import buildModuleUrl from '../../Core/buildModuleUrl.js';
|
import Cartesian3 from '../../Core/Cartesian3.js';
|
import Clock from '../../Core/Clock.js';
|
import defaultValue from '../../Core/defaultValue.js';
|
import defined from '../../Core/defined.js';
|
import destroyObject from '../../Core/destroyObject.js';
|
import DeveloperError from '../../Core/DeveloperError.js';
|
import Ellipsoid from '../../Core/Ellipsoid.js';
|
import FeatureDetection from '../../Core/FeatureDetection.js';
|
import formatError from '../../Core/formatError.js';
|
import requestAnimationFrame from '../../Core/requestAnimationFrame.js';
|
import ScreenSpaceEventHandler from '../../Core/ScreenSpaceEventHandler.js';
|
import createWorldImagery from '../../Scene/createWorldImagery.js';
|
import Globe from '../../Scene/Globe.js';
|
import Moon from '../../Scene/Moon.js';
|
import Scene from '../../Scene/Scene.js';
|
import SceneMode from '../../Scene/SceneMode.js';
|
import ShadowMode from '../../Scene/ShadowMode.js';
|
import SkyAtmosphere from '../../Scene/SkyAtmosphere.js';
|
import SkyBox from '../../Scene/SkyBox.js';
|
import Sun from '../../Scene/Sun.js';
|
import getElement from '../getElement.js';
|
|
function getDefaultSkyBoxUrl(suffix) {
|
return buildModuleUrl('Assets/Textures/SkyBox/tycho2t3_80_' + suffix + '.jpg');
|
}
|
|
function startRenderLoop(widget) {
|
widget._renderLoopRunning = true;
|
|
var lastFrameTime = 0;
|
function render(frameTime) {
|
if (widget.isDestroyed()) {
|
return;
|
}
|
|
if (widget._useDefaultRenderLoop) {
|
try {
|
var targetFrameRate = widget._targetFrameRate;
|
if (!defined(targetFrameRate)) {
|
widget.resize();
|
widget.render();
|
requestAnimationFrame(render);
|
} else {
|
var interval = 1000.0 / targetFrameRate;
|
var delta = frameTime - lastFrameTime;
|
|
if (delta > interval) {
|
widget.resize();
|
widget.render();
|
lastFrameTime = frameTime - (delta % interval);
|
}
|
requestAnimationFrame(render);
|
}
|
} catch (error) {
|
widget._useDefaultRenderLoop = false;
|
widget._renderLoopRunning = false;
|
if (widget._showRenderLoopErrors) {
|
var title = 'An error occurred while rendering. Rendering has stopped.';
|
widget.showErrorPanel(title, undefined, error);
|
}
|
}
|
} else {
|
widget._renderLoopRunning = false;
|
}
|
}
|
|
requestAnimationFrame(render);
|
}
|
|
function configurePixelRatio(widget) {
|
var pixelRatio = widget._useBrowserRecommendedResolution ? 1.0 : window.devicePixelRatio;
|
pixelRatio *= widget._resolutionScale;
|
if (defined(widget._scene)) {
|
widget._scene.pixelRatio = pixelRatio;
|
}
|
|
return pixelRatio;
|
}
|
|
function configureCanvasSize(widget) {
|
var canvas = widget._canvas;
|
var width = canvas.clientWidth;
|
var height = canvas.clientHeight;
|
var pixelRatio = configurePixelRatio(widget);
|
|
widget._canvasClientWidth = width;
|
widget._canvasClientHeight = height;
|
|
width *= pixelRatio;
|
height *= pixelRatio;
|
|
canvas.width = width;
|
canvas.height = height;
|
|
widget._canRender = width !== 0 && height !== 0;
|
widget._lastDevicePixelRatio = window.devicePixelRatio;
|
}
|
|
function configureCameraFrustum(widget) {
|
var canvas = widget._canvas;
|
var width = canvas.width;
|
var height = canvas.height;
|
if (width !== 0 && height !== 0) {
|
var frustum = widget._scene.camera.frustum;
|
if (defined(frustum.aspectRatio)) {
|
frustum.aspectRatio = width / height;
|
} else {
|
frustum.top = frustum.right * (height / width);
|
frustum.bottom = -frustum.top;
|
}
|
}
|
}
|
|
/**
|
* A widget containing a Cesium scene.
