import clone from '../Core/clone.js';
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import defaultValue from '../Core/defaultValue.js';
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import defined from '../Core/defined.js';
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import DeveloperError from '../Core/DeveloperError.js';
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import EasingFunction from '../Core/EasingFunction.js';
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import getTimestamp from '../Core/getTimestamp.js';
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import TimeConstants from '../Core/TimeConstants.js';
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import TweenJS from '../ThirdParty/Tween.js';
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/**
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* A tween is an animation that interpolates the properties of two objects using an {@link EasingFunction}. Create
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* one using {@link Scene#tweens} and {@link TweenCollection#add} and related add functions.
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*
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* @alias Tween
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* @constructor
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*
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* @private
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*/
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function Tween(tweens, tweenjs, startObject, stopObject, duration, delay, easingFunction, update, complete, cancel) {
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this._tweens = tweens;
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this._tweenjs = tweenjs;
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this._startObject = clone(startObject);
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this._stopObject = clone(stopObject);
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this._duration = duration;
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this._delay = delay;
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this._easingFunction = easingFunction;
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this._update = update;
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this._complete = complete;
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/**
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* The callback to call if the tween is canceled either because {@link Tween#cancelTween}
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* was called or because the tween was removed from the collection.
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*
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* @type {TweenCollection~TweenCancelledCallback}
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*/
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this.cancel = cancel;
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/**
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* @private
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*/
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this.needsStart = true;
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}
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Object.defineProperties(Tween.prototype, {
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/**
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* An object with properties for initial values of the tween. The properties of this object are changed during the tween's animation.
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* @memberof Tween.prototype
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*
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* @type {Object}
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* @readonly
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*/
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startObject : {
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get : function() {
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return this._startObject;
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}
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},
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/**
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* An object with properties for the final values of the tween.
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* @memberof Tween.prototype
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*
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* @type {Object}
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* @readonly
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*/
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stopObject : {
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get : function() {
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return this._stopObject;
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}
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},
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/**
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* The duration, in seconds, for the tween. The tween is automatically removed from the collection when it stops.
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* @memberof Tween.prototype
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*
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* @type {Number}
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* @readonly
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*/
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duration : {
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get : function() {
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return this._duration;
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}
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},
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/**
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* The delay, in seconds, before the tween starts animating.
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* @memberof Tween.prototype
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*
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* @type {Number}
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* @readonly
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*/
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delay : {
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get : function() {
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return this._delay;
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}
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},
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/**
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* Determines the curve for animtion.
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* @memberof Tween.prototype
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*
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* @type {EasingFunction}
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* @readonly
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*/
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easingFunction : {
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get : function() {
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return this._easingFunction;
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}
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},
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/**
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* The callback to call at each animation update (usually tied to the a rendered frame).
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* @memberof Tween.prototype
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*
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* @type {TweenCollection~TweenUpdateCallback}
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* @readonly
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*/
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update : {
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get : function() {
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return this._update;
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}
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},
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/**
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* The callback to call when the tween finishes animating.
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* @memberof Tween.prototype
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*
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* @type {TweenCollection~TweenCompleteCallback}
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* @readonly
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*/
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complete : {
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get : function() {
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return this._complete;
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}
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},
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/**
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* @memberof Tween.prototype
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*
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* @private
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*/
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tweenjs : {
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get : function() {
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return this._tweenjs;
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}
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}
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});
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/**
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* Cancels the tween calling the {@link Tween#cancel} callback if one exists. This
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* has no effect if the tween finished or was already canceled.
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*/
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Tween.prototype.cancelTween = function() {
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this._tweens.remove(this);
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};
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/**
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* A collection of tweens for animating properties. Commonly accessed using {@link Scene#tweens}.
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*
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* @alias TweenCollection
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* @constructor
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*
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* @private
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*/
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function TweenCollection() {
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this._tweens = [];
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}
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Object.defineProperties(TweenCollection.prototype, {
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/**
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* The number of tweens in the collection.
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* @memberof TweenCollection.prototype
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*
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* @type {Number}
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* @readonly
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*/
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length : {
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get : function() {
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return this._tweens.length;
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}
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}
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});
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/**
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* Creates a tween for animating between two sets of properties. The tween starts animating at the next call to {@link TweenCollection#update}, which
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* is implicit when {@link Viewer} or {@link CesiumWidget} render the scene.
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Object} options.startObject An object with properties for initial values of the tween. The properties of this object are changed during the tween's animation.
