赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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/* This file is automatically rebuilt by the Cesium build process. */
define(['exports', './Math-c5f6c994', './Cartesian2-1d7364fa', './Transforms-943e8463', './EllipsoidTangentPlane-c3f1b2da', './PolylinePipeline-9b9f2bfe'], function (exports, _Math, Cartesian2, Transforms, EllipsoidTangentPlane, PolylinePipeline) { 'use strict';
 
    /**
         * Style options for corners.
         *
         * @demo The {@link https://sandcastle.cesium.com/index.html?src=Corridor.html&label=Geometries|Corridor Demo}
         * demonstrates the three corner types, as used by {@link CorridorGraphics}.
         *
         * @exports CornerType
         */
        var CornerType = {
            /**
             * <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
             *
             * Corner has a smooth edge.
             * @type {Number}
             * @constant
             */
            ROUNDED : 0,
 
            /**
             * <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
             *
             * Corner point is the intersection of adjacent edges.
             * @type {Number}
             * @constant
             */
            MITERED : 1,
 
            /**
             * <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
             *
             * Corner is clipped.
             * @type {Number}
             * @constant
             */
            BEVELED : 2
        };
    var CornerType$1 = Object.freeze(CornerType);
 
    var scratch2Array = [new Cartesian2.Cartesian3(), new Cartesian2.Cartesian3()];
        var scratchCartesian1 = new Cartesian2.Cartesian3();
        var scratchCartesian2 = new Cartesian2.Cartesian3();
        var scratchCartesian3 = new Cartesian2.Cartesian3();
        var scratchCartesian4 = new Cartesian2.Cartesian3();
        var scratchCartesian5 = new Cartesian2.Cartesian3();
        var scratchCartesian6 = new Cartesian2.Cartesian3();
        var scratchCartesian7 = new Cartesian2.Cartesian3();
        var scratchCartesian8 = new Cartesian2.Cartesian3();
        var scratchCartesian9 = new Cartesian2.Cartesian3();
 
        var scratch1 = new Cartesian2.Cartesian3();
        var scratch2 = new Cartesian2.Cartesian3();
 
        /**
         * @private
         */
        var PolylineVolumeGeometryLibrary = {};
 
        var cartographic = new Cartesian2.Cartographic();
        function scaleToSurface(positions, ellipsoid) {
            var heights = new Array(positions.length);
            for (var i = 0; i < positions.length; i++) {
                var pos = positions[i];
                cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
                heights[i] = cartographic.height;
                positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
            }
            return heights;
        }
 
        function subdivideHeights(points, h0, h1, granularity) {
            var p0 = points[0];
            var p1 = points[1];
            var angleBetween = Cartesian2.Cartesian3.angleBetween(p0, p1);
            var numPoints = Math.ceil(angleBetween / granularity);
            var heights = new Array(numPoints);
            var i;
            if (h0 === h1) {
                for (i = 0; i < numPoints; i++) {
                    heights[i] = h0;
                }
                heights.push(h1);
                return heights;
            }
 
            var dHeight = h1 - h0;
            var heightPerVertex = dHeight / (numPoints);
 
            for (i = 1; i < numPoints; i++) {
                var h = h0 + i * heightPerVertex;
                heights[i] = h;
            }
 
            heights[0] = h0;
            heights.push(h1);
            return heights;
        }
 
        var nextScratch = new Cartesian2.Cartesian3();
        var prevScratch = new Cartesian2.Cartesian3();
 
        function computeRotationAngle(start, end, position, ellipsoid) {
            var tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
            var next = tangentPlane.projectPointOntoPlane(Cartesian2.Cartesian3.add(position, start, nextScratch), nextScratch);
            var prev = tangentPlane.projectPointOntoPlane(Cartesian2.Cartesian3.add(position, end, prevScratch), prevScratch);
            var angle = Cartesian2.Cartesian2.angleBetween(next, prev);
 