|
*
|
* @alias CesiumWidget
|
* @constructor
|
*
|
* @param {Element|String} container The DOM element or ID that will contain the widget.
|
* @param {Object} [options] Object with the following properties:
|
* @param {Clock} [options.clock=new Clock()] The clock to use to control current time.
|
* @param {ImageryProvider} [options.imageryProvider=createWorldImagery()] The imagery provider to serve as the base layer. If set to <code>false</code>, no imagery provider will be added.
|
* @param {TerrainProvider} [options.terrainProvider=new EllipsoidTerrainProvider] The terrain provider.
|
* @param {SkyBox} [options.skyBox] The skybox used to render the stars. When <code>undefined</code>, the default stars are used. If set to <code>false</code>, no skyBox, Sun, or Moon will be added.
|
* @param {SkyAtmosphere} [options.skyAtmosphere] Blue sky, and the glow around the Earth's limb. Set to <code>false</code> to turn it off.
|
* @param {SceneMode} [options.sceneMode=SceneMode.SCENE3D] The initial scene mode.
|
* @param {Boolean} [options.scene3DOnly=false] When <code>true</code>, each geometry instance will only be rendered in 3D to save GPU memory.
|
* @param {Boolean} [options.orderIndependentTranslucency=true] If true and the configuration supports it, use order independent translucency.
|
* @param {MapProjection} [options.mapProjection=new GeographicProjection()] The map projection to use in 2D and Columbus View modes.
|
* @param {Globe} [options.globe=new Globe(mapProjection.ellipsoid)] The globe to use in the scene. If set to <code>false</code>, no globe will be added.
|
* @param {Boolean} [options.useDefaultRenderLoop=true] True if this widget should control the render loop, false otherwise.
|
* @param {Boolean} [options.useBrowserRecommendedResolution=true] If true, render at the browser's recommended resolution and ignore <code>window.devicePixelRatio</code>.
|
* @param {Number} [options.targetFrameRate] The target frame rate when using the default render loop.
|
* @param {Boolean} [options.showRenderLoopErrors=true] If true, this widget will automatically display an HTML panel to the user containing the error, if a render loop error occurs.
|
* @param {Object} [options.contextOptions] Context and WebGL creation properties corresponding to <code>options</code> passed to {@link Scene}.
|
* @param {Element|String} [options.creditContainer] The DOM element or ID that will contain the {@link CreditDisplay}. If not specified, the credits are added
|
* to the bottom of the widget itself.
|
* @param {Element|String} [options.creditViewport] The DOM element or ID that will contain the credit pop up created by the {@link CreditDisplay}. If not specified, it will appear over the widget itself.
|
* @param {Number} [options.terrainExaggeration=1.0] A scalar used to exaggerate the terrain. Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
|
* @param {Boolean} [options.shadows=false] Determines if shadows are cast by light sources.
|
* @param {ShadowMode} [options.terrainShadows=ShadowMode.RECEIVE_ONLY] Determines if the terrain casts or receives shadows from light sources.
|
* @param {MapMode2D} [options.mapMode2D=MapMode2D.INFINITE_SCROLL] Determines if the 2D map is rotatable or can be scrolled infinitely in the horizontal direction.
