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/**
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* A tonemapping algorithm when rendering with high dynamic range.
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*
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* @exports Tonemapper
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* @private
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*/
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var Tonemapper = {
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/**
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* Use the Reinhard tonemapping operator.
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*
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* @type {Number}
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* @constant
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*/
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REINHARD : 0,
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/**
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* Use the modified Reinhard tonemapping operator.
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*
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* @type {Number}
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* @constant
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*/
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MODIFIED_REINHARD : 1,
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/**
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* Use the Filmic tonemapping operator.
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*
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* @type {Number}
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* @constant
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*/
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FILMIC : 2,
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/**
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* Use the ACES tonemapping operator.
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*
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* @type {Number}
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* @constant
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*/
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ACES : 3,
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/**
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* @private
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*/
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validate : function(tonemapper) {
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return tonemapper === Tonemapper.REINHARD ||
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tonemapper === Tonemapper.MODIFIED_REINHARD ||
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tonemapper === Tonemapper.FILMIC ||
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tonemapper === Tonemapper.ACES;
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}
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};
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export default Object.freeze(Tonemapper);
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