            return (prev.x * next.y - prev.y * next.x >= 0.0) ? -angle : angle;
        }
 
        var negativeX = new Cartesian2.Cartesian3(-1, 0, 0);
        var transform = new Transforms.Matrix4();
        var translation = new Transforms.Matrix4();
        var rotationZ = new Transforms.Matrix3();
        var scaleMatrix = Transforms.Matrix3.IDENTITY.clone();
        var westScratch = new Cartesian2.Cartesian3();
        var finalPosScratch = new Transforms.Cartesian4();
        var heightCartesian = new Cartesian2.Cartesian3();
        function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
            var west = westScratch;
            var finalPosition = finalPosScratch;
            transform = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid, transform);
 
            west = Transforms.Matrix4.multiplyByPointAsVector(transform, negativeX, west);
            west = Cartesian2.Cartesian3.normalize(west, west);
            var angle = computeRotationAngle(west, left, center, ellipsoid);
            rotationZ = Transforms.Matrix3.fromRotationZ(angle, rotationZ);
 
            heightCartesian.z = height;
            transform = Transforms.Matrix4.multiplyTransformation(transform, Transforms.Matrix4.fromRotationTranslation(rotationZ, heightCartesian, translation), transform);
            var scale = scaleMatrix;
            scale[0] = xScalar;
 
            for (var j = 0; j < repeat; j++) {
                for (var i = 0; i < shape.length; i += 3) {
                    finalPosition = Cartesian2.Cartesian3.fromArray(shape, i, finalPosition);
                    finalPosition = Transforms.Matrix3.multiplyByVector(scale, finalPosition, finalPosition);
                    finalPosition = Transforms.Matrix4.multiplyByPoint(transform, finalPosition, finalPosition);
                    finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
                }
            }
 
            return finalPositions;
        }
 
        var centerScratch = new Cartesian2.Cartesian3();
        function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
            for (var i = 0; i < centers.length; i += 3) {
                var center = Cartesian2.Cartesian3.fromArray(centers, i, centerScratch);
                finalPositions = addPosition(center, left, shape, finalPositions, ellipsoid, heights[i / 3], xScalar, 1);
            }
            return finalPositions;
        }
 
        function convertShapeTo3DDuplicate(shape2D, boundingRectangle) { //orientate 2D shape to XZ plane center at (0, 0, 0), duplicate points
            var length = shape2D.length;
            var shape = new Array(length * 6);
            var index = 0;
            var xOffset = boundingRectangle.x + boundingRectangle.width / 2;
            var yOffset = boundingRectangle.y + boundingRectangle.height / 2;
 
            var point = shape2D[0];
            shape[index++] = point.x - xOffset;
            shape[index++] = 0.0;
            shape[index++] = point.y - yOffset;
            for (var i = 1; i < length; i++) {
                point = shape2D[i];
                var x = point.x - xOffset;
                var z = point.y - yOffset;
                shape[index++] = x;
                shape[index++] = 0.0;
                shape[index++] = z;
 
                shape[index++] = x;
                shape[index++] = 0.0;
                shape[index++] = z;
            }
            point = shape2D[0];
            shape[index++] = point.x - xOffset;
            shape[index++] = 0.0;
            shape[index++] = point.y - yOffset;
 
            return shape;
        }
 
        function convertShapeTo3D(shape2D, boundingRectangle) { //orientate 2D shape to XZ plane center at (0, 0, 0)
            var length = shape2D.length;
            var shape = new Array(length * 3);
            var index = 0;
            var xOffset = boundingRectangle.x + boundingRectangle.width / 2;
            var yOffset = boundingRectangle.y + boundingRectangle.height / 2;
 
            for (var i = 0; i < length; i++) {
                shape[index++] = shape2D[i].x - xOffset;
                shape[index++] = 0;
                shape[index++] = shape2D[i].y - yOffset;
            }
 