|
* @param {Boolean} [options.requestRenderMode=false] If true, rendering a frame will only occur when needed as determined by changes within the scene. Enabling improves performance of the application, but requires using {@link Scene#requestRender} to render a new frame explicitly in this mode. This will be necessary in many cases after making changes to the scene in other parts of the API. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
|
* @param {Number} [options.maximumRenderTimeChange=0.0] If requestRenderMode is true, this value defines the maximum change in simulation time allowed before a render is requested. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
|
*
|
* @exception {DeveloperError} Element with id "container" does not exist in the document.
|
*
|
* @demo {@link https://sandcastle.cesium.com/index.html?src=Cesium%20Widget.html|Cesium Sandcastle Cesium Widget Demo}
|
*
|
* @example
|
* // For each example, include a link to CesiumWidget.css stylesheet in HTML head,
|
* // and in the body, include: <div id="cesiumContainer"></div>
|
*
|
* //Widget with no terrain and default Bing Maps imagery provider.
|
* var widget = new Cesium.CesiumWidget('cesiumContainer');
|
*
|
* //Widget with ion imagery and Cesium World Terrain.
|
* var widget = new Cesium.CesiumWidget('cesiumContainer', {
|
* imageryProvider : Cesium.createWorldImagery(),
|
* terrainProvider : Cesium.createWorldTerrain(),
|
* skyBox : new Cesium.SkyBox({
|
* sources : {
|
* positiveX : 'stars/TychoSkymapII.t3_08192x04096_80_px.jpg',
|
* negativeX : 'stars/TychoSkymapII.t3_08192x04096_80_mx.jpg',
|
* positiveY : 'stars/TychoSkymapII.t3_08192x04096_80_py.jpg',
|
* negativeY : 'stars/TychoSkymapII.t3_08192x04096_80_my.jpg',
|
* positiveZ : 'stars/TychoSkymapII.t3_08192x04096_80_pz.jpg',
|
* negativeZ : 'stars/TychoSkymapII.t3_08192x04096_80_mz.jpg'
|
* }
|
* }),
|
* // Show Columbus View map with Web Mercator projection
|
* sceneMode : Cesium.SceneMode.COLUMBUS_VIEW,
|
* mapProjection : new Cesium.WebMercatorProjection()
|
* });
|
*/
|
function CesiumWidget(container, options) {
|
//>>includeStart('debug', pragmas.debug);
|
if (!defined(container)) {
|
throw new DeveloperError('container is required.');
|
}
|
//>>includeEnd('debug');
|
|
container = getElement(container);
|
|
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
//Configure the widget DOM elements
|
var element = document.createElement('div');
|
element.className = 'cesium-widget';
|
container.appendChild(element);
|
|
var canvas = document.createElement('canvas');
|
var supportsImageRenderingPixelated = FeatureDetection.supportsImageRenderingPixelated();
|
this._supportsImageRenderingPixelated = supportsImageRenderingPixelated;
|
if (supportsImageRenderingPixelated) {
|
canvas.style.imageRendering = FeatureDetection.imageRenderingValue();
|
}
|
|
canvas.oncontextmenu = function() {
|
return false;
|
};
|
canvas.onselectstart = function() {
|
return false;
|
};
|
|
// Interacting with a canvas does not automatically blur the previously focused element.
|
// This leads to unexpected interaction if the last element was an input field.
|
// For example, clicking the mouse wheel could lead to the value in the field changing
|
// unexpectedly. The solution is to blur whatever has focus as soon as canvas interaction begins.
