import BoundingSphere from '../Core/BoundingSphere.js';
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import BoxGeometry from '../Core/BoxGeometry.js';
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import Cartesian3 from '../Core/Cartesian3.js';
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import Color from '../Core/Color.js';
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import CylinderGeometry from '../Core/CylinderGeometry.js';
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import defined from '../Core/defined.js';
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import EllipsoidGeometry from '../Core/EllipsoidGeometry.js';
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import IndexDatatype from '../Core/IndexDatatype.js';
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import Matrix4 from '../Core/Matrix4.js';
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import Vector3DTileBatch from '../Scene/Vector3DTileBatch.js';
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import createTaskProcessorWorker from './createTaskProcessorWorker.js';
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var scratchCartesian = new Cartesian3();
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var packedBoxLength = Matrix4.packedLength + Cartesian3.packedLength;
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var packedCylinderLength = Matrix4.packedLength + 2;
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var packedEllipsoidLength = Matrix4.packedLength + Cartesian3.packedLength;
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var packedSphereLength = Cartesian3.packedLength + 1;
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var scratchModelMatrixAndBV = {
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modelMatrix : new Matrix4(),
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boundingVolume : new BoundingSphere()
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};
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function boxModelMatrixAndBoundingVolume(boxes, index) {
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var boxIndex = index * packedBoxLength;
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var dimensions = Cartesian3.unpack(boxes, boxIndex, scratchCartesian);
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boxIndex += Cartesian3.packedLength;
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var boxModelMatrix = Matrix4.unpack(boxes, boxIndex, scratchModelMatrixAndBV.modelMatrix);
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Matrix4.multiplyByScale(boxModelMatrix, dimensions, boxModelMatrix);
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var boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3.clone(Cartesian3.ZERO, boundingVolume.center);
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boundingVolume.radius = Math.sqrt(3.0);
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return scratchModelMatrixAndBV;
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}
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function cylinderModelMatrixAndBoundingVolume(cylinders, index) {
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var cylinderIndex = index * packedCylinderLength;
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var cylinderRadius = cylinders[cylinderIndex++];
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var length = cylinders[cylinderIndex++];
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var scale = Cartesian3.fromElements(cylinderRadius, cylinderRadius, length, scratchCartesian);
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var cylinderModelMatrix = Matrix4.unpack(cylinders, cylinderIndex, scratchModelMatrixAndBV.modelMatrix);
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Matrix4.multiplyByScale(cylinderModelMatrix, scale, cylinderModelMatrix);
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var boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3.clone(Cartesian3.ZERO, boundingVolume.center);
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boundingVolume.radius = Math.sqrt(2.0);
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return scratchModelMatrixAndBV;
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}
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function ellipsoidModelMatrixAndBoundingVolume(ellipsoids, index) {
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var ellipsoidIndex = index * packedEllipsoidLength;
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var radii = Cartesian3.unpack(ellipsoids, ellipsoidIndex, scratchCartesian);
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ellipsoidIndex += Cartesian3.packedLength;
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var ellipsoidModelMatrix = Matrix4.unpack(ellipsoids, ellipsoidIndex, scratchModelMatrixAndBV.modelMatrix);
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Matrix4.multiplyByScale(ellipsoidModelMatrix, radii, ellipsoidModelMatrix);
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var boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3.clone(Cartesian3.ZERO, boundingVolume.center);
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boundingVolume.radius = 1.0;
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return scratchModelMatrixAndBV;
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}
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function sphereModelMatrixAndBoundingVolume(spheres, index) {
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var sphereIndex = index * packedSphereLength;
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var sphereRadius = spheres[sphereIndex++];
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var sphereTranslation = Cartesian3.unpack(spheres, sphereIndex, scratchCartesian);
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var sphereModelMatrix = Matrix4.fromTranslation(sphereTranslation, scratchModelMatrixAndBV.modelMatrix);
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Matrix4.multiplyByUniformScale(sphereModelMatrix, sphereRadius, sphereModelMatrix);
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var boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3.clone(Cartesian3.ZERO, boundingVolume.center);
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boundingVolume.radius = 1.0;
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return scratchModelMatrixAndBV;
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}
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var scratchPosition = new Cartesian3();
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function createPrimitive(options, primitive, primitiveBatchIds, geometry, getModelMatrixAndBoundingVolume) {
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if (!defined(primitive)) {
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return;
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}
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var numberOfPrimitives = primitiveBatchIds.length;
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var geometryPositions = geometry.attributes.position.values;
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var geometryIndices = geometry.indices;
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var positions = options.positions;
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var vertexBatchIds = options.vertexBatchIds;
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var indices = options.indices;
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var batchIds = options.batchIds;
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var batchTableColors = options.batchTableColors;
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var batchedIndices = options.batchedIndices;
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var indexOffsets = options.indexOffsets;
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var indexCounts = options.indexCounts;