            return shape;
        }
 
        var quaterion = new Transforms.Quaternion();
        var startPointScratch = new Cartesian2.Cartesian3();
        var rotMatrix = new Transforms.Matrix3();
        function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
            var angle = Cartesian2.Cartesian3.angleBetween(Cartesian2.Cartesian3.subtract(startPoint, pivot, scratch1), Cartesian2.Cartesian3.subtract(endPoint, pivot, scratch2));
            var granularity = (cornerType === CornerType$1.BEVELED) ? 0 : Math.ceil(angle / _Math.CesiumMath.toRadians(5));
 
            var m;
            if (leftIsOutside) {
                m = Transforms.Matrix3.fromQuaternion(Transforms.Quaternion.fromAxisAngle(Cartesian2.Cartesian3.negate(pivot, scratch1), angle / (granularity + 1), quaterion), rotMatrix);
            } else {
                m = Transforms.Matrix3.fromQuaternion(Transforms.Quaternion.fromAxisAngle(pivot, angle / (granularity + 1), quaterion), rotMatrix);
            }
 
            var left;
            var surfacePoint;
            startPoint = Cartesian2.Cartesian3.clone(startPoint, startPointScratch);
            if (granularity > 0) {
                var repeat = duplicatePoints ? 2 : 1;
                for (var i = 0; i < granularity; i++) {
                    startPoint = Transforms.Matrix3.multiplyByVector(m, startPoint, startPoint);
                    left = Cartesian2.Cartesian3.subtract(startPoint, pivot, scratch1);
                    left = Cartesian2.Cartesian3.normalize(left, left);
                    if (!leftIsOutside) {
                        left = Cartesian2.Cartesian3.negate(left, left);
                    }
                    surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
                    finalPositions = addPosition(surfacePoint, left, shape, finalPositions, ellipsoid, height, 1, repeat);
                }
            } else {
                left = Cartesian2.Cartesian3.subtract(startPoint, pivot, scratch1);
                left = Cartesian2.Cartesian3.normalize(left, left);
                if (!leftIsOutside) {
                    left = Cartesian2.Cartesian3.negate(left, left);
                }
                surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
                finalPositions = addPosition(surfacePoint, left, shape, finalPositions, ellipsoid, height, 1, 1);
 
                endPoint = Cartesian2.Cartesian3.clone(endPoint, startPointScratch);
                left = Cartesian2.Cartesian3.subtract(endPoint, pivot, scratch1);
                left = Cartesian2.Cartesian3.normalize(left, left);
                if (!leftIsOutside) {
                    left = Cartesian2.Cartesian3.negate(left, left);
                }
                surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
                finalPositions = addPosition(surfacePoint, left, shape, finalPositions, ellipsoid, height, 1, 1);
            }
 
            return finalPositions;
        }
 
        PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
            var length = shapePositions.length;
            var cleanedPositions = [];
            for (var i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
                var v0 = shapePositions[i0];
                var v1 = shapePositions[i1];
 
                if (!Cartesian2.Cartesian2.equals(v0, v1)) {
                    cleanedPositions.push(v1); // Shallow copy!
                }
            }
 
            return cleanedPositions;
        };
 
        PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
            var tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
            var next = tangentPlane.projectPointOntoPlane(Cartesian2.Cartesian3.add(position, forward, nextScratch), nextScratch);
            var prev = tangentPlane.projectPointOntoPlane(Cartesian2.Cartesian3.add(position, backward, prevScratch), prevScratch);
 
            return ((prev.x * next.y) - (prev.y * next.x)) >= 0.0;
        };
 
        var scratchForwardProjection = new Cartesian2.Cartesian3();
        var scratchBackwardProjection = new Cartesian2.Cartesian3();
 
        PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
            var ellipsoid = geometry._ellipsoid;
            var heights = scaleToSurface(positions, ellipsoid);
            var granularity = geometry._granularity;
            var cornerType = geometry._cornerType;
            var shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
            var shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : undefined;
            var heightOffset = boundingRectangle.height / 2;
            var width = boundingRectangle.width / 2;
            var length = positions.length;
            var finalPositions = [];
            var ends = duplicatePoints ? [] : undefined;
 
            var forward = scratchCartesian1;
            var backward = scratchCartesian2;
            var cornerDirection = scratchCartesian3;
            var surfaceNormal = scratchCartesian4;
            var pivot = scratchCartesian5;
            var start = scratchCartesian6;
            var end = scratchCartesian7;
            var left = scratchCartesian8;
            var previousPosition = scratchCartesian9;
 
            var position = positions[0];
            var nextPosition = positions[1];
            surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
            forward = Cartesian2.Cartesian3.subtract(nextPosition, position, forward);
            forward = Cartesian2.Cartesian3.normalize(forward, forward);
            left = Cartesian2.Cartesian3.cross(surfaceNormal, forward, left);
            left = Cartesian2.Cartesian3.normalize(left, left);
            var h0 = heights[0];
            var h1 = heights[1];
            if (duplicatePoints) {
                ends = addPosition(position, left, shapeForEnds, ends, ellipsoid, h0 + heightOffset, 1, 1);
            }
            previousPosition = Cartesian2.Cartesian3.clone(position, previousPosition);
            position = nextPosition;
            backward = Cartesian2.Cartesian3.negate(forward, backward);
            var subdividedHeights;
            var subdividedPositions;
            for (var i = 1; i < length - 1; i++) {
                var repeat = duplicatePoints ? 2 : 1;
                nextPosition = positions[i + 1];
                forward = Cartesian2.Cartesian3.subtract(nextPosition, position, forward);
                forward = Cartesian2.Cartesian3.normalize(forward, forward);
                cornerDirection = Cartesian2.Cartesian3.add(forward, backward, cornerDirection);
                cornerDirection = Cartesian2.Cartesian3.normalize(cornerDirection, cornerDirection);
                surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
 
                var forwardProjection = Cartesian2.Cartesian3.multiplyByScalar(surfaceNormal, Cartesian2.Cartesian3.dot(forward, surfaceNormal), scratchForwardProjection);
                Cartesian2.Cartesian3.subtract(forward, forwardProjection, forwardProjection);
                Cartesian2.Cartesian3.normalize(forwardProjection, forwardProjection);
 
                var backwardProjection = Cartesian2.Cartesian3.multiplyByScalar(surfaceNormal, Cartesian2.Cartesian3.dot(backward, surfaceNormal), scratchBackwardProjection);
                Cartesian2.Cartesian3.subtract(backward, backwardProjection, backwardProjection);
                Cartesian2.Cartesian3.normalize(backwardProjection, backwardProjection);
 
                var doCorner = !_Math.CesiumMath.equalsEpsilon(Math.abs(Cartesian2.Cartesian3.dot(forwardProjection, backwardProjection)), 1.0, _Math.CesiumMath.EPSILON7);
 