|
function blurActiveElement() {
|
if (canvas !== canvas.ownerDocument.activeElement) {
|
canvas.ownerDocument.activeElement.blur();
|
}
|
}
|
canvas.addEventListener('mousedown', blurActiveElement);
|
canvas.addEventListener('pointerdown', blurActiveElement);
|
|
element.appendChild(canvas);
|
|
var innerCreditContainer = document.createElement('div');
|
innerCreditContainer.className = 'cesium-widget-credits';
|
|
var creditContainer = defined(options.creditContainer) ? getElement(options.creditContainer) : element;
|
creditContainer.appendChild(innerCreditContainer);
|
|
var creditViewport = defined(options.creditViewport) ? getElement(options.creditViewport) : element;
|
|
var showRenderLoopErrors = defaultValue(options.showRenderLoopErrors, true);
|
|
var useBrowserRecommendedResolution = defaultValue(options.useBrowserRecommendedResolution, true);
|
|
this._element = element;
|
this._container = container;
|
this._canvas = canvas;
|
this._canvasClientWidth = 0;
|
this._canvasClientHeight = 0;
|
this._lastDevicePixelRatio = 0;
|
this._creditViewport = creditViewport;
|
this._creditContainer = creditContainer;
|
this._innerCreditContainer = innerCreditContainer;
|
this._canRender = false;
|
this._renderLoopRunning = false;
|
this._showRenderLoopErrors = showRenderLoopErrors;
|
this._resolutionScale = 1.0;
|
this._useBrowserRecommendedResolution = useBrowserRecommendedResolution;
|
this._forceResize = false;
|
this._clock = defined(options.clock) ? options.clock : new Clock();
|
|
configureCanvasSize(this);
|
|
try {
|
var scene = new Scene({
|
canvas : canvas,
|
contextOptions : options.contextOptions,
|
creditContainer : innerCreditContainer,
|
creditViewport: creditViewport,
|
mapProjection : options.mapProjection,
|
orderIndependentTranslucency : options.orderIndependentTranslucency,
|
scene3DOnly : defaultValue(options.scene3DOnly, false),
|
terrainExaggeration : options.terrainExaggeration,
|
shadows : options.shadows,
|
mapMode2D : options.mapMode2D,
|
requestRenderMode : options.requestRenderMode,
|
maximumRenderTimeChange : options.maximumRenderTimeChange
|
});
|
this._scene = scene;
|
|
scene.camera.constrainedAxis = Cartesian3.UNIT_Z;
|
|
configurePixelRatio(this);
|
configureCameraFrustum(this);
|
|
var ellipsoid = defaultValue(scene.mapProjection.ellipsoid, Ellipsoid.WGS84);
|
|
var globe = options.globe;
|
if (!defined(globe)) {
|
globe = new Globe(ellipsoid);
|
}
|
if (globe !== false) {
|
scene.globe = globe;
|
scene.globe.shadows = defaultValue(options.terrainShadows, ShadowMode.RECEIVE_ONLY);
|
}
|
|
var skyBox = options.skyBox;
|
if (!defined(skyBox)) {
|
skyBox = new SkyBox({
|
sources : {
|
positiveX : getDefaultSkyBoxUrl('px'),
|
negativeX : getDefaultSkyBoxUrl('mx'),
|
positiveY : getDefaultSkyBoxUrl('py'),
|
negativeY : getDefaultSkyBoxUrl('my'),
|
positiveZ : getDefaultSkyBoxUrl('pz'),
|
negativeZ : getDefaultSkyBoxUrl('mz')
|
}
|
});
|
}
|
if (skyBox !== false) {
|
scene.skyBox = skyBox;
|
scene.sun = new Sun();
|
scene.moon = new Moon();
|
}
|
|
// Blue sky, and the glow around the Earth's limb.
|
var skyAtmosphere = options.skyAtmosphere;
|
if (!defined(skyAtmosphere)) {
|
skyAtmosphere = new SkyAtmosphere(ellipsoid);
|
}
|
if (skyAtmosphere !== false) {
|
scene.skyAtmosphere = skyAtmosphere;
|
}
|
|
//Set the base imagery layer
|
var imageryProvider = (options.globe === false) ? false : options.imageryProvider;
|
if (!defined(imageryProvider)) {
|
imageryProvider = createWorldImagery();
|
}
|
|
if (imageryProvider !== false) {
|
scene.imageryLayers.addImageryProvider(imageryProvider);
|
}
|
|
//Set the terrain provider if one is provided.
