import AttributeCompression from '../Core/AttributeCompression.js';
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import BoundingSphere from '../Core/BoundingSphere.js';
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import Cartesian2 from '../Core/Cartesian2.js';
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import Cartesian3 from '../Core/Cartesian3.js';
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import Cartographic from '../Core/Cartographic.js';
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import defined from '../Core/defined.js';
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import Ellipsoid from '../Core/Ellipsoid.js';
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import EllipsoidalOccluder from '../Core/EllipsoidalOccluder.js';
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import IndexDatatype from '../Core/IndexDatatype.js';
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import Intersections2D from '../Core/Intersections2D.js';
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import CesiumMath from '../Core/Math.js';
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import OrientedBoundingBox from '../Core/OrientedBoundingBox.js';
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import Rectangle from '../Core/Rectangle.js';
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import TerrainEncoding from '../Core/TerrainEncoding.js';
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import createTaskProcessorWorker from './createTaskProcessorWorker.js';
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var maxShort = 32767;
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var halfMaxShort = (maxShort / 2) | 0;
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var clipScratch = [];
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var clipScratch2 = [];
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var verticesScratch = [];
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var cartographicScratch = new Cartographic();
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var cartesian3Scratch = new Cartesian3();
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var uScratch = [];
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var vScratch = [];
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var heightScratch = [];
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var indicesScratch = [];
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var normalsScratch = [];
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var horizonOcclusionPointScratch = new Cartesian3();
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var boundingSphereScratch = new BoundingSphere();
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var orientedBoundingBoxScratch = new OrientedBoundingBox();
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var decodeTexCoordsScratch = new Cartesian2();
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var octEncodedNormalScratch = new Cartesian3();
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function upsampleQuantizedTerrainMesh(parameters, transferableObjects) {
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var isEastChild = parameters.isEastChild;
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var isNorthChild = parameters.isNorthChild;
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var minU = isEastChild ? halfMaxShort : 0;
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var maxU = isEastChild ? maxShort : halfMaxShort;
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var minV = isNorthChild ? halfMaxShort : 0;
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var maxV = isNorthChild ? maxShort : halfMaxShort;
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var uBuffer = uScratch;
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var vBuffer = vScratch;
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var heightBuffer = heightScratch;
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var normalBuffer = normalsScratch;
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uBuffer.length = 0;
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vBuffer.length = 0;
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heightBuffer.length = 0;
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normalBuffer.length = 0;
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var indices = indicesScratch;
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indices.length = 0;
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var vertexMap = {};
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var parentVertices = parameters.vertices;
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var parentIndices = parameters.indices;
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parentIndices = parentIndices.subarray(0, parameters.indexCountWithoutSkirts);
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var encoding = TerrainEncoding.clone(parameters.encoding);
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var hasVertexNormals = encoding.hasVertexNormals;
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var exaggeration = parameters.exaggeration;
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var vertexCount = 0;
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var quantizedVertexCount = parameters.vertexCountWithoutSkirts;
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var parentMinimumHeight = parameters.minimumHeight;
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var parentMaximumHeight = parameters.maximumHeight;
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var parentUBuffer = new Array(quantizedVertexCount);
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var parentVBuffer = new Array(quantizedVertexCount);
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var parentHeightBuffer = new Array(quantizedVertexCount);
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var parentNormalBuffer = hasVertexNormals ? new Array(quantizedVertexCount * 2) : undefined;
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var threshold = 20;
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var height;
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var i, n;
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var u, v;
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for (i = 0, n = 0; i < quantizedVertexCount; ++i, n += 2) {
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var texCoords = encoding.decodeTextureCoordinates(parentVertices, i, decodeTexCoordsScratch);
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height = encoding.decodeHeight(parentVertices, i) / exaggeration;
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u = CesiumMath.clamp((texCoords.x * maxShort) | 0, 0, maxShort);
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v = CesiumMath.clamp((texCoords.y * maxShort) | 0, 0, maxShort);
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parentHeightBuffer[i] = CesiumMath.clamp((((height - parentMinimumHeight) / (parentMaximumHeight - parentMinimumHeight)) * maxShort) | 0, 0, maxShort);
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if (u < threshold) {
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u = 0;
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}
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if (v < threshold) {
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v = 0;
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}
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if (maxShort - u < threshold) {
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u = maxShort;
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}
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if (maxShort - v < threshold) {
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v = maxShort;
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}
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parentUBuffer[i] = u;
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parentVBuffer[i] = v;
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if (hasVertexNormals) {
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var encodedNormal = encoding.getOctEncodedNormal(parentVertices, i, octEncodedNormalScratch);
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parentNormalBuffer[n] = encodedNormal.x;
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parentNormalBuffer[n + 1] = encodedNormal.y;
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}
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if ((isEastChild && u >= halfMaxShort || !isEastChild && u <= halfMaxShort) &&
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(isNorthChild && v >= halfMaxShort || !isNorthChild && v <= halfMaxShort)) {
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vertexMap[i] = vertexCount;
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uBuffer.push(u);
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vBuffer.push(v);
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heightBuffer.push(parentHeightBuffer[i]);
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if (hasVertexNormals) {
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normalBuffer.push(parentNormalBuffer[n]);
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normalBuffer.push(parentNormalBuffer[n + 1]);
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}
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++vertexCount;
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}
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}
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var triangleVertices = [];
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triangleVertices.push(new Vertex());
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triangleVertices.push(new Vertex());