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* @param {Object} options.stopObject An object with properties for the final values of the tween.
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* @param {Number} options.duration The duration, in seconds, for the tween. The tween is automatically removed from the collection when it stops.
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* @param {Number} [options.delay=0.0] The delay, in seconds, before the tween starts animating.
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* @param {EasingFunction} [options.easingFunction=EasingFunction.LINEAR_NONE] Determines the curve for animtion.
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* @param {TweenCollection~TweenUpdateCallback} [options.update] The callback to call at each animation update (usually tied to the a rendered frame).
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* @param {TweenCollection~TweenCompleteCallback} [options.complete] The callback to call when the tween finishes animating.
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* @param {TweenCollection~TweenCancelledCallback} [options.cancel] The callback to call if the tween is canceled either because {@link Tween#cancelTween} was called or because the tween was removed from the collection.
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* @returns {Tween} The tween.
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*
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* @exception {DeveloperError} options.duration must be positive.
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*/
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TweenCollection.prototype.add = function(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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//>>includeStart('debug', pragmas.debug);
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if (!defined(options.startObject) || !defined(options.stopObject)) {
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throw new DeveloperError('options.startObject and options.stopObject are required.');
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}
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if (!defined(options.duration) || options.duration < 0.0) {
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throw new DeveloperError('options.duration is required and must be positive.');
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}
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//>>includeEnd('debug');
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if (options.duration === 0.0) {
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if (defined(options.complete)) {
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options.complete();
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}
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return new Tween(this);
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}
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var duration = options.duration / TimeConstants.SECONDS_PER_MILLISECOND;
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var delayInSeconds = defaultValue(options.delay, 0.0);
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var delay = delayInSeconds / TimeConstants.SECONDS_PER_MILLISECOND;
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var easingFunction = defaultValue(options.easingFunction, EasingFunction.LINEAR_NONE);
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var value = options.startObject;
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var tweenjs = new TweenJS.Tween(value);
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tweenjs.to(clone(options.stopObject), duration);
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tweenjs.delay(delay);
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tweenjs.easing(easingFunction);
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if (defined(options.update)) {
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tweenjs.onUpdate(function() {
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options.update(value);
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});
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}
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tweenjs.onComplete(defaultValue(options.complete, null));
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tweenjs.repeat(defaultValue(options._repeat, 0.0));
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var tween = new Tween(this, tweenjs, options.startObject, options.stopObject, options.duration, delayInSeconds, easingFunction, options.update, options.complete, options.cancel);
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this._tweens.push(tween);
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return tween;
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};
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/**
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* Creates a tween for animating a scalar property on the given object. The tween starts animating at the next call to {@link TweenCollection#update}, which
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* is implicit when {@link Viewer} or {@link CesiumWidget} render the scene.
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Object} options.object The object containing the property to animate.
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* @param {String} options.property The name of the property to animate.
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* @param {Number} options.startValue The initial value.
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* @param {Number} options.stopValue The final value.
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* @param {Number} [options.duration=3.0] The duration, in seconds, for the tween. The tween is automatically removed from the collection when it stops.
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* @param {Number} [options.delay=0.0] The delay, in seconds, before the tween starts animating.
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* @param {EasingFunction} [options.easingFunction=EasingFunction.LINEAR_NONE] Determines the curve for animtion.
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* @param {TweenCollection~TweenUpdateCallback} [options.update] The callback to call at each animation update (usually tied to the a rendered frame).
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* @param {TweenCollection~TweenCompleteCallback} [options.complete] The callback to call when the tween finishes animating.
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* @param {TweenCollection~TweenCancelledCallback} [options.cancel] The callback to call if the tween is canceled either because {@link Tween#cancelTween} was called or because the tween was removed from the collection.
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* @returns {Tween} The tween.
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*
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* @exception {DeveloperError} options.object must have the specified property.
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* @exception {DeveloperError} options.duration must be positive.