|
if (defined(options.terrainProvider) && options.globe !== false) {
|
scene.terrainProvider = options.terrainProvider;
|
}
|
|
this._screenSpaceEventHandler = new ScreenSpaceEventHandler(canvas);
|
|
if (defined(options.sceneMode)) {
|
if (options.sceneMode === SceneMode.SCENE2D) {
|
this._scene.morphTo2D(0);
|
}
|
if (options.sceneMode === SceneMode.COLUMBUS_VIEW) {
|
this._scene.morphToColumbusView(0);
|
}
|
}
|
|
this._useDefaultRenderLoop = undefined;
|
this.useDefaultRenderLoop = defaultValue(options.useDefaultRenderLoop, true);
|
|
this._targetFrameRate = undefined;
|
this.targetFrameRate = options.targetFrameRate;
|
|
var that = this;
|
scene.renderError.addEventListener(function(scene, error) {
|
that._useDefaultRenderLoop = false;
|
that._renderLoopRunning = false;
|
if (that._showRenderLoopErrors) {
|
var title = 'An error occurred while rendering. Rendering has stopped.';
|
that.showErrorPanel(title, undefined, error);
|
}
|
});
|
} catch (error) {
|
if (showRenderLoopErrors) {
|
var title = 'Error constructing CesiumWidget.';
|
var message = 'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:';
|
this.showErrorPanel(title, message, error);
|
}
|
throw error;
|
}
|
}
|
|
Object.defineProperties(CesiumWidget.prototype, {
|
/**
|
* Gets the parent container.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Element}
|
*/
|
container : {
|
get : function() {
|
return this._container;
|
}
|
},
|
|
/**
|
* Gets the canvas.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Canvas}
|
*/
|
canvas : {
|
get : function() {
|
return this._canvas;
|
}
|
},
|
|
/**
|
* Gets the credit container.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Element}
|
*/
|
creditContainer: {
|
get : function() {
|
return this._creditContainer;
|
}
|
},
|
|
/**
|
* Gets the credit viewport
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Element}
|
*/
|
creditViewport: {
|
get: function() {
|
return this._creditViewport;
|
}
|
},
|
|
/**
|
* Gets the scene.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Scene}
|
*/
|
scene : {
|
get : function() {
|
return this._scene;
|
}
|
},
|
|
/**
|
* Gets the collection of image layers that will be rendered on the globe.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {ImageryLayerCollection}
|
* @readonly
|
*/
|
imageryLayers : {
|
get : function() {
|
return this._scene.imageryLayers;
|
}
|
},
|
|
/**
|
* The terrain provider providing surface geometry for the globe.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {TerrainProvider}
|
*/
|
terrainProvider : {
|
get : function() {
|
return this._scene.terrainProvider;
|
},
|
set : function(terrainProvider) {
|
this._scene.terrainProvider = terrainProvider;
|
}
|
},
|
|
/**
|
* Gets the camera.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Camera}
|
* @readonly
|
*/
|
camera : {
|
get : function() {
|
return this._scene.camera;
|
}
|
},
|
|
/**
|
* Gets the clock.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Clock}
|
*/
|
clock : {
|
get : function() {
|
return this._clock;
|
}
|
},
|
|
/**
|
* Gets the screen space event handler.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {ScreenSpaceEventHandler}
|
*/
|
screenSpaceEventHandler : {
|
get : function() {
|
return this._screenSpaceEventHandler;
|
}
|
},
|
|
/**
|
* Gets or sets the target frame rate of the widget when <code>useDefaultRenderLoop</code>
|
* is true. If undefined, the browser's {@link requestAnimationFrame} implementation
|
* determines the frame rate. If defined, this value must be greater than 0. A value higher
|
* than the underlying requestAnimationFrame implementation will have no effect.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Number}
|
*/
|
targetFrameRate : {
|
get : function() {
|
return this._targetFrameRate;
|
},
|
set : function(value) {
|
//>>includeStart('debug', pragmas.debug);
|
if (value <= 0) {
|
throw new DeveloperError('targetFrameRate must be greater than 0, or undefined.');
|
}
|
//>>includeEnd('debug');
|
this._targetFrameRate = value;
|
}
|
},
|
|
/**
|
* Gets or sets whether or not this widget should control the render loop.
