赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
1
2
3
4
5
6
7
8
9
10
11
uniform sampler2D colorTexture;
uniform float brightness;
 
varying vec2 v_textureCoordinates;
 
void main(void)
{
    vec3 rgb = texture2D(colorTexture, v_textureCoordinates).rgb;
    vec3 target = vec3(0.0);
    gl_FragColor = vec4(mix(target, rgb, brightness), 1.0);
}