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var boundingVolumes = options.boundingVolumes;
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var modelMatrix = options.modelMatrix;
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var center = options.center;
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var positionOffset = options.positionOffset;
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var batchIdIndex = options.batchIdIndex;
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var indexOffset = options.indexOffset;
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var batchedIndicesOffset = options.batchedIndicesOffset;
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for (var i = 0; i < numberOfPrimitives; ++i) {
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var primitiveModelMatrixAndBV = getModelMatrixAndBoundingVolume(primitive, i);
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var primitiveModelMatrix = primitiveModelMatrixAndBV.modelMatrix;
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Matrix4.multiply(modelMatrix, primitiveModelMatrix, primitiveModelMatrix);
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var batchId = primitiveBatchIds[i];
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var positionsLength = geometryPositions.length;
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for (var j = 0; j < positionsLength; j += 3) {
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var position = Cartesian3.unpack(geometryPositions, j, scratchPosition);
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Matrix4.multiplyByPoint(primitiveModelMatrix, position, position);
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Cartesian3.subtract(position, center, position);
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Cartesian3.pack(position, positions, positionOffset * 3 + j);
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vertexBatchIds[batchIdIndex++] = batchId;
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}
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var indicesLength = geometryIndices.length;
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for (var k = 0; k < indicesLength; ++k) {
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indices[indexOffset + k] = geometryIndices[k] + positionOffset;
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}
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var offset = i + batchedIndicesOffset;
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batchedIndices[offset] = new Vector3DTileBatch({
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offset : indexOffset,
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count : indicesLength,
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color : Color.fromRgba(batchTableColors[batchId]),
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batchIds : [batchId]
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});
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batchIds[offset] = batchId;
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indexOffsets[offset] = indexOffset;
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indexCounts[offset] = indicesLength;
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boundingVolumes[offset] = BoundingSphere.transform(primitiveModelMatrixAndBV.boundingVolume, primitiveModelMatrix);
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positionOffset += positionsLength / 3;
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indexOffset += indicesLength;
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}
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options.positionOffset = positionOffset;
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options.batchIdIndex = batchIdIndex;
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options.indexOffset = indexOffset;
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options.batchedIndicesOffset += numberOfPrimitives;
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}
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var scratchCenter = new Cartesian3();
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var scratchMatrix4 = new Matrix4();
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function unpackBuffer(buffer) {
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var packedBuffer = new Float64Array(buffer);
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var offset = 0;
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Cartesian3.unpack(packedBuffer, offset, scratchCenter);
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offset += Cartesian3.packedLength;
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Matrix4.unpack(packedBuffer, offset, scratchMatrix4);
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}
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function packedBatchedIndicesLength(batchedIndices) {
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var length = batchedIndices.length;
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var count = 0;
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for (var i = 0; i < length; ++i) {
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count += Color.packedLength + 3 + batchedIndices[i].batchIds.length;
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}
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return count;
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}
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function packBuffer(indicesBytesPerElement, batchedIndices, boundingVolumes) {
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var numBVs = boundingVolumes.length;
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var length = 1 + 1 + numBVs * BoundingSphere.packedLength + 1 + packedBatchedIndicesLength(batchedIndices);
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var packedBuffer = new Float64Array(length);
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var offset = 0;
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packedBuffer[offset++] = indicesBytesPerElement;
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packedBuffer[offset++] = numBVs;
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for (var i = 0; i < numBVs; ++i) {
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BoundingSphere.pack(boundingVolumes[i], packedBuffer, offset);
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offset += BoundingSphere.packedLength;
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}
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var indicesLength = batchedIndices.length;
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packedBuffer[offset++] = indicesLength;
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for (var j = 0; j < indicesLength; ++j) {
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var batchedIndex = batchedIndices[j];
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Color.pack(batchedIndex.color, packedBuffer, offset);
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offset += Color.packedLength;
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packedBuffer[offset++] = batchedIndex.offset;
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packedBuffer[offset++] = batchedIndex.count;
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var batchIds = batchedIndex.batchIds;
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var batchIdsLength = batchIds.length;
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packedBuffer[offset++] = batchIdsLength;
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for (var k = 0; k < batchIdsLength; ++k) {
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packedBuffer[offset++] = batchIds[k];
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}
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}
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return packedBuffer;
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}
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function createVectorTileGeometries(parameters, transferableObjects) {