|
* If set to true the widget will use {@link requestAnimationFrame} to
|
* perform rendering and resizing of the widget, as well as drive the
|
* simulation clock. If set to false, you must manually call the
|
* <code>resize</code>, <code>render</code> methods as part of a custom
|
* render loop. If an error occurs during rendering, {@link Scene}'s
|
* <code>renderError</code> event will be raised and this property
|
* will be set to false. It must be set back to true to continue rendering
|
* after the error.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Boolean}
|
*/
|
useDefaultRenderLoop : {
|
get : function() {
|
return this._useDefaultRenderLoop;
|
},
|
set : function(value) {
|
if (this._useDefaultRenderLoop !== value) {
|
this._useDefaultRenderLoop = value;
|
if (value && !this._renderLoopRunning) {
|
startRenderLoop(this);
|
}
|
}
|
}
|
},
|
|
/**
|
* Gets or sets a scaling factor for rendering resolution. Values less than 1.0 can improve
|
* performance on less powerful devices while values greater than 1.0 will render at a higher
|
* resolution and then scale down, resulting in improved visual fidelity.
|
* For example, if the widget is laid out at a size of 640x480, setting this value to 0.5
|
* will cause the scene to be rendered at 320x240 and then scaled up while setting
|
* it to 2.0 will cause the scene to be rendered at 1280x960 and then scaled down.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Number}
|
* @default 1.0
|
*/
|
resolutionScale : {
|
get : function() {
|
return this._resolutionScale;
|
},
|
set : function(value) {
|
//>>includeStart('debug', pragmas.debug);
|
if (value <= 0) {
|
throw new DeveloperError('resolutionScale must be greater than 0.');
|
}
|
//>>includeEnd('debug');
|
if (this._resolutionScale !== value) {
|
this._resolutionScale = value;
|
this._forceResize = true;
|
}
|
}
|
},
|
|
/**
|
* Boolean flag indicating if the browser's recommended resolution is used.
|
* If true, the browser's device pixel ratio is ignored and 1.0 is used instead,
|
* effectively rendering based on CSS pixels instead of device pixels. This can improve
|
* performance on less powerful devices that have high pixel density. When false, rendering
|
* will be in device pixels. {@link CesiumWidget#resolutionScale} will still take effect whether
|
* this flag is true or false.
|
* @memberof CesiumWidget.prototype
|
*
|
* @type {Boolean}
|
* @default false
|
*/
|
useBrowserRecommendedResolution : {
|
get : function() {
|
return this._useBrowserRecommendedResolution;
|
},
|
set : function(value) {
|
if (this._useBrowserRecommendedResolution !== value) {
|
this._useBrowserRecommendedResolution = value;
|
this._forceResize = true;
|
}
|
}
|
}
|
});
|
|
/**
|
* Show an error panel to the user containing a title and a longer error message,
|
* which can be dismissed using an OK button. This panel is displayed automatically
|
* when a render loop error occurs, if showRenderLoopErrors was not false when the
|
* widget was constructed.
|
*
|
* @param {String} title The title to be displayed on the error panel. This string is interpreted as text.
|
* @param {String} message A helpful, user-facing message to display prior to the detailed error information. This string is interpreted as HTML.
|
* @param {String} [error] The error to be displayed on the error panel. This string is formatted using {@link formatError} and then displayed as text.
