赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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uniform sampler2D depthTexture;
 
varying vec2 v_textureCoordinates;
 
void main(void)
{
    float depth = czm_readDepth(depthTexture, v_textureCoordinates);
    gl_FragColor = vec4(vec3(depth), 1.0);
}