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triangleVertices.push(new Vertex());
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var clippedTriangleVertices = [];
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clippedTriangleVertices.push(new Vertex());
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clippedTriangleVertices.push(new Vertex());
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clippedTriangleVertices.push(new Vertex());
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var clippedIndex;
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var clipped2;
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for (i = 0; i < parentIndices.length; i += 3) {
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var i0 = parentIndices[i];
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var i1 = parentIndices[i + 1];
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var i2 = parentIndices[i + 2];
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var u0 = parentUBuffer[i0];
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var u1 = parentUBuffer[i1];
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var u2 = parentUBuffer[i2];
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triangleVertices[0].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i0);
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triangleVertices[1].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i1);
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triangleVertices[2].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i2);
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// Clip triangle on the east-west boundary.
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var clipped = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isEastChild, u0, u1, u2, clipScratch);
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// Get the first clipped triangle, if any.
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clippedIndex = 0;
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if (clippedIndex >= clipped.length) {
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continue;
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}
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clippedIndex = clippedTriangleVertices[0].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
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if (clippedIndex >= clipped.length) {
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continue;
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}
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clippedIndex = clippedTriangleVertices[1].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
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if (clippedIndex >= clipped.length) {
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continue;
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}
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clippedIndex = clippedTriangleVertices[2].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
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// Clip the triangle against the North-south boundary.
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clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isNorthChild, clippedTriangleVertices[0].getV(), clippedTriangleVertices[1].getV(), clippedTriangleVertices[2].getV(), clipScratch2);
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addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped2, clippedTriangleVertices, hasVertexNormals);
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// If there's another vertex in the original clipped result,
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// it forms a second triangle. Clip it as well.
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if (clippedIndex < clipped.length) {
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clippedTriangleVertices[2].clone(clippedTriangleVertices[1]);
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clippedTriangleVertices[2].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
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clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isNorthChild, clippedTriangleVertices[0].getV(), clippedTriangleVertices[1].getV(), clippedTriangleVertices[2].getV(), clipScratch2);
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addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped2, clippedTriangleVertices, hasVertexNormals);
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}
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}
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var uOffset = isEastChild ? -maxShort : 0;
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var vOffset = isNorthChild ? -maxShort : 0;
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var westIndices = [];
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var southIndices = [];
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var eastIndices = [];
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var northIndices = [];
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var minimumHeight = Number.MAX_VALUE;
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var maximumHeight = -minimumHeight;
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var cartesianVertices = verticesScratch;
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cartesianVertices.length = 0;
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var ellipsoid = Ellipsoid.clone(parameters.ellipsoid);
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var rectangle = Rectangle.clone(parameters.childRectangle);
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var north = rectangle.north;
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var south = rectangle.south;
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var east = rectangle.east;
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var west = rectangle.west;
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if (east < west) {
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east += CesiumMath.TWO_PI;
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}
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for (i = 0; i < uBuffer.length; ++i) {
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u = Math.round(uBuffer[i]);
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if (u <= minU) {
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westIndices.push(i);
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u = 0;
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} else if (u >= maxU) {
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eastIndices.push(i);
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u = maxShort;
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} else {
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u = u * 2 + uOffset;
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}
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uBuffer[i] = u;
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v = Math.round(vBuffer[i]);
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if (v <= minV) {
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southIndices.push(i);
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v = 0;
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} else if (v >= maxV) {
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northIndices.push(i);
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v = maxShort;
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} else {
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v = v * 2 + vOffset;
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}
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vBuffer[i] = v;
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height = CesiumMath.lerp(parentMinimumHeight, parentMaximumHeight, heightBuffer[i] / maxShort);
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if (height < minimumHeight) {
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minimumHeight = height;
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}
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if (height > maximumHeight) {
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maximumHeight = height;
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}
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heightBuffer[i] = height;
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cartographicScratch.longitude = CesiumMath.lerp(west, east, u / maxShort);
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cartographicScratch.latitude = CesiumMath.lerp(south, north, v / maxShort);
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cartographicScratch.height = height;
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ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch);
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cartesianVertices.push(cartesian3Scratch.x);
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cartesianVertices.push(cartesian3Scratch.y);
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cartesianVertices.push(cartesian3Scratch.z);
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}
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var boundingSphere = BoundingSphere.fromVertices(cartesianVertices, Cartesian3.ZERO, 3, boundingSphereScratch);
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var orientedBoundingBox = OrientedBoundingBox.fromRectangle(rectangle, minimumHeight, maximumHeight, ellipsoid, orientedBoundingBoxScratch);
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var occluder = new EllipsoidalOccluder(ellipsoid);
