dashboard
repositories
filestore
activity
search
login
main
/
hsyjv2
赣州市洪水风险预警系统三维版本
summary
reflog
commits
tree
docs
forks
compare
blame
|
history
|
raw
洪水淹没
guoshilong
2023-02-27
4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
[hsyjv2.git]
/
libs
/
Source
/
Shaders
/
PostProcessStages
/
Brightness.glsl
1
2
3
4
5
6
7
8
9
10
11
uniform sampler2D colorTexture;
uniform float brightness;
varying vec2 v_textureCoordinates;
void main(void)
{
vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;
vec3 target = vec3(0.0);
gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);
}