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*/
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CesiumWidget.prototype.showErrorPanel = function(title, message, error) {
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var element = this._element;
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var overlay = document.createElement('div');
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overlay.className = 'cesium-widget-errorPanel';
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var content = document.createElement('div');
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content.className = 'cesium-widget-errorPanel-content';
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overlay.appendChild(content);
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var errorHeader = document.createElement('div');
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errorHeader.className = 'cesium-widget-errorPanel-header';
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errorHeader.appendChild(document.createTextNode(title));
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content.appendChild(errorHeader);
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var errorPanelScroller = document.createElement('div');
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errorPanelScroller.className = 'cesium-widget-errorPanel-scroll';
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content.appendChild(errorPanelScroller);
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function resizeCallback() {
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errorPanelScroller.style.maxHeight = Math.max(Math.round(element.clientHeight * 0.9 - 100), 30) + 'px';
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}
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resizeCallback();
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if (defined(window.addEventListener)) {
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window.addEventListener('resize', resizeCallback, false);
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}
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if (defined(message)) {
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var errorMessage = document.createElement('div');
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errorMessage.className = 'cesium-widget-errorPanel-message';
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errorMessage.innerHTML = '<p>' + message + '</p>';
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errorPanelScroller.appendChild(errorMessage);
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}
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var errorDetails = '(no error details available)';
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if (defined(error)) {
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errorDetails = formatError(error);
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}
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var errorMessageDetails = document.createElement('div');
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errorMessageDetails.className = 'cesium-widget-errorPanel-message';
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errorMessageDetails.appendChild(document.createTextNode(errorDetails));
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errorPanelScroller.appendChild(errorMessageDetails);
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var buttonPanel = document.createElement('div');
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buttonPanel.className = 'cesium-widget-errorPanel-buttonPanel';
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content.appendChild(buttonPanel);
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var okButton = document.createElement('button');
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okButton.setAttribute('type', 'button');
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okButton.className = 'cesium-button';
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okButton.appendChild(document.createTextNode('OK'));
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okButton.onclick = function() {
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if (defined(resizeCallback) && defined(window.removeEventListener)) {
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window.removeEventListener('resize', resizeCallback, false);
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}
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element.removeChild(overlay);
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};
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buttonPanel.appendChild(okButton);
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element.appendChild(overlay);
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//IE8 does not have a console object unless the dev tools are open.
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if (typeof console !== 'undefined') {
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console.error(title + '\n' + message + '\n' + errorDetails);
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}
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};
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/**
|
* @returns {Boolean} true if the object has been destroyed, false otherwise.
|
*/
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CesiumWidget.prototype.isDestroyed = function() {
|
return false;
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};
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/**
|
* Destroys the widget. Should be called if permanently
|
* removing the widget from layout.
|
*/
|
CesiumWidget.prototype.destroy = function() {
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this._scene = this._scene && this._scene.destroy();
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this._container.removeChild(this._element);
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this._creditContainer.removeChild(this._innerCreditContainer);
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destroyObject(this);
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};
|
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/**
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* Updates the canvas size, camera aspect ratio, and viewport size.
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* This function is called automatically as needed unless
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* <code>useDefaultRenderLoop</code> is set to false.
|
*/
|
CesiumWidget.prototype.resize = function() {
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var canvas = this._canvas;
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if (!this._forceResize && this._canvasClientWidth === canvas.clientWidth && this._canvasClientHeight === canvas.clientHeight && this._lastDevicePixelRatio === window.devicePixelRatio) {
|
return;
|
}
|
this._forceResize = false;
|
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configureCanvasSize(this);
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configureCameraFrustum(this);
|
|
this._scene.requestRender();
|
};
|
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/**
|
* Renders the scene. This function is called automatically
|
* unless <code>useDefaultRenderLoop</code> is set to false;
|
*/
|
CesiumWidget.prototype.render = function() {
|
if (this._canRender) {
|
this._scene.initializeFrame();
|
var currentTime = this._clock.tick();
|
this._scene.render(currentTime);
|
} else {
|
this._clock.tick();
|
}
|
};
|
export default CesiumWidget;
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