                if (doCorner) {
                    cornerDirection = Cartesian2.Cartesian3.cross(cornerDirection, surfaceNormal, cornerDirection);
                    cornerDirection = Cartesian2.Cartesian3.cross(surfaceNormal, cornerDirection, cornerDirection);
                    cornerDirection = Cartesian2.Cartesian3.normalize(cornerDirection, cornerDirection);
                    var scalar = 1 / Math.max(0.25, (Cartesian2.Cartesian3.magnitude(Cartesian2.Cartesian3.cross(cornerDirection, backward, scratch1))));
                    var leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(forward, backward, position, ellipsoid);
                    if (leftIsOutside) {
                        pivot = Cartesian2.Cartesian3.add(position, Cartesian2.Cartesian3.multiplyByScalar(cornerDirection, scalar * width, cornerDirection), pivot);
                        start = Cartesian2.Cartesian3.add(pivot, Cartesian2.Cartesian3.multiplyByScalar(left, width, start), start);
                        scratch2Array[0] = Cartesian2.Cartesian3.clone(previousPosition, scratch2Array[0]);
                        scratch2Array[1] = Cartesian2.Cartesian3.clone(start, scratch2Array[1]);
                        subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
                        subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
                            positions: scratch2Array,
                            granularity: granularity,
                            ellipsoid: ellipsoid
                        });
                        finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
                        left = Cartesian2.Cartesian3.cross(surfaceNormal, forward, left);
                        left = Cartesian2.Cartesian3.normalize(left, left);
                        end = Cartesian2.Cartesian3.add(pivot, Cartesian2.Cartesian3.multiplyByScalar(left, width, end), end);
                        if (cornerType === CornerType$1.ROUNDED || cornerType === CornerType$1.BEVELED) {
                            computeRoundCorner(pivot, start, end, cornerType, leftIsOutside, ellipsoid, finalPositions, shapeForSides, h1 + heightOffset, duplicatePoints);
                        } else {
                            cornerDirection = Cartesian2.Cartesian3.negate(cornerDirection, cornerDirection);
                            finalPositions = addPosition(position, cornerDirection, shapeForSides, finalPositions, ellipsoid, h1 + heightOffset, scalar, repeat);
                        }
                        previousPosition = Cartesian2.Cartesian3.clone(end, previousPosition);
                    } else {
                        pivot = Cartesian2.Cartesian3.add(position, Cartesian2.Cartesian3.multiplyByScalar(cornerDirection, scalar * width, cornerDirection), pivot);
                        start = Cartesian2.Cartesian3.add(pivot, Cartesian2.Cartesian3.multiplyByScalar(left, -width, start), start);
                        scratch2Array[0] = Cartesian2.Cartesian3.clone(previousPosition, scratch2Array[0]);
                        scratch2Array[1] = Cartesian2.Cartesian3.clone(start, scratch2Array[1]);
                        subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
                        subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
                            positions: scratch2Array,
                            granularity: granularity,
                            ellipsoid: ellipsoid
                        });
                        finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
                        left = Cartesian2.Cartesian3.cross(surfaceNormal, forward, left);
                        left = Cartesian2.Cartesian3.normalize(left, left);
                        end = Cartesian2.Cartesian3.add(pivot, Cartesian2.Cartesian3.multiplyByScalar(left, -width, end), end);
                        if (cornerType === CornerType$1.ROUNDED || cornerType === CornerType$1.BEVELED) {
                            computeRoundCorner(pivot, start, end, cornerType, leftIsOutside, ellipsoid, finalPositions, shapeForSides, h1 + heightOffset, duplicatePoints);
                        } else {
                            finalPositions = addPosition(position, cornerDirection, shapeForSides, finalPositions, ellipsoid, h1 + heightOffset, scalar, repeat);
                        }
                        previousPosition = Cartesian2.Cartesian3.clone(end, previousPosition);
                    }
                    backward = Cartesian2.Cartesian3.negate(forward, backward);
                } else {
                    finalPositions = addPosition(previousPosition, left, shapeForSides, finalPositions, ellipsoid, h0 + heightOffset, 1, 1);
                    previousPosition = position;
                }
                h0 = h1;
                h1 = heights[i + 1];
                position = nextPosition;
            }
 
            scratch2Array[0] = Cartesian2.Cartesian3.clone(previousPosition, scratch2Array[0]);
            scratch2Array[1] = Cartesian2.Cartesian3.clone(position, scratch2Array[1]);
            subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
            subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
                positions: scratch2Array,
                granularity: granularity,
                ellipsoid: ellipsoid
            });
            finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
            if (duplicatePoints) {
                ends = addPosition(position, left, shapeForEnds, ends, ellipsoid, h1 + heightOffset, 1, 1);
            }
 
            length = finalPositions.length;
            var posLength = duplicatePoints ? length + ends.length : length;
            var combinedPositions = new Float64Array(posLength);
            combinedPositions.set(finalPositions);
            if (duplicatePoints) {
                combinedPositions.set(ends, length);
            }
 
            return combinedPositions;
        };
 
    exports.CornerType = CornerType$1;
    exports.PolylineVolumeGeometryLibrary = PolylineVolumeGeometryLibrary;
 
});