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var horizonOcclusionPoint = occluder.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(boundingSphere.center, cartesianVertices, 3, boundingSphere.center, minimumHeight, horizonOcclusionPointScratch);
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var heightRange = maximumHeight - minimumHeight;
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var vertices = new Uint16Array(uBuffer.length + vBuffer.length + heightBuffer.length);
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for (i = 0; i < uBuffer.length; ++i) {
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vertices[i] = uBuffer[i];
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}
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var start = uBuffer.length;
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for (i = 0; i < vBuffer.length; ++i) {
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vertices[start + i] = vBuffer[i];
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}
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start += vBuffer.length;
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for (i = 0; i < heightBuffer.length; ++i) {
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vertices[start + i] = maxShort * (heightBuffer[i] - minimumHeight) / heightRange;
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}
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var indicesTypedArray = IndexDatatype.createTypedArray(uBuffer.length, indices);
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var encodedNormals;
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if (hasVertexNormals) {
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var normalArray = new Uint8Array(normalBuffer);
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transferableObjects.push(vertices.buffer, indicesTypedArray.buffer, normalArray.buffer);
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encodedNormals = normalArray.buffer;
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} else {
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transferableObjects.push(vertices.buffer, indicesTypedArray.buffer);
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}
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return {
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vertices : vertices.buffer,
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encodedNormals : encodedNormals,
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indices : indicesTypedArray.buffer,
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minimumHeight : minimumHeight,
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maximumHeight : maximumHeight,
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westIndices : westIndices,
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southIndices : southIndices,
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eastIndices : eastIndices,
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northIndices : northIndices,
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boundingSphere : boundingSphere,
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orientedBoundingBox : orientedBoundingBox,
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horizonOcclusionPoint : horizonOcclusionPoint
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};
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}
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function Vertex() {
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this.vertexBuffer = undefined;
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this.index = undefined;
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this.first = undefined;
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this.second = undefined;
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this.ratio = undefined;
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}
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Vertex.prototype.clone = function(result) {
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if (!defined(result)) {
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result = new Vertex();
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}
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result.uBuffer = this.uBuffer;
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result.vBuffer = this.vBuffer;
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result.heightBuffer = this.heightBuffer;
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result.normalBuffer = this.normalBuffer;
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result.index = this.index;
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result.first = this.first;
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result.second = this.second;
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result.ratio = this.ratio;
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return result;
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};
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Vertex.prototype.initializeIndexed = function(uBuffer, vBuffer, heightBuffer, normalBuffer, index) {
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this.uBuffer = uBuffer;
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this.vBuffer = vBuffer;
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this.heightBuffer = heightBuffer;
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this.normalBuffer = normalBuffer;
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this.index = index;
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this.first = undefined;
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this.second = undefined;
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this.ratio = undefined;
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};
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Vertex.prototype.initializeFromClipResult = function(clipResult, index, vertices) {
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var nextIndex = index + 1;
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if (clipResult[index] !== -1) {
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vertices[clipResult[index]].clone(this);
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} else {
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this.vertexBuffer = undefined;
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this.index = undefined;
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this.first = vertices[clipResult[nextIndex]];
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++nextIndex;
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this.second = vertices[clipResult[nextIndex]];
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++nextIndex;
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this.ratio = clipResult[nextIndex];
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++nextIndex;
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}
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return nextIndex;
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};
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Vertex.prototype.getKey = function() {
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if (this.isIndexed()) {
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return this.index;
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}
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return JSON.stringify({
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first : this.first.getKey(),
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second : this.second.getKey(),
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ratio : this.ratio
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});
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};
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Vertex.prototype.isIndexed = function() {
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return defined(this.index);
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};
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Vertex.prototype.getH = function() {
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if (defined(this.index)) {
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return this.heightBuffer[this.index];
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}
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return CesiumMath.lerp(this.first.getH(), this.second.getH(), this.ratio);
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};
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Vertex.prototype.getU = function() {
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if (defined(this.index)) {
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return this.uBuffer[this.index];
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}
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return CesiumMath.lerp(this.first.getU(), this.second.getU(), this.ratio);
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};
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Vertex.prototype.getV = function() {
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if (defined(this.index)) {
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return this.vBuffer[this.index];
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}
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return CesiumMath.lerp(this.first.getV(), this.second.getV(), this.ratio);
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};
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var encodedScratch = new Cartesian2();
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// An upsampled triangle may be clipped twice before it is assigned an index
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// In this case, we need a buffer to handle the recursion of getNormalX() and getNormalY().