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*/
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TweenCollection.prototype.addProperty = function(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var object = options.object;
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var property = options.property;
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var startValue = options.startValue;
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var stopValue = options.stopValue;
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//>>includeStart('debug', pragmas.debug);
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if (!defined(object) || !defined(options.property)) {
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throw new DeveloperError('options.object and options.property are required.');
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}
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if (!defined(object[property])) {
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throw new DeveloperError('options.object must have the specified property.');
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}
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if (!defined(startValue) || !defined(stopValue)) {
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throw new DeveloperError('options.startValue and options.stopValue are required.');
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}
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//>>includeEnd('debug');
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function update(value) {
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object[property] = value.value;
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}
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return this.add({
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startObject : {
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value : startValue
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},
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stopObject : {
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value : stopValue
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},
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duration : defaultValue(options.duration, 3.0),
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delay : options.delay,
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easingFunction : options.easingFunction,
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update : update,
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complete : options.complete,
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cancel : options.cancel,
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_repeat : options._repeat
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});
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};
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/**
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* Creates a tween for animating the alpha of all color uniforms on a {@link Material}. The tween starts animating at the next call to {@link TweenCollection#update}, which
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* is implicit when {@link Viewer} or {@link CesiumWidget} render the scene.
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Material} options.material The material to animate.
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* @param {Number} [options.startValue=0.0] The initial alpha value.
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* @param {Number} [options.stopValue=1.0] The final alpha value.
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* @param {Number} [options.duration=3.0] The duration, in seconds, for the tween. The tween is automatically removed from the collection when it stops.
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* @param {Number} [options.delay=0.0] The delay, in seconds, before the tween starts animating.
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* @param {EasingFunction} [options.easingFunction=EasingFunction.LINEAR_NONE] Determines the curve for animtion.
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* @param {TweenCollection~TweenUpdateCallback} [options.update] The callback to call at each animation update (usually tied to the a rendered frame).
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* @param {TweenCollection~TweenCompleteCallback} [options.complete] The callback to call when the tween finishes animating.
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* @param {TweenCollection~TweenCancelledCallback} [options.cancel] The callback to call if the tween is canceled either because {@link Tween#cancelTween} was called or because the tween was removed from the collection.
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* @returns {Tween} The tween.
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*
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* @exception {DeveloperError} material has no properties with alpha components.
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* @exception {DeveloperError} options.duration must be positive.
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*/
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TweenCollection.prototype.addAlpha = function(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var material = options.material;
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//>>includeStart('debug', pragmas.debug);
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if (!defined(material)) {
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throw new DeveloperError('options.material is required.');
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}
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//>>includeEnd('debug');
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var properties = [];
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for (var property in material.uniforms) {
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if (material.uniforms.hasOwnProperty(property) &&
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defined(material.uniforms[property]) &&
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defined(material.uniforms[property].alpha)) {
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properties.push(property);
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}
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}
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//>>includeStart('debug', pragmas.debug);
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if (properties.length === 0) {
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throw new DeveloperError('material has no properties with alpha components.');
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}
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//>>includeEnd('debug');
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function update(value) {
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var length = properties.length;
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for (var i = 0; i < length; ++i) {
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material.uniforms[properties[i]].alpha = value.alpha;
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}
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}
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return this.add({
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startObject : {
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alpha : defaultValue(options.startValue, 0.0) // Default to fade in
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},
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stopObject : {
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alpha : defaultValue(options.stopValue, 1.0)
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},
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duration : defaultValue(options.duration, 3.0),
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delay : options.delay,
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easingFunction : options.easingFunction,
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update : update,
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complete : options.complete,
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cancel : options.cancel
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});
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};
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/**
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* Creates a tween for animating the offset uniform of a {@link Material}. The tween starts animating at the next call to {@link TweenCollection#update}, which
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* is implicit when {@link Viewer} or {@link CesiumWidget} render the scene.
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*
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* @param {Object} [options] Object with the following properties:
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* @param {Material} options.material The material to animate.
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* @param {Number} options.startValue The initial alpha value.
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* @param {Number} options.stopValue The final alpha value.
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* @param {Number} [options.duration=3.0] The duration, in seconds, for the tween. The tween is automatically removed from the collection when it stops.
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* @param {Number} [options.delay=0.0] The delay, in seconds, before the tween starts animating.
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* @param {EasingFunction} [options.easingFunction=EasingFunction.LINEAR_NONE] Determines the curve for animtion.
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* @param {TweenCollection~TweenUpdateCallback} [options.update] The callback to call at each animation update (usually tied to the a rendered frame).
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* @param {TweenCollection~TweenCancelledCallback} [options.cancel] The callback to call if the tween is canceled either because {@link Tween#cancelTween} was called or because the tween was removed from the collection.
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* @returns {Tween} The tween.
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*
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* @exception {DeveloperError} material.uniforms must have an offset property.
