赣州市洪水风险预警系统三维版本
guoshilong
2023-02-27 4d8c6dd77427e8e581fda17b6b65ba86bfb7a815
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import AttributeCompression from '../Core/AttributeCompression.js';
import Cartesian3 from '../Core/Cartesian3.js';
import Cartographic from '../Core/Cartographic.js';
import Ellipsoid from '../Core/Ellipsoid.js';
import IndexDatatype from '../Core/IndexDatatype.js';
import CesiumMath from '../Core/Math.js';
import Rectangle from '../Core/Rectangle.js';
import createTaskProcessorWorker from './createTaskProcessorWorker.js';
 
    var maxShort = 32767;
 
    var scratchBVCartographic = new Cartographic();
    var scratchEncodedPosition = new Cartesian3();
 
    function decodePositions(positions, rectangle, minimumHeight, maximumHeight, ellipsoid) {
        var positionsLength = positions.length / 3;
        var uBuffer = positions.subarray(0, positionsLength);
        var vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
        var heightBuffer = positions.subarray(2 * positionsLength, 3 * positionsLength);
        AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
 
        var decoded = new Float64Array(positions.length);
        for (var i = 0; i < positionsLength; ++i) {
            var u = uBuffer[i];
            var v = vBuffer[i];
            var h = heightBuffer[i];
 
            var lon = CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
            var lat = CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
            var alt = CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
 
            var cartographic = Cartographic.fromRadians(lon, lat, alt, scratchBVCartographic);
            var decodedPosition = ellipsoid.cartographicToCartesian(cartographic, scratchEncodedPosition);
            Cartesian3.pack(decodedPosition, decoded, i * 3);
        }
        return decoded;
    }
 
    var scratchRectangle = new Rectangle();
    var scratchEllipsoid = new Ellipsoid();
    var scratchCenter = new Cartesian3();
    var scratchMinMaxHeights = {
        min : undefined,
        max : undefined
    };
 
    function unpackBuffer(packedBuffer) {
        packedBuffer = new Float64Array(packedBuffer);
 
        var offset = 0;
        scratchMinMaxHeights.min = packedBuffer[offset++];
        scratchMinMaxHeights.max = packedBuffer[offset++];
 
        Rectangle.unpack(packedBuffer, offset, scratchRectangle);
        offset += Rectangle.packedLength;
 
        Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
        offset += Ellipsoid.packedLength;
 
        Cartesian3.unpack(packedBuffer, offset, scratchCenter);
    }
 
    var scratchP0 = new Cartesian3();
    var scratchP1 = new Cartesian3();
    var scratchPrev = new Cartesian3();
    var scratchCur = new Cartesian3();
    var scratchNext = new Cartesian3();
 
    function createVectorTilePolylines(parameters, transferableObjects) {
        var encodedPositions = new Uint16Array(parameters.positions);
        var widths = new Uint16Array(parameters.widths);
        var counts = new Uint32Array(parameters.counts);
        var batchIds = new Uint16Array(parameters.batchIds);
 
        unpackBuffer(parameters.packedBuffer);
        var rectangle = scratchRectangle;
        var ellipsoid = scratchEllipsoid;
        var center = scratchCenter;
        var minimumHeight = scratchMinMaxHeights.min;
        var maximumHeight = scratchMinMaxHeights.max;
 
        var positions = decodePositions(encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid);
 
        var positionsLength = positions.length / 3;
        var size = positionsLength * 4 - 4;
 
        var curPositions = new Float32Array(size * 3);
        var prevPositions = new Float32Array(size * 3);
        var nextPositions = new Float32Array(size * 3);
        var expandAndWidth = new Float32Array(size * 2);
        var vertexBatchIds = new Uint16Array(size);
 
        var positionIndex = 0;
        var expandAndWidthIndex = 0;
        var batchIdIndex = 0;
 
        var i;
        var offset = 0;
        var length = counts.length;
 
        for (i = 0; i < length; ++i) {
            var count = counts [i];
            var width = widths[i];
            var batchId = batchIds[i];
 
            for (var j = 0; j < count; ++j) {
                var previous;
                if (j === 0) {
                    var p0 = Cartesian3.unpack(positions, offset * 3, scratchP0);
                    var p1 = Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1);
 
                    previous = Cartesian3.subtract(p0, p1, scratchPrev);
                    Cartesian3.add(p0, previous, previous);
                } else {
                    previous = Cartesian3.unpack(positions, (offset + j - 1) * 3, scratchPrev);
                }
 
                var current = Cartesian3.unpack(positions, (offset + j) * 3, scratchCur);
 
                var next;
                if (j === count - 1) {
                    var p2 = Cartesian3.unpack(positions, (offset + count - 1) * 3, scratchP0);
                    var p3 = Cartesian3.unpack(positions, (offset + count - 2) * 3, scratchP1);
 
                    next = Cartesian3.subtract(p2, p3, scratchNext);
                    Cartesian3.add(p2, next, next);
                } else {
                    next = Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext);
                }
 
                Cartesian3.subtract(previous, center, previous);
                Cartesian3.subtract(current, center, current);
                Cartesian3.subtract(next, center, next);
 
                var startK = j === 0 ? 2 : 0;
                var endK = j === count - 1 ? 2 : 4;
 
                for (var k = startK; k < endK; ++k) {
                    Cartesian3.pack(current, curPositions, positionIndex);
                    Cartesian3.pack(previous, prevPositions, positionIndex);
                    Cartesian3.pack(next, nextPositions, positionIndex);
                    positionIndex += 3;
 
                    var direction = (k - 2 < 0) ? -1.0 : 1.0;
                    expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
                    expandAndWidth[expandAndWidthIndex++] = direction * width;
 
                    vertexBatchIds[batchIdIndex++] = batchId;
                }
            }
 
            offset += count;
        }
 
        var indices = IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
        var index = 0;
        var indicesIndex = 0;
        length = positionsLength - 1;
        for (i = 0; i < length; ++i) {
            indices[indicesIndex++] = index;
            indices[indicesIndex++] = index + 2;
            indices[indicesIndex++] = index + 1;
 
            indices[indicesIndex++] = index + 1;
            indices[indicesIndex++] = index + 2;
            indices[indicesIndex++] = index + 3;
 
            index += 4;
        }
 
        transferableObjects.push(curPositions.buffer, prevPositions.buffer, nextPositions.buffer);
        transferableObjects.push(expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer);
 
        return {
            indexDatatype : (indices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.UNSIGNED_SHORT : IndexDatatype.UNSIGNED_INT,
            currentPositions : curPositions.buffer,
            previousPositions : prevPositions.buffer,
            nextPositions : nextPositions.buffer,
            expandAndWidth : expandAndWidth.buffer,
            batchIds : vertexBatchIds.buffer,
            indices : indices.buffer
        };
    }
export default createTaskProcessorWorker(createVectorTilePolylines);