import Check from '../Core/Check.js';
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/**
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* Gets a GLSL snippet that clips a fragment using the `clip` function from {@link getClippingFunction} and styles it.
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*
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* @param {String} samplerUniformName Name of the uniform for the clipping planes texture sampler.
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* @param {String} matrixUniformName Name of the uniform for the clipping planes matrix.
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* @param {String} styleUniformName Name of the uniform for the clipping planes style, a vec4.
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* @returns {String} A string containing GLSL that clips and styles the current fragment.
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* @private
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*/
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function getClipAndStyleCode(samplerUniformName, matrixUniformName, styleUniformName) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.string('samplerUniformName', samplerUniformName);
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Check.typeOf.string('matrixUniformName', matrixUniformName);
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Check.typeOf.string('styleUniformName', styleUniformName);
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//>>includeEnd('debug');
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var shaderCode =
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' float clipDistance = clip(gl_FragCoord, ' + samplerUniformName + ', ' + matrixUniformName + '); \n' +
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' vec4 clippingPlanesEdgeColor = vec4(1.0); \n' +
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' clippingPlanesEdgeColor.rgb = ' + styleUniformName + '.rgb; \n' +
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' float clippingPlanesEdgeWidth = ' + styleUniformName + '.a; \n' +
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' if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) \n' +
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' { \n' +
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' gl_FragColor = clippingPlanesEdgeColor;\n' +
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' } \n';
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return shaderCode;
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}
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export default getClipAndStyleCode;
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