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* @exception {DeveloperError} options.duration must be positive.
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*/
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TweenCollection.prototype.addOffsetIncrement = function(options) {
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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var material = options.material;
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//>>includeStart('debug', pragmas.debug);
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if (!defined(material)) {
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throw new DeveloperError('material is required.');
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}
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if (!defined(material.uniforms.offset)) {
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throw new DeveloperError('material.uniforms must have an offset property.');
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}
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//>>includeEnd('debug');
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var uniforms = material.uniforms;
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return this.addProperty({
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object : uniforms,
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property : 'offset',
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startValue : uniforms.offset,
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stopValue : uniforms.offset + 1,
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duration : options.duration,
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delay : options.delay,
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easingFunction : options.easingFunction,
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update : options.update,
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cancel : options.cancel,
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_repeat : Infinity
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});
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};
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/**
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* Removes a tween from the collection.
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* <p>
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* This calls the {@link Tween#cancel} callback if the tween has one.
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* </p>
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*
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* @param {Tween} tween The tween to remove.
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* @returns {Boolean} <code>true</code> if the tween was removed; <code>false</code> if the tween was not found in the collection.
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*/
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TweenCollection.prototype.remove = function(tween) {
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if (!defined(tween)) {
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return false;
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}
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var index = this._tweens.indexOf(tween);
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if (index !== -1) {
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tween.tweenjs.stop();
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if (defined(tween.cancel)) {
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tween.cancel();
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}
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this._tweens.splice(index, 1);
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return true;
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}
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return false;
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};
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/**
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* Removes all tweens from the collection.
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* <p>
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* This calls the {@link Tween#cancel} callback for each tween that has one.
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* </p>
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*/
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TweenCollection.prototype.removeAll = function() {
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var tweens = this._tweens;
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for (var i = 0; i < tweens.length; ++i) {
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var tween = tweens[i];
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tween.tweenjs.stop();
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if (defined(tween.cancel)) {
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tween.cancel();
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}
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}
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tweens.length = 0;
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};
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/**
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* Determines whether this collection contains a given tween.
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*
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* @param {Tween} tween The tween to check for.
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* @returns {Boolean} <code>true</code> if this collection contains the tween, <code>false</code> otherwise.
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*/
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TweenCollection.prototype.contains = function(tween) {
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return defined(tween) && (this._tweens.indexOf(tween) !== -1);
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};
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/**
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* Returns the tween in the collection at the specified index. Indices are zero-based
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* and increase as tweens are added. Removing a tween shifts all tweens after
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* it to the left, changing their indices. This function is commonly used to iterate over
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* all the tween in the collection.
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*
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* @param {Number} index The zero-based index of the tween.
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* @returns {Tween} The tween at the specified index.
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*
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* @example
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* // Output the duration of all the tweens in the collection.
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* var tweens = scene.tweens;
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* var length = tweens.length;
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* for (var i = 0; i < length; ++i) {
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* console.log(tweens.get(i).duration);
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* }
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*/
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TweenCollection.prototype.get = function(index) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(index)) {
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throw new DeveloperError('index is required.');
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}
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//>>includeEnd('debug');
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return this._tweens[index];
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};
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/**
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* Updates the tweens in the collection to be at the provide time. When a tween finishes, it is removed
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* from the collection.
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*
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* @param {Number} [time=getTimestamp()] The time in seconds. By default tweens are synced to the system clock.
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*/
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TweenCollection.prototype.update = function(time) {
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var tweens = this._tweens;
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var i = 0;
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time = defined(time) ? time / TimeConstants.SECONDS_PER_MILLISECOND : getTimestamp();
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while (i < tweens.length) {
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var tween = tweens[i];
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var tweenjs = tween.tweenjs;
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if (tween.needsStart) {
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tween.needsStart = false;
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tweenjs.start(time);
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} else if (tweenjs.update(time)) {
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i++;
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} else {
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tweenjs.stop();
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tweens.splice(i, 1);
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}
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}
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};
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/**
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* A function that will execute when a tween completes.
|
* @callback TweenCollection~TweenCompleteCallback
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*/
|
|
/**
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* A function that will execute when a tween updates.
|
* @callback TweenCollection~TweenUpdateCallback
|
*/
|
|
/**
|
* A function that will execute when a tween is cancelled.
|
* @callback TweenCollection~TweenCancelledCallback
|
*/
|
export default TweenCollection;
|