1
2
3
4
5
6
7
8
9
10
| //This file is automatically rebuilt by the Cesium build process.
| export default "uniform sampler2D u_floatTexture;\n\
| \n\
| void main()\n\
| {\n\
| float actual = texture2D(u_floatTexture, vec2(0.5, 0.5)).r;\n\
| float expected = 123456.0;\n\
| gl_FragColor = vec4(abs(actual - expected), 0.0, 0.0, 1.0);\n\
| }\n\
| ";
|
|