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var boxes = defined(parameters.boxes) ? new Float32Array(parameters.boxes) : undefined;
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var boxBatchIds = defined(parameters.boxBatchIds) ? new Uint16Array(parameters.boxBatchIds) : undefined;
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var cylinders = defined(parameters.cylinders) ? new Float32Array(parameters.cylinders) : undefined;
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var cylinderBatchIds = defined(parameters.cylinderBatchIds) ? new Uint16Array(parameters.cylinderBatchIds) : undefined;
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var ellipsoids = defined(parameters.ellipsoids) ? new Float32Array(parameters.ellipsoids) : undefined;
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var ellipsoidBatchIds = defined(parameters.ellipsoidBatchIds) ? new Uint16Array(parameters.ellipsoidBatchIds) : undefined;
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var spheres = defined(parameters.spheres) ? new Float32Array(parameters.spheres) : undefined;
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var sphereBatchIds = defined(parameters.sphereBatchIds) ? new Uint16Array(parameters.sphereBatchIds) : undefined;
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var numberOfBoxes = defined(boxes) ? boxBatchIds.length : 0;
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var numberOfCylinders = defined(cylinders) ? cylinderBatchIds.length : 0;
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var numberOfEllipsoids = defined(ellipsoids) ? ellipsoidBatchIds.length : 0;
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var numberOfSpheres = defined(spheres) ? sphereBatchIds.length : 0;
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var boxGeometry = BoxGeometry.getUnitBox();
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var cylinderGeometry = CylinderGeometry.getUnitCylinder();
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var ellipsoidGeometry = EllipsoidGeometry.getUnitEllipsoid();
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var boxPositions = boxGeometry.attributes.position.values;
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var cylinderPositions = cylinderGeometry.attributes.position.values;
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var ellipsoidPositions = ellipsoidGeometry.attributes.position.values;
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var numberOfPositions = boxPositions.length * numberOfBoxes;
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numberOfPositions += cylinderPositions.length * numberOfCylinders;
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numberOfPositions += ellipsoidPositions.length * (numberOfEllipsoids + numberOfSpheres);
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var boxIndices = boxGeometry.indices;
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var cylinderIndices = cylinderGeometry.indices;
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var ellipsoidIndices = ellipsoidGeometry.indices;
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var numberOfIndices = boxIndices.length * numberOfBoxes;
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numberOfIndices += cylinderIndices.length * numberOfCylinders;
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numberOfIndices += ellipsoidIndices.length * (numberOfEllipsoids + numberOfSpheres);
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var positions = new Float32Array(numberOfPositions);
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var vertexBatchIds = new Uint16Array(numberOfPositions / 3);
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var indices = IndexDatatype.createTypedArray(numberOfPositions / 3, numberOfIndices);
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var numberOfGeometries = numberOfBoxes + numberOfCylinders + numberOfEllipsoids + numberOfSpheres;
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var batchIds = new Uint16Array(numberOfGeometries);
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var batchedIndices = new Array(numberOfGeometries);
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var indexOffsets = new Uint32Array(numberOfGeometries);
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var indexCounts = new Uint32Array(numberOfGeometries);
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var boundingVolumes = new Array(numberOfGeometries);
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unpackBuffer(parameters.packedBuffer);
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var options = {
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batchTableColors : new Uint32Array(parameters.batchTableColors),
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positions : positions,
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vertexBatchIds : vertexBatchIds,
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indices : indices,
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batchIds : batchIds,
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batchedIndices : batchedIndices,
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indexOffsets : indexOffsets,
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indexCounts : indexCounts,
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boundingVolumes : boundingVolumes,
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positionOffset : 0,
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batchIdIndex : 0,
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indexOffset : 0,
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batchedIndicesOffset : 0,
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modelMatrix : scratchMatrix4,
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center : scratchCenter
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};
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createPrimitive(options, boxes, boxBatchIds, boxGeometry, boxModelMatrixAndBoundingVolume);
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createPrimitive(options, cylinders, cylinderBatchIds, cylinderGeometry, cylinderModelMatrixAndBoundingVolume);
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createPrimitive(options, ellipsoids, ellipsoidBatchIds, ellipsoidGeometry, ellipsoidModelMatrixAndBoundingVolume);
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createPrimitive(options, spheres, sphereBatchIds, ellipsoidGeometry, sphereModelMatrixAndBoundingVolume);
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var packedBuffer = packBuffer(indices.BYTES_PER_ELEMENT, batchedIndices, boundingVolumes);
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transferableObjects.push(positions.buffer, vertexBatchIds.buffer, indices.buffer);
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transferableObjects.push(batchIds.buffer, indexOffsets.buffer, indexCounts.buffer);
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transferableObjects.push(packedBuffer.buffer);
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return {
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positions : positions.buffer,
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vertexBatchIds : vertexBatchIds.buffer,
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indices : indices.buffer,
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indexOffsets : indexOffsets.buffer,
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indexCounts : indexCounts.buffer,
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batchIds : batchIds.buffer,
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packedBuffer : packedBuffer.buffer
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};
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}
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export default createTaskProcessorWorker(createVectorTileGeometries);
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