import AttributeCompression from '../Core/AttributeCompression.js';
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import Cartesian3 from '../Core/Cartesian3.js';
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import Cartographic from '../Core/Cartographic.js';
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import Ellipsoid from '../Core/Ellipsoid.js';
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import IndexDatatype from '../Core/IndexDatatype.js';
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import CesiumMath from '../Core/Math.js';
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import Rectangle from '../Core/Rectangle.js';
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import createTaskProcessorWorker from './createTaskProcessorWorker.js';
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var maxShort = 32767;
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var scratchBVCartographic = new Cartographic();
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var scratchEncodedPosition = new Cartesian3();
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function decodePositions(positions, rectangle, minimumHeight, maximumHeight, ellipsoid) {
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var positionsLength = positions.length / 3;
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var uBuffer = positions.subarray(0, positionsLength);
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var vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
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var heightBuffer = positions.subarray(2 * positionsLength, 3 * positionsLength);
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AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
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var decoded = new Float64Array(positions.length);
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for (var i = 0; i < positionsLength; ++i) {
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var u = uBuffer[i];
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var v = vBuffer[i];
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var h = heightBuffer[i];
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var lon = CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
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var lat = CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
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var alt = CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
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var cartographic = Cartographic.fromRadians(lon, lat, alt, scratchBVCartographic);
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var decodedPosition = ellipsoid.cartographicToCartesian(cartographic, scratchEncodedPosition);
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Cartesian3.pack(decodedPosition, decoded, i * 3);
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}
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return decoded;
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}
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var scratchRectangle = new Rectangle();
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var scratchEllipsoid = new Ellipsoid();
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var scratchCenter = new Cartesian3();
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var scratchMinMaxHeights = {
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min : undefined,
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max : undefined
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};
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function unpackBuffer(packedBuffer) {
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packedBuffer = new Float64Array(packedBuffer);
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var offset = 0;
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scratchMinMaxHeights.min = packedBuffer[offset++];
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scratchMinMaxHeights.max = packedBuffer[offset++];
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Rectangle.unpack(packedBuffer, offset, scratchRectangle);
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offset += Rectangle.packedLength;
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Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
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offset += Ellipsoid.packedLength;
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Cartesian3.unpack(packedBuffer, offset, scratchCenter);
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}
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var scratchP0 = new Cartesian3();
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var scratchP1 = new Cartesian3();
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var scratchPrev = new Cartesian3();
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var scratchCur = new Cartesian3();
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var scratchNext = new Cartesian3();
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function createVectorTilePolylines(parameters, transferableObjects) {
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var encodedPositions = new Uint16Array(parameters.positions);
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var widths = new Uint16Array(parameters.widths);
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var counts = new Uint32Array(parameters.counts);
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var batchIds = new Uint16Array(parameters.batchIds);
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unpackBuffer(parameters.packedBuffer);
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var rectangle = scratchRectangle;
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var ellipsoid = scratchEllipsoid;
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var center = scratchCenter;
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var minimumHeight = scratchMinMaxHeights.min;
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var maximumHeight = scratchMinMaxHeights.max;
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var positions = decodePositions(encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid);
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var positionsLength = positions.length / 3;
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var size = positionsLength * 4 - 4;
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var curPositions = new Float32Array(size * 3);
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var prevPositions = new Float32Array(size * 3);
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var nextPositions = new Float32Array(size * 3);
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var expandAndWidth = new Float32Array(size * 2);
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var vertexBatchIds = new Uint16Array(size);
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var positionIndex = 0;
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var expandAndWidthIndex = 0;
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var batchIdIndex = 0;
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var i;
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var offset = 0;
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var length = counts.length;
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for (i = 0; i < length; ++i) {
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var count = counts [i];
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var width = widths[i];
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var batchId = batchIds[i];
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for (var j = 0; j < count; ++j) {
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var previous;
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if (j === 0) {
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var p0 = Cartesian3.unpack(positions, offset * 3, scratchP0);
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var p1 = Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1);
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previous = Cartesian3.subtract(p0, p1, scratchPrev);
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Cartesian3.add(p0, previous, previous);
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} else {
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previous = Cartesian3.unpack(positions, (offset + j - 1) * 3, scratchPrev);
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}
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var current = Cartesian3.unpack(positions, (offset + j) * 3, scratchCur);
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var next;
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if (j === count - 1) {
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var p2 = Cartesian3.unpack(positions, (offset + count - 1) * 3, scratchP0);
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var p3 = Cartesian3.unpack(positions, (offset + count - 2) * 3, scratchP1);
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next = Cartesian3.subtract(p2, p3, scratchNext);
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Cartesian3.add(p2, next, next);
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} else {
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next = Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext);
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}
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Cartesian3.subtract(previous, center, previous);
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Cartesian3.subtract(current, center, current);
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Cartesian3.subtract(next, center, next);
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var startK = j === 0 ? 2 : 0;
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var endK = j === count - 1 ? 2 : 4;
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for (var k = startK; k < endK; ++k) {
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Cartesian3.pack(current, curPositions, positionIndex);
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Cartesian3.pack(previous, prevPositions, positionIndex);
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Cartesian3.pack(next, nextPositions, positionIndex);
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positionIndex += 3;
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var direction = (k - 2 < 0) ? -1.0 : 1.0;
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expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
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expandAndWidth[expandAndWidthIndex++] = direction * width;
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vertexBatchIds[batchIdIndex++] = batchId;
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}
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}
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offset += count;
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}
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var indices = IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
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var index = 0;
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var indicesIndex = 0;
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length = positionsLength - 1;
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for (i = 0; i < length; ++i) {
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indices[indicesIndex++] = index;
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indices[indicesIndex++] = index + 2;
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indices[indicesIndex++] = index + 1;
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indices[indicesIndex++] = index + 1;
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indices[indicesIndex++] = index + 2;
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indices[indicesIndex++] = index + 3;
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index += 4;
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}
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transferableObjects.push(curPositions.buffer, prevPositions.buffer, nextPositions.buffer);
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transferableObjects.push(expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer);
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return {
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indexDatatype : (indices.BYTES_PER_ELEMENT === 2) ? IndexDatatype.UNSIGNED_SHORT : IndexDatatype.UNSIGNED_INT,
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currentPositions : curPositions.buffer,
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previousPositions : prevPositions.buffer,
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nextPositions : nextPositions.buffer,
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expandAndWidth : expandAndWidth.buffer,
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batchIds : vertexBatchIds.buffer,
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indices : indices.buffer
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};
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}
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export default createTaskProcessorWorker(createVectorTilePolylines);
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