidthInPixels;
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if (childNode2BottomLeftX < node.topRight.x) {
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node.childNode2 = new TextureAtlasNode(new Cartesian2(childNode2BottomLeftX, node.bottomLeft.y), new Cartesian2(node.topRight.x, node.topRight.y));
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}
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}
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// Horizontal split (childNode1 = bottom half, childNode2 = top half).
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else {
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node.childNode1 = new TextureAtlasNode(new Cartesian2(node.bottomLeft.x, node.bottomLeft.y), new Cartesian2(node.topRight.x, node.bottomLeft.y + image.height));
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// Only make a second child if the border gives enough space.
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var childNode2BottomLeftY = node.bottomLeft.y + image.height + textureAtlas._borderWidthInPixels;
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if (childNode2BottomLeftY < node.topRight.y) {
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node.childNode2 = new TextureAtlasNode(new Cartesian2(node.bottomLeft.x, childNode2BottomLeftY), new Cartesian2(node.topRight.x, node.topRight.y));
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}
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}
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return findNode(textureAtlas, node.childNode1, image);
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}
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// If not a leaf node
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return findNode(textureAtlas, node.childNode1, image) ||
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findNode(textureAtlas, node.childNode2, image);
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}
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// Adds image of given index to the texture atlas. Called from addImage and addImages.
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function addImage(textureAtlas, image, index) {
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var node = findNode(textureAtlas, textureAtlas._root, image);
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if (defined(node)) {
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// Found a node that can hold the image.
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node.imageIndex = index;
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// Add texture coordinate and write to texture
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var atlasWidth = textureAtlas._texture.width;
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var atlasHeight = textureAtlas._texture.height;
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var nodeWidth = node.topRight.x - node.bottomLeft.x;
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var nodeHeight = node.topRight.y - node.bottomLeft.y;
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var x = node.bottomLeft.x / atlasWidth;
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var y = node.bottomLeft.y / atlasHeight;
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var w = nodeWidth / atlasWidth;
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var h = nodeHeight / atlasHeight;
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textureAtlas._textureCoordinates[index] = new BoundingRectangle(x, y, w, h);
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textureAtlas._texture.copyFrom(image, node.bottomLeft.x, node.bottomLeft.y);
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} else {
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// No node found, must resize the texture atlas.
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resizeAtlas(textureAtlas, image);
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addImage(textureAtlas, image, index);
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}
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textureAtlas._guid = createGuid();
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}
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/**
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* Adds an image to the atlas. If the image is already in the atlas, the atlas is unchanged and
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* the existing index is used.
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*
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* @param {String} id An identifier to detect whether the image already exists in the atlas.
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* @param {Image|Canvas|String|Resource|Promise|TextureAtlas~CreateImageCallback} image An image or canvas to add to the texture atlas,
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* or a URL to an Image, or a Promise for an image, or a function that creates an image.
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* @returns {Promise.<Number>} A Promise for the image index.
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*/
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TextureAtlas.prototype.addImage = function(id, image) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(id)) {
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throw new DeveloperError('id is required.');
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}
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if (!defined(image)) {
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throw new DeveloperError('image is required.');
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}
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//>>includeEnd('debug');
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var indexPromise = this._idHash[id];
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if (defined(indexPromise)) {
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// we're already aware of this source
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return indexPromise;
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}
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// not in atlas, create the promise for the index
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if (typeof image === 'function') {
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// if image is a function, call it
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image = image(id);
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//>>includeStart('debug', pragmas.debug);
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if (!defined(image)) {
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throw new DeveloperError('image is required.');
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}
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//>>includeEnd('debug');
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} else if ((typeof image === 'string') || (image instanceof Resource)) {
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// Get a resource
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var resource = Resource.createIfNeeded(image);
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image = resource.fetchImage();
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}
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var that = this;
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indexPromise = when(image, function(image) {
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if (that.isDestroyed()) {
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return -1;
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}
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var index = that.numberOfImages;
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addImage(that, image, index);
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return index;
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});
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// store the promise
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this._idHash[id] = indexPromise;
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return indexPromise;
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};
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/**
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* Add a sub-region of an existing atlas image as additional image indices.
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*
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* @param {String} id The identifier of the existing image.
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* @param {BoundingRectangle} subRegion An {@link BoundingRectangle} sub-region measured in pixels from the bottom-left.
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*
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* @returns {Promise.<Number>} A Promise for the image index.
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*/
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TextureAtlas.prototype.addSubRegion = function(id, subRegion) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(id)) {
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throw new DeveloperError('id is required.');
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}
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if (!defined(subRegion)) {
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throw new DeveloperError('subRegion is required.');
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}
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//>>includeEnd('debug');
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var indexPromise = this._idHash[id];
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if (!defined(indexPromise)) {
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throw new RuntimeError('image with id "' + id + '" not found in the atlas.');
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}
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var that = this;
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return when(indexPromise, function(index) {
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if (index === -1) {
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// the atlas is destroyed
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return -1;
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}
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var atlasWidth = that._texture.width;
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var atlasHeight = that._texture.height;
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var numImages = that.numberOfImages;
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var baseRegion = that._textureCoordinates[index];
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var x = baseRegion.x + (subRegion.x / atlasWidth);
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var y = baseRegion.y + (subRegion.y / atlasHeight);
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var w = subRegion.width / atlasWidth;
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var h = subRegion.height / atlasHeight;
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that._textureCoordinates.push(new BoundingRectangle(x, y, w, h));
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that._guid = createGuid();
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return numImages;
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});
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};
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/**
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* Returns true if this object was destroyed; otherwise, false.
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* <br /><br />
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* If this object was destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
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*
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* @returns {Boolean} True if this object was destroyed; otherwise, false.
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*
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* @see TextureAtlas#destroy
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*/
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TextureAtlas.prototype.isDestroyed = function() {
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return false;
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};
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/**
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* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
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* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
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* <br /><br />
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* Once an object is destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
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* assign the return value (<code>undefined</code>) to the object as done in the example.
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*
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* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
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*
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*
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* @example
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* atlas = atlas && atlas.destroy();
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*
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* @see TextureAtlas#isDestroyed
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*/
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TextureAtlas.prototype.destroy = function() {
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this._texture = this._texture && this._texture.destroy();
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return destroyObject(this);
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};
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/**
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* A function that creates an image.
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* @callback TextureAtlas~CreateImageCallback
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* @param {String} id The identifier of the image to load.
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* @returns {Image|Promise} The image, or a promise that will resolve to an image.
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*/
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export default TextureAtlas;
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