//This file is automatically rebuilt by the Cesium build process.
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export default "// emulated noperspective\n\
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#ifndef LOG_DEPTH\n\
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varying float v_WindowZ;\n\
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#endif\n\
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\n\
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/**\n\
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* Clamps a vertex to the far plane.\n\
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*\n\
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* @name czm_depthClampFarPlane\n\
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* @glslFunction\n\
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*\n\
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* @param {vec4} coords The vertex in clip coordinates.\n\
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* @returns {vec4} The vertex clipped to the far plane.\n\
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*\n\
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* @example\n\
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* gl_Position = czm_depthClampFarPlane(czm_modelViewProjection * vec4(position, 1.0));\n\
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*\n\
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* @see czm_writeDepthClampedToFarPlane\n\
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*/\n\
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vec4 czm_depthClampFarPlane(vec4 coords)\n\
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{\n\
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#ifndef LOG_DEPTH\n\
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v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w;\n\
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coords.z = min(coords.z, coords.w);\n\
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#endif\n\
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return coords;\n\
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}\n\
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";
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