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var depth = -1;
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var cartesianScratch1 = [new Cartesian3(), new Cartesian3()];
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var cartesianScratch2 = [new Cartesian3(), new Cartesian3()];
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function lerpOctEncodedNormal(vertex, result) {
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++depth;
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var first = cartesianScratch1[depth];
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var second = cartesianScratch2[depth];
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first = AttributeCompression.octDecode(vertex.first.getNormalX(), vertex.first.getNormalY(), first);
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second = AttributeCompression.octDecode(vertex.second.getNormalX(), vertex.second.getNormalY(), second);
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cartesian3Scratch = Cartesian3.lerp(first, second, vertex.ratio, cartesian3Scratch);
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Cartesian3.normalize(cartesian3Scratch, cartesian3Scratch);
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AttributeCompression.octEncode(cartesian3Scratch, result);
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--depth;
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return result;
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}
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Vertex.prototype.getNormalX = function() {
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if (defined(this.index)) {
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return this.normalBuffer[this.index * 2];
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}
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encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
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return encodedScratch.x;
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};
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Vertex.prototype.getNormalY = function() {
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if (defined(this.index)) {
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return this.normalBuffer[this.index * 2 + 1];
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}
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encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
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return encodedScratch.y;
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};
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var polygonVertices = [];
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polygonVertices.push(new Vertex());
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polygonVertices.push(new Vertex());
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polygonVertices.push(new Vertex());
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polygonVertices.push(new Vertex());
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function addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped, triangleVertices, hasVertexNormals) {
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if (clipped.length === 0) {
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return;
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}
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var numVertices = 0;
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var clippedIndex = 0;
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while (clippedIndex < clipped.length) {
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clippedIndex = polygonVertices[numVertices++].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
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}
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for (var i = 0; i < numVertices; ++i) {
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var polygonVertex = polygonVertices[i];
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if (!polygonVertex.isIndexed()) {
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var key = polygonVertex.getKey();
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if (defined(vertexMap[key])) {
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polygonVertex.newIndex = vertexMap[key];
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} else {
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var newIndex = uBuffer.length;
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uBuffer.push(polygonVertex.getU());
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vBuffer.push(polygonVertex.getV());
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heightBuffer.push(polygonVertex.getH());
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if (hasVertexNormals) {
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normalBuffer.push(polygonVertex.getNormalX());
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normalBuffer.push(polygonVertex.getNormalY());
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}
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polygonVertex.newIndex = newIndex;
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vertexMap[key] = newIndex;
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}
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} else {
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polygonVertex.newIndex = vertexMap[polygonVertex.index];
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polygonVertex.uBuffer = uBuffer;
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polygonVertex.vBuffer = vBuffer;
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polygonVertex.heightBuffer = heightBuffer;
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if (hasVertexNormals) {
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polygonVertex.normalBuffer = normalBuffer;
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}
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}
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}
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if (numVertices === 3) {
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// A triangle.
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indices.push(polygonVertices[0].newIndex);
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indices.push(polygonVertices[1].newIndex);
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indices.push(polygonVertices[2].newIndex);
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} else if (numVertices === 4) {
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// A quad - two triangles.
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indices.push(polygonVertices[0].newIndex);
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indices.push(polygonVertices[1].newIndex);
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indices.push(polygonVertices[2].newIndex);
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indices.push(polygonVertices[0].newIndex);
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indices.push(polygonVertices[2].newIndex);
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indices.push(polygonVertices[3].newIndex);
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}
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}
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export default createTaskProcessorWorker(upsampleQuantizedTerrainMesh);
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